Fix save_png definition / New UISprite function

master
Sam 10 years ago
parent a2684cce7c
commit 455000c02d

@ -621,6 +621,7 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UISprite>("clearSprite", &UISprite::clearSprite);
g_lua.bindClassMemberFunction<UISprite>("getSpriteId", &UISprite::getSpriteId);
g_lua.bindClassMemberFunction<UISprite>("setSpriteColor", &UISprite::setSpriteColor);
g_lua.bindClassMemberFunction<UISprite>("hasSprite", &UISprite::hasSprite);
g_lua.registerClass<UICreature, UIWidget>();
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );

@ -41,6 +41,8 @@ public:
bool isSpriteVisible() { return m_spriteVisible; }
void setSpriteVisible(bool visible) { m_spriteVisible = visible; }
bool hasSprite() { return m_sprite != nullptr; }
protected:
void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);

@ -40,7 +40,7 @@ struct apng_data {
// returns -1 on error, 0 on success
int load_apng(std::stringstream& file, struct apng_data *apng);
void save_png(std::stringstream& file, int width, int height, int channels, unsigned char *pixels);
void save_png(std::stringstream& file, unsigned int width, unsigned int height, int channels, unsigned char *pixels);
void free_apng(struct apng_data *apng);
#endif

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