bind Game.turn

master
Eduardo Bart 12 years ago
parent 5f6dd5aff1
commit 4584ce5b86

@ -36,7 +36,7 @@ class Connection : public std::enable_shared_from_this<Connection>, boost::nonco
enum {
READ_TIMEOUT = 30,
WRITE_TIMEOUT = 30,
SEND_INTERVAL = 1,
SEND_INTERVAL = 10,
SEND_BUFFER_SIZE = 65536,
RECV_BUFFER_SIZE = 65536
};

@ -198,6 +198,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
g_lua.bindClassStaticFunction<Game>("move", std::bind(&Game::move, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction<Game>("useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, _1, _2));
g_lua.bindClassStaticFunction<Game>("turn", std::bind(&Game::turn, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("walk", std::bind(&Game::walk, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("attack", std::bind(&Game::attack, &g_game, _1));

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