walk animation improv
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@ -227,8 +227,7 @@ void Creature::walk(const Position& position, bool inverse)
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m_walkTimePerPixel = walkTime / 32.0;
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if(!sameWalk)
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m_walkStartTicks = g_platform.getTicks();
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g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
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updateWalk();
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}
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}
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@ -280,8 +279,13 @@ void Creature::cancelWalk(Otc::Direction direction)
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m_walkStartTicks = 0;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_animation = 0;
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m_direction = direction;
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auto self = asCreature();
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g_dispatcher.scheduleEvent([=]() {
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if(!self->m_walking)
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self->m_animation = 0;
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}, 150);
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}
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void Creature::setHealthPercent(uint8 healthPercent)
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