bind Game.turn
This commit is contained in:
parent
5f6dd5aff1
commit
4584ce5b86
|
@ -36,7 +36,7 @@ class Connection : public std::enable_shared_from_this<Connection>, boost::nonco
|
|||
enum {
|
||||
READ_TIMEOUT = 30,
|
||||
WRITE_TIMEOUT = 30,
|
||||
SEND_INTERVAL = 1,
|
||||
SEND_INTERVAL = 10,
|
||||
SEND_BUFFER_SIZE = 65536,
|
||||
RECV_BUFFER_SIZE = 65536
|
||||
};
|
||||
|
|
|
@ -198,6 +198,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
|
||||
g_lua.bindClassStaticFunction<Game>("move", std::bind(&Game::move, &g_game, _1, _2, _3));
|
||||
g_lua.bindClassStaticFunction<Game>("useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, _1, _2));
|
||||
g_lua.bindClassStaticFunction<Game>("turn", std::bind(&Game::turn, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction<Game>("walk", std::bind(&Game::walk, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction<Game>("forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction<Game>("attack", std::bind(&Game::attack, &g_game, _1));
|
||||
|
|
Loading…
Reference in New Issue