replacing tabs, fixing event hook

master
Andre Ricca da Costa 12 years ago
parent 710f105675
commit 4563471790

@ -20,20 +20,20 @@ local SpeakTypesSettings = {
} }
local SpeakTypes = { local SpeakTypes = {
[SpeakSay] = SpeakTypesSettings.say, [SpeakSay] = SpeakTypesSettings.say,
[SpeakWhisper] = SpeakTypesSettings.whisper, [SpeakWhisper] = SpeakTypesSettings.whisper,
[SpeakYell] = SpeakTypesSettings.yell, [SpeakYell] = SpeakTypesSettings.yell,
[SpeakBroadcast] = SpeakTypesSettings.broadcast, [SpeakBroadcast] = SpeakTypesSettings.broadcast,
[SpeakPrivate] = SpeakTypesSettings.private, [SpeakPrivate] = SpeakTypesSettings.private,
[SpeakPrivateRed] = SpeakTypesSettings.privateRed, [SpeakPrivateRed] = SpeakTypesSettings.privateRed,
[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc, [SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer, [SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
[SpeakChannelYellow] = SpeakTypesSettings.channelYellow, [SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
[SpeakChannelWhite] = SpeakTypesSettings.channelWhite, [SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
[SpeakChannelRed] = SpeakTypesSettings.channelRed, [SpeakChannelRed] = SpeakTypesSettings.channelRed,
[SpeakChannelOrange] = SpeakTypesSettings.channelOrange, [SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
[SpeakMonsterSay] = SpeakTypesSettings.monsterSay, [SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell, [SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
} }
local consolePanel local consolePanel
@ -71,15 +71,14 @@ function Console.create()
Hotkeys.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel) Hotkeys.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
Hotkeys.bindKeyDown('Return', Console.sendCurrentMessage, consolePanel) Hotkeys.bindKeyDown('Return', Console.sendCurrentMessage, consolePanel)
--Apply buttom functions after loaded -- apply buttom functions after loaded
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end connect(consolePanel:getChildById('nextChannelButton'), { onClick = function() consoleTabBar:selectNextTab() end } )
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end connect(consolePanel:getChildById('prevChannelButton'), { onClick = function() consoleTabBar:selectPrevTab() end } )
connect(consoleTabBar, { onTabChange = Console.onTabChange })
--Tibia Like Hotkeys -- tibia like hotkeys
Hotkeys.bindKeyDown('Ctrl+O', Game.requestChannels) Hotkeys.bindKeyDown('Ctrl+O', Game.requestChannels)
Hotkeys.bindKeyDown('Ctrl+E', Console.removeCurrentTab) Hotkeys.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
connect(consoleTabBar, { onTabChange = Console.onTabChange })
end end
function Console.destroy() function Console.destroy()
@ -90,19 +89,19 @@ end
function Console.addTab(name, focus) function Console.addTab(name, focus)
local tab = consoleTabBar:addTab(name) local tab = consoleTabBar:addTab(name)
if focus then if focus then
consoleTabBar:selectTab(tab) consoleTabBar:selectTab(tab)
else else
consoleTabBar:blinkTab(tab) consoleTabBar:blinkTab(tab)
end end
return tab return tab
end end
function Console.onTabChange(tabBar, tab) function Console.onTabChange(tabBar, tab)
if tab:getText() == "Default" or tab:getText() == "Server Log" then if tab:getText() == "Default" or tab:getText() == "Server Log" then
consolePanel:getChildById('closeChannelButton'):disable() consolePanel:getChildById('closeChannelButton'):disable()
else else
consolePanel:getChildById('closeChannelButton'):enable() consolePanel:getChildById('closeChannelButton'):enable()
end end
end end
function Console.removeCurrentTab() function Console.removeCurrentTab()
@ -232,13 +231,13 @@ local function onChannelList(channelList)
local channelListPanel = channelsWindow:getChildById('channelList') local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = function(self) channelsWindow.onEnter = function(self)
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText() local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then if openPrivateChannelWith ~= '' then
Game.openPrivateChannel(openPrivateChannelWith) Game.openPrivateChannel(openPrivateChannelWith)
else else
local selectedChannelLabel = channelListPanel:getFocusedChild() local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end if not selectedChannelLabel then return end
Game.joinChannel(selectedChannelLabel.channelId) Game.joinChannel(selectedChannelLabel.channelId)
end end
channelsWindow:destroy() channelsWindow:destroy()
end end
for k,v in pairs(channelList) do for k,v in pairs(channelList) do
@ -258,4 +257,4 @@ connect(Game, { onLogin = Console.create,
onCreatureSpeak = onCreatureSpeak, onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList, onChannelList = onChannelList,
onOpenChannel = onOpenChannel, onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel}) onOpenPrivateChannel = onOpenPrivateChannel})
Loading…
Cancel
Save