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@ -904,10 +904,7 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
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if(!pos.isValid()) // virtual item
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pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
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if(toThing->isCreature() && g_game.getProtocolVersion() >= 780)
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m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
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else
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m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
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m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
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}
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void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
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