Fix #249
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6966221e39
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@ -496,10 +496,8 @@ function addTabText(text, speaktype, tab, creatureName)
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end
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label.name = creatureName
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if creatureName and #creatureName > 0 then
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label.onMouseRelease = function (self, mousePos, mouseButton)
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processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
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end
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label.onMouseRelease = function (self, mousePos, mouseButton)
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processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
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end
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if consoleBuffer:getChildCount() > MAX_LINES then
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@ -542,7 +540,7 @@ end
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function processMessageMenu(mousePos, mouseButton, creatureName, text, label, tab)
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if mouseButton == MouseRightButton then
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local menu = g_ui.createWidget('PopupMenu')
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if creatureName then
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if creatureName and #creatureName > 0 then
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if creatureName ~= g_game.getCharacterName() then
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menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
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if not g_game.getLocalPlayer():hasVip(creatureName) then
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@ -117,6 +117,11 @@ void PlatformWindow::processKeyUp(Fw::Key keyCode)
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} else if(keyCode == Fw::KeyShift) {
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m_inputEvent.keyboardModifiers &= ~Fw::KeyboardShiftModifier;
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return;
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} else if(keyCode == Fw::KeyNumLock) {
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for(uchar k = Fw::KeyNumpad0; k <= Fw::KeyNumpad9; ++k) {
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if(m_keysState[(Fw::Key)k])
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processKeyUp((Fw::Key)k);
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}
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}
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if(!m_keysState[keyCode])
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@ -510,28 +510,29 @@ Fw::Key WIN32Window::retranslateVirtualKey(WPARAM wParam, LPARAM lParam)
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// lParam will have this state when receiving insert,end,down,etc presses from numpad
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if(!(((HIWORD(lParam) >> 8) & 0xFF) & 1)) {
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bool numlockOn = GetKeyState(VK_NUMLOCK);
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// retranslate numpad keys
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switch(wParam) {
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case VK_INSERT:
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return Fw::KeyNumpad0;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad0;
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case VK_END:
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return Fw::KeyNumpad1;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad1;
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case VK_DOWN:
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return Fw::KeyNumpad2;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad2;
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case VK_NEXT:
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return Fw::KeyNumpad3;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad3;
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case VK_LEFT:
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return Fw::KeyNumpad4;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad4;
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case VK_CLEAR:
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return Fw::KeyNumpad5;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad5;
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case VK_RIGHT:
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return Fw::KeyNumpad6;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad6;
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case VK_HOME:
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return Fw::KeyNumpad7;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad7;
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case VK_UP:
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return Fw::KeyNumpad8;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad8;
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case VK_PRIOR:
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return Fw::KeyNumpad9;
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return numlockOn ? Fw::KeyUnknown : Fw::KeyNumpad9;
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}
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}
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