Implement C++ connect()
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@ -33,6 +33,9 @@ public:
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LuaObject();
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virtual ~LuaObject();
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template<typename T>
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void connectLuaField(const std::string& field, const std::function<T>& f, bool pushFront = false);
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/// Calls a function or table of functions stored in a lua field, results are pushed onto the stack,
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/// if any lua error occurs, it will be reported to stdout and return 0 results
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/// @return the number of results
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@ -85,8 +88,66 @@ private:
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int m_fieldsTableRef;
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};
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template<typename F>
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void connect(const LuaObjectPtr& obj, const std::string& field, const std::function<F>& f, bool pushFront = false);
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template<typename Lambda>
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typename std::enable_if<std::is_constructible<decltype(&Lambda::operator())>::value, void>::type
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connect(const LuaObjectPtr& obj, const std::string& field, const Lambda& f, bool pushFront = false);
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#include "luainterface.h"
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template<typename T>
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void LuaObject::connectLuaField(const std::string& field, const std::function<T>& f, bool pushFront)
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{
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luaGetField(field);
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if(g_lua.isTable()) {
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if(pushFront)
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g_lua.pushInteger(1);
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push_luavalue(f);
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g_lua.callGlobalField("table","insert");
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} else {
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if(g_lua.isNil()) {
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push_luavalue(f);
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luaSetField(field);
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g_lua.pop();
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} else if(g_lua.isFunction()) {
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g_lua.newTable();
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g_lua.insert(-2);
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g_lua.rawSeti(1);
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push_luavalue(f);
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g_lua.rawSeti(2);
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luaSetField(field);
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}
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}
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}
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// connect for std::function
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template<typename F>
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void connect(const LuaObjectPtr& obj, const std::string& field, const std::function<F>& f, bool pushFront) {
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obj->connectLuaField<F>(field, f, pushFront);
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}
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namespace luabinder {
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template<typename F>
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struct connect_lambda;
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template<typename Lambda, typename Ret, typename... Args>
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struct connect_lambda<Ret(Lambda::*)(Args...) const> {
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static void call(const LuaObjectPtr& obj, const std::string& field, const Lambda& f, bool pushFront) {
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connect(obj, field, std::function<Ret(Args...)>(f), pushFront);
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}
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};
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};
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// connect for lambdas
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template<typename Lambda>
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typename std::enable_if<std::is_constructible<decltype(&Lambda::operator())>::value, void>::type
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connect(const LuaObjectPtr& obj, const std::string& field, const Lambda& f, bool pushFront) {
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typedef decltype(&Lambda::operator()) F;
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luabinder::connect_lambda<F>::call(obj, field, f, pushFront);
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}
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template<typename... T>
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int LuaObject::luaCallField(const std::string& field, const T&... args) {
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// note that the field must be retrieved from this object lua value
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