improv animation draw

master
Eduardo Bart 13 years ago
parent 1a080dbf15
commit 427dd91d79

@ -36,7 +36,6 @@ Creature::Creature() : Thing(Otc::Creature)
m_walking = false; m_walking = false;
m_walkOffsetX = 0; m_walkOffsetX = 0;
m_walkOffsetY = 0; m_walkOffsetY = 0;
m_lastWalkAnim = 1;
m_informationFont = g_fonts.getFont("tibia-12px-rounded"); m_informationFont = g_fonts.getFont("tibia-12px-rounded");
} }
@ -127,12 +126,11 @@ void Creature::draw(int x, int y)
int walkOffset = std::max(std::abs(m_walkOffsetX), std::abs(m_walkOffsetY)); int walkOffset = std::max(std::abs(m_walkOffsetX), std::abs(m_walkOffsetY));
if(walkOffset % (int)std::ceil(32 / (float)attributes.animationPhases) == 0) { if(walkOffset % (int)std::ceil(32 / (float)attributes.animationPhases) == 0) {
if(m_lastWalkAnim+1 == attributes.animationPhases) if((m_animation+1) % attributes.animationPhases == 0)
m_lastWalkAnim = 1; m_animation = 1;
else else
m_lastWalkAnim++; m_animation++;
} }
m_animation = m_lastWalkAnim;
if(((m_walkOffsetX == 0 && m_walkOffsetY == 0) && m_walkOffsetX != m_walkOffsetY) || if(((m_walkOffsetX == 0 && m_walkOffsetY == 0) && m_walkOffsetX != m_walkOffsetY) ||
((m_walkOffsetX == 0 || m_walkOffsetY == 0) && m_walkOffsetX == m_walkOffsetY)) { ((m_walkOffsetX == 0 || m_walkOffsetY == 0) && m_walkOffsetX == m_walkOffsetY)) {

@ -93,7 +93,6 @@ private:
Color m_informationColor; Color m_informationColor;
int m_lastTicks; int m_lastTicks;
int m_lastWalkAnim;
bool m_walking; bool m_walking;
float m_walkTimePerPixel; float m_walkTimePerPixel;
Position m_walkingFromPosition; Position m_walkingFromPosition;

@ -38,11 +38,7 @@ void Item::draw(int x, int y)
if(attributes.animationPhases > 1) { if(attributes.animationPhases > 1) {
if(g_platform.getTicks() - m_lastTicks > 500) { if(g_platform.getTicks() - m_lastTicks > 500) {
if(m_animation+1 == attributes.animationPhases) m_animation++;
m_animation = 0;
else
m_animation++;
m_lastTicks = g_platform.getTicks(); m_lastTicks = g_platform.getTicks();
} }
} }

@ -42,26 +42,26 @@ void Thing::setPosition(const Position& position)
void Thing::internalDraw(int x, int y, int layers, Otc::SpriteMask mask) void Thing::internalDraw(int x, int y, int layers, Otc::SpriteMask mask)
{ {
const ThingAttributes& attributes = getAttributes(); const ThingAttributes& type = getAttributes();
for(int yi = 0; yi < attributes.height; yi++) { for(int yi = 0; yi < type.height; yi++) {
for(int xi = 0; xi < attributes.width; xi++) { for(int xi = 0; xi < type.width; xi++) {
int sprIndex = xi + int sprIndex = ((((((m_animation % type.animationPhases)
yi * attributes.width + * type.zPattern + m_zPattern)
layers * attributes.width * attributes.height + * type.yPattern + m_yPattern)
m_xPattern * attributes.width * attributes.height * attributes.layers + * type.xPattern + m_xPattern)
m_yPattern * attributes.width * attributes.height * attributes.layers * attributes.xPattern + * type.layers + layers)
m_zPattern * attributes.width * attributes.height * attributes.layers * attributes.xPattern * attributes.yPattern + * type.height + yi)
m_animation * attributes.width * attributes.height * attributes.layers * attributes.xPattern * attributes.yPattern * attributes.zPattern; * type.width + xi;
int spriteId = attributes.sprites[sprIndex]; int spriteId = type.sprites[sprIndex];
if(!spriteId) if(!spriteId)
continue; continue;
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask); TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask);
Rect drawRect((x - xi*32) - attributes.xDisplacment, Rect drawRect((x - xi*32) - type.xDisplacment,
(y - yi*32) - attributes.yDisplacment, (y - yi*32) - type.yDisplacment,
32, 32); 32, 32);
g_graphics.drawTexturedRect(drawRect, spriteTex); g_graphics.drawTexturedRect(drawRect, spriteTex);
} }

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