move network lua bindings to the correct place

master
Eduardo Bart 13 years ago
parent 8f466b432c
commit 4590c1b894

@ -323,8 +323,19 @@ void Application::registerLuaFunctions()
g_lua.bindClassStaticFunction<UIFrameCounter>("create", []{ return UIFrameCounterPtr(new UIFrameCounter); } );
g_lua.bindClassMemberFunction<UIFrameCounter>("getFrameCount", &UIFrameCounter::getFrameCount);
// OutputMessage
g_lua.registerClass<OutputMessage>();
g_lua.bindClassStaticFunction<OutputMessage>("new", []{ return OutputMessagePtr(new OutputMessage); });
g_lua.bindClassMemberFunction<OutputMessage>("reset", &OutputMessage::reset);
g_lua.bindClassMemberFunction<OutputMessage>("addU8", &OutputMessage::addU8);
g_lua.bindClassMemberFunction<OutputMessage>("addU16", &OutputMessage::addU16);
g_lua.bindClassMemberFunction<OutputMessage>("addU32", &OutputMessage::addU32);
g_lua.bindClassMemberFunction<OutputMessage>("addU64", &OutputMessage::addU64);
g_lua.bindClassMemberFunction<OutputMessage>("addString", (void(OutputMessage::*)(const std::string&))&OutputMessage::addString);
// Protocol
g_lua.registerClass<Protocol>();
g_lua.bindClassStaticFunction<Protocol>("send", [](const ProtocolPtr proto, OutputMessagePtr msg) { proto->send(*msg.get()); });
// Application
g_lua.registerStaticClass("g_app");

@ -89,18 +89,6 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<ProtocolGame, Protocol>();
g_lua.registerClass<OutputMessage>();
g_lua.bindClassStaticFunction<OutputMessage>("new", []{ return OutputMessagePtr(new OutputMessage); });
g_lua.bindClassMemberFunction<OutputMessage>("reset", &OutputMessage::reset);
g_lua.bindClassMemberFunction<OutputMessage>("addU8", &OutputMessage::addU8);
g_lua.bindClassMemberFunction<OutputMessage>("addU16", &OutputMessage::addU16);
g_lua.bindClassMemberFunction<OutputMessage>("addU32", &OutputMessage::addU32);
g_lua.bindClassMemberFunction<OutputMessage>("addU64", &OutputMessage::addU64);
g_lua.bindClassMemberFunction<OutputMessage>("addString", (void(OutputMessage::*)(const std::string&))&OutputMessage::addString);
g_lua.registerClass<Protocol>();
g_lua.bindClassStaticFunction<Protocol>("send", [](const ProtocolPtr proto, OutputMessagePtr msg) { proto->send(*msg.get()); });
g_lua.registerClass<Thing>();
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
g_lua.bindClassMemberFunction<Thing>("setPos", &Thing::setPos);

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