change some comments
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@ -65,7 +65,7 @@ function UIPopupMenu:onKeyPress(keyCode, keyboardModifiers, wouldFilter)
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return false
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return false
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end
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end
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-- close all menus when the window is resized
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-- close all menus when the window is resized
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local function onRootGeometryUpdate()
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local function onRootGeometryUpdate()
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for i,menu in ipairs(displayedMenuList) do
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for i,menu in ipairs(displayedMenuList) do
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menu:destroy()
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menu:destroy()
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@ -117,7 +117,7 @@ void Connection::write(uint8* buffer, uint16 size)
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if(m_sendBufferSize + size >= SEND_BUFFER_SIZE && m_sendEvent)
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if(m_sendBufferSize + size >= SEND_BUFFER_SIZE && m_sendEvent)
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m_sendEvent->execute();
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m_sendEvent->execute();
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// we can't send right, otherwise we could create tcp congestion
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// we can't send the data right away, otherwise we could create tcp congestion
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memcpy(m_sendBuffer + m_sendBufferSize, buffer, size);
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memcpy(m_sendBuffer + m_sendBufferSize, buffer, size);
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m_sendBufferSize += size;
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m_sendBufferSize += size;
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@ -180,7 +180,7 @@ void Connection::onConnect(const boost::system::error_code& error)
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if(!error) {
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if(!error) {
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m_connected = true;
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m_connected = true;
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// disable nagle's algorithm
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// disable nagle's algorithm, this make the game play smoother
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boost::asio::ip::tcp::no_delay option(true);
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boost::asio::ip::tcp::no_delay option(true);
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m_socket.set_option(option);
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m_socket.set_option(option);
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@ -45,7 +45,7 @@ void UIMap::draw()
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{
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{
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drawSelf();
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drawSelf();
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// draw black brounding border
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// draw map border
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g_painter.setColor(Fw::black);
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g_painter.setColor(Fw::black);
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g_painter.drawBoundingRect(m_mapRect.expanded(1));
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g_painter.drawBoundingRect(m_mapRect.expanded(1));
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