fix far zoomout

master
Eduardo Bart 12 years ago
parent 218f2e4994
commit 43e2aeec73

@ -76,6 +76,7 @@ void MapView::draw(const Rect& rect)
drawFlags = Otc::DrawGround;
if(m_mustDrawVisibleTilesCache || (drawFlags & Otc::DrawAnimations)) {
g_painter.saveAndResetState();
m_framebuffer->bind();
if(m_mustCleanFramebuffer) {
@ -107,7 +108,15 @@ void MapView::draw(const Rect& rect)
}
}
/*
// debug source area
g_painter.setColor(Color(255,255,255,100));
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
g_painter.drawFilledRect(Rect(drawOffset, m_visibleDimension * m_tileSize));
*/
m_framebuffer->release();
g_painter.restoreSavedState();
// generating mipmaps each frame can be slow in older cards
if(g_graphics.canGenerateRealtimeMipmaps())
@ -117,14 +126,12 @@ void MapView::draw(const Rect& rect)
}
g_painter.setCustomProgram(m_shaderProgram);
g_painter.setColor(Color::white);
Point drawOffset = ((m_drawDimension - m_visibleDimension - Size(1,1)).toPoint()/2) * m_tileSize;
if(m_followingCreature)
drawOffset += m_followingCreature->getWalkOffset() * scaleFactor;
Rect srcRect = Rect(drawOffset, m_visibleDimension * m_tileSize);
m_framebuffer->draw(rect, srcRect);
g_painter.releaseCustomProgram();
// this could happen if the player position is not known yet
@ -238,6 +245,10 @@ void MapView::updateVisibleTilesCache(int start)
for(int diagonal = 0; diagonal < numDiagonals && !stop; ++diagonal) {
// loop current diagonal tiles
for(int iy = std::min(diagonal, m_drawDimension.width() - 1), ix = std::max(diagonal - m_drawDimension.width() + 1, 0); iy >= 0 && ix < m_drawDimension.width() && !stop; --iy, ++ix) {
// skip bottom tiles that are outside the draw dimension
if(iy >= m_drawDimension.height())
continue;
// only start really looking tiles in the desired start
if(count < start) {
count++;
@ -364,9 +375,8 @@ void MapView::updateVisibleTilesCache(int start)
}
if(stop) {
// schedule next update continuation
// scheduling an event with delay 0 ensures that the its execution will be after next frame render
m_updateTilesCacheEvent = g_eventDispatcher.scheduleEvent(std::bind(&MapView::updateVisibleTilesCache, asMapView(), count), 0);
// schedule next update continuation to avoid freezes
m_updateTilesCacheEvent = g_eventDispatcher.scheduleEvent(std::bind(&MapView::updateVisibleTilesCache, asMapView(), count), 1);
}
if(start == 0)
m_cachedFloorVisibleCreatures = g_map.getSpectators(cameraPosition, false);
@ -374,7 +384,7 @@ void MapView::updateVisibleTilesCache(int start)
void MapView::onTileUpdate(const Position& pos)
{
//if(m_viewRange == NEAR_VIEW)
//if(m_viewRange <= FAR_VIEW)
requestVisibleTilesCacheUpdate();
}
@ -447,13 +457,6 @@ void MapView::setVisibleDimension(const Size& visibleDimension)
else
viewRange = HUGE_VIEW;
// draw actually more than what is needed to avoid massive recalculations on far views
if(viewRange >= FAR_VIEW) {
Size oldDimension = drawDimension;
drawDimension = (m_framebuffer->getSize() / tileSize);
virtualCenterOffset += (drawDimension - oldDimension).toPoint() / 2;
}
bool mustUpdate = (m_drawDimension != drawDimension ||
m_viewRange != viewRange ||
m_virtualCenterOffset != virtualCenterOffset ||

@ -335,6 +335,7 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<UIMap, UIWidget>();
g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); } );
g_lua.bindClassMemberFunction<UIMap>("followCreature", &UIMap::followCreature);
g_lua.bindClassMemberFunction<UIMap>("setCameraPosition", &UIMap::setCameraPosition);
g_lua.bindClassMemberFunction<UIMap>("getTile", &UIMap::getTile);
g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);

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