implement motd button
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c584426f24
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4341bf91a6
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@ -16,6 +16,7 @@ end
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local function onMotd(protocol, motd)
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local function onMotd(protocol, motd)
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motdNumber = tonumber(string.sub(motd, 0, string.find(motd, "\n")))
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motdNumber = tonumber(string.sub(motd, 0, string.find(motd, "\n")))
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motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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TopMenu.getButton('motdButton'):show()
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end
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end
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local function onCharacterList(protocol, characters, premDays)
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local function onCharacterList(protocol, characters, premDays)
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@ -68,3 +69,7 @@ function EnterGame.doLogin()
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protocolLogin:login(EnterGame.account, EnterGame.password)
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protocolLogin:login(EnterGame.account, EnterGame.password)
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end
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end
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function EnterGame.displayMotd()
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displayInfoBox("Message of the day", motdMessage)
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end
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@ -11,4 +11,8 @@ end
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function TopMenu.destroy()
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function TopMenu.destroy()
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topMenu:destroy()
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topMenu:destroy()
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topMenu = nil
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topMenu = nil
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end
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function TopMenu.getButton(id)
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return topMenu:getChildById(id)
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end
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end
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@ -37,7 +37,8 @@ TopPanel
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margin.left: 6
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margin.left: 6
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tooltip: Message of the day
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tooltip: Message of the day
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icon: /core_styles/icons/motd.png
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icon: /core_styles/icons/motd.png
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@onClick:
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visible: false
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@onClick: EnterGame.displayMotd()
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TopButton
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TopButton
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anchors.top: parent.top
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anchors.top: parent.top
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@ -788,73 +788,46 @@ void UIWidget::onStyleApply(const OTMLNodePtr& styleNode)
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image->loadFromOTML(node);
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image->loadFromOTML(node);
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setImage(image);
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setImage(image);
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}
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}
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else if(node->tag() == "border-image") {
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else if(node->tag() == "border-image")
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setImage(BorderImage::loadFromOTML(node));
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setImage(BorderImage::loadFromOTML(node));
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}
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else if(node->tag() == "font")
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// font
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else if(node->tag() == "font") {
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setFont(g_fonts.getFont(node->value()));
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setFont(g_fonts.getFont(node->value()));
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}
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else if(node->tag() == "color")
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// foreground color
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else if(node->tag() == "color") {
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setForegroundColor(node->value<Color>());
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setForegroundColor(node->value<Color>());
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}
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else if(node->tag() == "background-color")
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// background color
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else if(node->tag() == "background-color") {
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setBackgroundColor(node->value<Color>());
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setBackgroundColor(node->value<Color>());
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}
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else if(node->tag() == "opacity")
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// opacity
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else if(node->tag() == "opacity") {
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setOpacity(node->value<int>());
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setOpacity(node->value<int>());
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}
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else if(node->tag() == "enabled")
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// enabled
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else if(node->tag() == "enabled") {
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setEnabled(node->value<bool>());
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setEnabled(node->value<bool>());
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}
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else if(node->tag() == "visible")
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// focusable
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setVisible(node->value<bool>());
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else if(node->tag() == "focusable") {
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else if(node->tag() == "focusable")
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setFocusable(node->value<bool>());
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setFocusable(node->value<bool>());
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}
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else if(node->tag() == "phantom")
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// focusable
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else if(node->tag() == "phantom") {
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setPhantom(node->value<bool>());
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setPhantom(node->value<bool>());
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}
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else if(node->tag() == "size")
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// size
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else if(node->tag() == "size") {
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resize(node->value<Size>());
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resize(node->value<Size>());
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}
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else if(node->tag() == "width")
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else if(node->tag() == "width") {
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setWidth(node->value<int>());
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setWidth(node->value<int>());
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}
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else if(node->tag() == "height")
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else if(node->tag() == "height") {
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setHeight(node->value<int>());
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setHeight(node->value<int>());
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}
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else if(node->tag() == "size fixed")
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else if(node->tag() == "size fixed") {
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setSizeFixed(node->value<bool>());
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setSizeFixed(node->value<bool>());
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}
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else if(node->tag() == "position")
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// absolute position
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else if(node->tag() == "position") {
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moveTo(node->value<Point>());
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moveTo(node->value<Point>());
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}
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else if(node->tag() == "x")
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else if(node->tag() == "x") {
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setX(node->value<int>());
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setX(node->value<int>());
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}
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else if(node->tag() == "y")
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else if(node->tag() == "y") {
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setY(node->value<int>());
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setY(node->value<int>());
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}
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else if(node->tag() == "margin.left")
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// margins
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else if(node->tag() == "margin.left") {
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setMarginLeft(node->value<int>());
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setMarginLeft(node->value<int>());
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}
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else if(node->tag() == "margin.right")
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else if(node->tag() == "margin.right") {
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setMarginRight(node->value<int>());
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setMarginRight(node->value<int>());
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}
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else if(node->tag() == "margin.top")
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else if(node->tag() == "margin.top") {
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setMarginTop(node->value<int>());
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setMarginTop(node->value<int>());
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}
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else if(node->tag() == "margin.bottom")
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else if(node->tag() == "margin.bottom") {
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setMarginBottom(node->value<int>());
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setMarginBottom(node->value<int>());
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}
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// layouts
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// layouts
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else if(node->tag() == "layout") {
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else if(node->tag() == "layout") {
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// layout is set only once
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// layout is set only once
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