Disable path find debugging

master
Eduardo Bart 11 years ago
parent c7ff744dcd
commit 3f882d9e6c

@ -210,10 +210,13 @@ bool LocalPlayer::autoWalk(const Position& destination)
m_autoWalkDestination = destination;
m_lastAutoWalkPosition = m_position.translatedToDirections(limitedPath).back();
/*
// debug calculated path using minimap
for(auto pos : m_position.translatedToDirections(limitedPath)) {
g_map.getOrCreateTile(pos)->overwriteMinimapColor(215);
g_map.notificateTileUpdate(pos);
}
*/
g_game.autoWalk(limitedPath);
return true;

@ -47,7 +47,8 @@ bool ResourceManager::discoverWorkDir(const std::string& existentFile)
// search for modules directory
std::string possiblePaths[] = { g_resources.getCurrentDir(),
g_resources.getBaseDir(),
g_resources.getBaseDir() + "../" };
g_resources.getBaseDir() + "../",
g_resources.getBaseDir() + "../share/" + g_app.getCompactName() };
bool found = false;
for(const std::string& dir : possiblePaths) {
if(!PHYSFS_addToSearchPath(dir.c_str(), 0))

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