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@ -73,6 +73,8 @@ void ProtocolGame::sendPing()
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send(oMsg);
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}
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// autowalk
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void ProtocolGame::sendWalkNorth()
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{
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OutputMessage oMsg;
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@ -101,6 +103,13 @@ void ProtocolGame::sendWalkWest()
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send(oMsg);
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}
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void ProtocolGame::sendStopAutowalk()
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientStop);
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send(oMsg);
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}
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void ProtocolGame::sendWalkNorthEast()
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{
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OutputMessage oMsg;
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@ -157,6 +166,91 @@ void ProtocolGame::sendTurnWest()
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send(oMsg);
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}
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void ProtocolGame::sendThrow(const Position& fromPos, int thingId, int stackpos, const Position& toPos, int count)
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientMoveObject);
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addPosition(oMsg, fromPos);
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oMsg.addU16(thingId);
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oMsg.addU8(stackpos);
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addPosition(oMsg, toPos);
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oMsg.addU8(count);
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send(oMsg);
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}
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void ProtocolGame::sendLookInShop(int thingId, int count)
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientInspectNpcTrade);
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oMsg.addU16(thingId);
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oMsg.addU8(count);
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send(oMsg);
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}
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void ProtocolGame::sendPlayerPurchase(int thingId, int count, int amount, bool ignoreCapacity, bool buyWithBackpack)
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientBuyObject);
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oMsg.addU16(thingId);
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oMsg.addU8(count);
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oMsg.addU8(amount);
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oMsg.addU8(ignoreCapacity ? 0x01 : 0x00);
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oMsg.addU8(buyWithBackpack ? 0x01 : 0x00);
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send(oMsg);
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}
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void ProtocolGame::sendPlayerSale(int thingId, int count, int amount, bool ignoreEquipped)
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientSellObject);
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oMsg.addU16(thingId);
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oMsg.addU8(count);
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oMsg.addU8(amount);
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oMsg.addU8(ignoreEquipped ? 0x01 : 0x00);
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send(oMsg);
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}
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void ProtocolGame::sendCloseShop()
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientCloseNpcTrade);
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send(oMsg);
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}
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void ProtocolGame::sendRequestTrade(const Position& pos, int thingId, int stackpos, int playerId)
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientTradeObject);
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addPosition(oMsg, pos);
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oMsg.addU16(thingId);
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oMsg.addU8(stackpos);
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oMsg.addU32(playerId);
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send(oMsg);
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}
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void ProtocolGame::sendLookInTrade(bool counterOffer, int index)
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientInspectTrade);
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oMsg.addU8(counterOffer ? 0x01 : 0x00);
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oMsg.addU8(index);
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send(oMsg);
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}
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void ProtocolGame::sendAcceptTrade()
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientAcceptTrade);
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send(oMsg);
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}
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void ProtocolGame::sendRejectTrade()
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientRejectTrade);
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send(oMsg);
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}
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void ProtocolGame::sendUseItem(const Position& position, int itemId, int stackpos, int index)
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{
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OutputMessage oMsg;
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@ -168,6 +262,20 @@ void ProtocolGame::sendUseItem(const Position& position, int itemId, int stackpo
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send(oMsg);
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}
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// use item ex
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// battle window
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// rotate item
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// close container
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// up arrow container
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// text window
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// house window
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void ProtocolGame::sendLookAt(const Position& position, int thingId, int stackpos)
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{
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OutputMessage oMsg;
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@ -204,6 +312,52 @@ void ProtocolGame::sendTalk(int channelType, int channelId, const std::string& r
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send(oMsg);
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}
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// get channels
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// open channels
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// close channel
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// open priv
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// process report
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// gm closes report
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// cancel report
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// close npc
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// fight modes
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// attack
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// follow
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// invite to party
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// join party
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// revoke party invitation
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// pass party leadership
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// leave party
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// enable shared exp
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// create private channel
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// channel invite
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// channel exclude
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// cancel move
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// update tile
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// update container
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void ProtocolGame::sendGetOutfit()
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{
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OutputMessage oMsg;
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@ -242,6 +396,16 @@ void ProtocolGame::sendRemoveVip(int id)
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send(oMsg);
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}
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// bug report
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// violation window
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// debug assert
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// quest log
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// quest line
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void ProtocolGame::addPosition(OutputMessage& msg, const Position& position)
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{
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msg.addU16(position.x);
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