Fix useWith issue

This commit is contained in:
Sam 2014-01-25 22:14:01 +01:00
parent 8bd154b604
commit 48ff67dc06
1 changed files with 1 additions and 4 deletions

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@ -904,10 +904,7 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
if(!pos.isValid()) // virtual item if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
if(toThing->isCreature() && g_game.getProtocolVersion() >= 780) m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
else
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
} }
void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing) void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)