Merge pull request #176 from Quintinon/master
Minor Tweaks to UI and Fixed an error in NPC Trade
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commit
493202afcf
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@ -4,8 +4,12 @@ local exitWindow
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local exitButton
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function Exit.init()
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if not g_game.isOnline() then
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exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
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exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
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if g_game.isOnline() then
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exitButton:hide()
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else
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exitButton:show()
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end
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connect(g_game, {
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@ -15,6 +15,17 @@ MiniWindow < UIMiniWindow
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$on:
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image-border-bottom: 2
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UIWidget
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id: miniwindowTopBar
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anchors.top: parent.top
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anchors.right: parent.right
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anchors.left: parent.left
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margin-right: 3
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margin-left: 3
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margin-top: 3
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size: 258 18
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phantom: true
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UIButton
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id: closeButton
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anchors.top: parent.top
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@ -82,6 +82,15 @@ function UIMiniWindow:setup()
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end
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end
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self:getChildById('miniwindowTopBar').onDoubleClick =
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function()
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if self:isOn() then
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self:maximize()
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else
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self:minimize()
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end
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end
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local oldParent = self:getParent()
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local settings = g_settings.getNode('MiniWindows')
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@ -376,7 +376,7 @@ function onOpenNpcTrade(items)
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newItem.price = item[5]
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table.insert(tradeItems[SELL], newItem)
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else
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error("server error: item name " .. item[1] .. " has neither buy or sell price.")
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error("server error: item name " .. item[2] .. " has neither buy or sell price.")
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end
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end
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