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@ -125,7 +125,7 @@ void Graphics::endRender()
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void Graphics::drawTexturedRect(const Rect& screenCoords, const TexturePtr& texture, const Rect& textureCoords, const Color& color)
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{
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if(screenCoords.size().isEmpty())
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if(screenCoords.isEmpty())
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return;
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glColor4ubv(color.rgbaPtr());
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@ -162,7 +162,7 @@ void Graphics::drawTexturedRect(const Rect& screenCoords, const TexturePtr& text
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void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords, const TexturePtr& texture, const Rect& textureCoords, const Color& color)
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{
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if(screenCoords.size().isEmpty())
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if(screenCoords.isEmpty())
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return;
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// render many repeated texture rects
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@ -190,7 +190,7 @@ void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords, const TextureP
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void Graphics::drawFilledRect(const Rect& screenCoords, const Color& color)
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{
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if(screenCoords.size().isEmpty())
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if(screenCoords.isEmpty())
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return;
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glDisable(GL_TEXTURE_2D);
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@ -216,7 +216,7 @@ void Graphics::drawFilledRect(const Rect& screenCoords, const Color& color)
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void Graphics::drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth)
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{
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if(2 * innerLineWidth > screenCoords.height())
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if(2 * innerLineWidth > screenCoords.height() || screenCoords.isEmpty())
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return;
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glDisable(GL_TEXTURE_2D);
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@ -31,6 +31,7 @@ TextArea::TextArea() :
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m_align(ALIGN_TOP_LEFT),
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m_color(Color::white),
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m_cursorPos(-1),
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m_startRenderPos(0),
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m_cursorVisible(false)
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{
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}
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@ -46,6 +47,7 @@ TextArea::TextArea(Font* font,
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m_align(align),
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m_color(color),
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m_cursorPos(-1),
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m_startRenderPos(0),
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m_cursorVisible(false)
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{
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recalculate();
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@ -66,10 +68,9 @@ void TextArea::draw()
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// draw every 500ms
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if(ticks - m_cursorTicks <= delay) {
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Rect cursorRect;
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if(m_cursorPos == 0)
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// when cursor is at 0 or is the first visible element
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if(m_cursorPos == 0 || (m_cursorPos < numGlyphs && m_glyphsCoords[m_cursorPos].topLeft() == m_drawArea.topLeft()))
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cursorRect = Rect(m_drawArea.left()-1, m_drawArea.top(), 1, m_font->getGlyphHeight());
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else if(m_cursorPos == numGlyphs)
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cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
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else
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cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
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g_graphics.drawFilledRect(cursorRect, m_color);
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@ -98,14 +99,39 @@ void TextArea::recalculate()
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std::vector<Point> glyphsPositions = m_font->calculateGlyphsPositions(m_text, m_align, &textBoxSize);
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const Rect *glyphsTextureCoords = m_font->getGlyphsTextureCoords();
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const Size *glyphsSize = m_font->getGlyphsSize();
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// adjust start view area when cursor is enabled and has text
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if(m_cursorPos >= 0 && textLenght > 0) {
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// adjust when cursor reachs left
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if(m_startRenderPos > m_cursorPos) {
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m_startInternalPos.x = glyphsPositions[m_cursorPos].x;
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m_startInternalPos.y = glyphsPositions[m_cursorPos].y - m_font->getTopMargin();
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// adjust when cursor reachs right
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} else if(m_cursorPos > m_startRenderPos) {
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Rect virtualRect(m_startInternalPos, m_screenCoords.size());
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int pos = m_cursorPos - 1; // element before cursor
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int glyph = (uchar)m_text[pos];
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Rect glyphRect(glyphsPositions[pos], glyphsSize[glyph]);
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// if the cursor is after the start render pos, then the glyph before the cursor must visible
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if(!virtualRect.contains(glyphRect.topLeft()) || !virtualRect.contains(glyphRect.bottomRight())) {
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m_startInternalPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0);
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m_startInternalPos.x = std::max(glyphRect.right() - virtualRect.width() + 1, 0);
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}
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}
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} else {
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m_startInternalPos = Point(0,0);
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}
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m_drawArea.setLeft(m_screenCoords.left());
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m_drawArea.setTop(m_screenCoords.top()+m_font->getTopMargin());
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m_drawArea.setRight(m_screenCoords.right());
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m_drawArea.setBottom(m_screenCoords.bottom());
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m_startRenderPos = -1;
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for(int i = 0; i < textLenght; ++i) {
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int glyph = (uchar)m_text[i];
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m_glyphsCoords[i] = Rect();
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// skip invalid glyphs
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if(glyph < 32)
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@ -169,6 +195,10 @@ void TextArea::recalculate()
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// render glyph
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m_glyphsCoords[i] = glyphScreenCoords;
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m_glyphsTexCoords[i] = glyphTextureCoords;
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// set who was the first complete glyph rendered
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if(m_startRenderPos == -1 && glyphScreenCoords.size() == glyphsSize[glyph])
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m_startRenderPos = i;
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}
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}
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@ -200,12 +230,6 @@ void TextArea::setAlign(int align)
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recalculate();
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}
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void TextArea::setStartInternalPos(Point startPos)
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{
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m_startInternalPos = startPos;
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recalculate();
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}
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void TextArea::enableCursor(bool enable)
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{
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if(enable) {
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@ -213,6 +237,7 @@ void TextArea::enableCursor(bool enable)
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m_cursorTicks = g_engine.getLastFrameTicks();
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} else
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m_cursorPos = -1;
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recalculate();
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}
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void TextArea::appendCharacter(char c)
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@ -253,4 +278,7 @@ void TextArea::moveCursor(bool right)
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m_cursorTicks = g_engine.getLastFrameTicks();
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}
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}
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recalculate();
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}
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@ -45,7 +45,6 @@ public:
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void setScreenCoords(Rect screenCoords);
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void setAlign(int align);
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void setColor(const Color& color) { m_color = color; }
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void setStartInternalPos(Point startPos);
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void enableCursor(bool enable = true);
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void setCursorVisible(bool visible = true) { m_cursorVisible = visible; }
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@ -64,8 +63,9 @@ private:
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Rect m_drawArea;
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int m_align;
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Color m_color;
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Point m_startInternalPos;
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int m_cursorPos;
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Point m_startInternalPos;
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int m_startRenderPos;
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int m_cursorTicks;
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bool m_cursorVisible;
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