Fix table copy function, combat controls now hideable
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4793908657
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42ccff8596
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@ -16,8 +16,12 @@ end
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function table.copy(t)
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function table.copy(t)
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local res = {}
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local res = {}
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for k,v in pairs(t) do
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for k,v in pairs(t) do
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if type(v) == "table" then
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res[k] = table.copy(v)
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else
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res[k] = v
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res[k] = v
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end
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end
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end
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return res
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return res
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end
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end
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@ -78,8 +78,8 @@ function update()
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end
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end
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function check()
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function check()
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if(Options.getOption('autoChaseOverride')) then
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if Options.getOption('autoChaseOverride') then
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if(g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent) then
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if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then
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g_game.setChaseMode(DontChase)
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g_game.setChaseMode(DontChase)
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end
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end
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end
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end
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@ -87,13 +87,13 @@ end
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function online()
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function online()
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local player = g_game.getLocalPlayer()
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local player = g_game.getLocalPlayer()
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if(player) then
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if player then
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local char = player:getName()
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local char = player:getName()
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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if(not table.empty(lastCombatControls)) then
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if not table.empty(lastCombatControls) then
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if(lastCombatControls[char]) then
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if lastCombatControls[char] then
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g_game.setFightMode(lastCombatControls[char].fightMode)
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g_game.setFightMode(lastCombatControls[char].fightMode)
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g_game.setChaseMode(lastCombatControls[char].chaseMode)
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g_game.setChaseMode(lastCombatControls[char].chaseMode)
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g_game.setSafeFight(lastCombatControls[char].safeFight)
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g_game.setSafeFight(lastCombatControls[char].safeFight)
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@ -101,18 +101,17 @@ function online()
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end
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end
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end
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end
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combatControlsWindow:setVisible(combatControlsButton:isOn())
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update()
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update()
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end
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end
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function offline()
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function offline()
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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local lastCombatControls = g_settings.getNode('LastCombatControls')
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if(not lastCombatControls) then
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if not lastCombatControls then
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lastCombatControls = {}
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lastCombatControls = {}
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end
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end
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local player = g_game.getLocalPlayer()
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local player = g_game.getLocalPlayer()
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if(player) then
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if player then
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local char = player:getName()
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local char = player:getName()
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lastCombatControls[char] = {
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lastCombatControls[char] = {
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fightMode = g_game.getFightMode(),
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fightMode = g_game.getFightMode(),
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@ -162,3 +161,7 @@ end
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function onSetSafeFight(self, checked)
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function onSetSafeFight(self, checked)
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g_game.setSafeFight(not checked)
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g_game.setSafeFight(not checked)
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end
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end
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function onMiniWindowClose()
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combatControlsButton:setOn(false)
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end
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@ -28,6 +28,7 @@ MiniWindow
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icon: combatcontrols.png
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icon: combatcontrols.png
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height: 48
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height: 48
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&save: true
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&save: true
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@onClose: onMiniWindowClose()
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MiniWindowContents
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MiniWindowContents
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FightOffensiveBox
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FightOffensiveBox
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