platform fixes
* fix black cursor on win32 * fix front buffer refresh on some x11 platforms * fix outfit framebuffer glitch * display entergame by default * change some icons
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f1fda8050a
commit
49727c573f
9
BUGS
9
BUGS
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@ -1,9 +0,0 @@
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trying to walking while following doesn't cancel de walk
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attacked/followed creatures are not cleared when it goes out of range
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hotkeys works while windows are locked, it shouldnt
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some animated hits are displayed as 2 hits instead of one
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skulls is rendering outside map bounds
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paste on x11 platform does not work correctly when doing ctrl+c in google chrome
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party options does not work when relogging inside a party
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when the player gets disconnected it isn't removed from the map
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@ -80,7 +80,6 @@ function EnterGame.init()
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enterGame:getChildById('accountNameTextEdit'):focus()
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enterGame:getChildById('accountNameTextEdit'):focus()
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-- only open entergame when app starts
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-- only open entergame when app starts
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enterGame:hide()
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if not g_app.isRunning() then
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if not g_app.isRunning() then
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if #account > 0 and autologin then
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if #account > 0 and autologin then
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addEvent(EnterGame.doLogin)
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addEvent(EnterGame.doLogin)
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@ -143,10 +143,10 @@ void Painter::setClipRect(const Rect& clipRect)
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if(clipRect.isValid()) {
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if(clipRect.isValid()) {
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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glScissor(clipRect.left(), g_graphics.getViewportSize().height() - clipRect.bottom() - 1, clipRect.width(), clipRect.height());
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glScissor(clipRect.left(), g_graphics.getViewportSize().height() - clipRect.bottom() - 1, clipRect.width(), clipRect.height());
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m_clipRect = clipRect;
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} else {
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} else {
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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}
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}
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m_clipRect = clipRect;
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}
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}
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void Painter::saveAndResetState()
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void Painter::saveAndResetState()
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@ -687,16 +687,12 @@ void WIN32Window::setMouseCursor(const std::string& file, const Point& hotSpot)
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std::vector<uchar> xorMask(numbytes, 0);
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std::vector<uchar> xorMask(numbytes, 0);
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for(int i=0;i<numbits;++i) {
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for(int i=0;i<numbits;++i) {
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uchar r = apng.pdata[i*4+0];
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uint32 rgba = Fw::readLE32(apng.pdata + i*4);
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uchar g = apng.pdata[i*4+1];
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if(rgba == 0xffffffff) { //white
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uchar b = apng.pdata[i*4+2];
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uchar a = apng.pdata[i*4+3];
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Color color(r,g,b,a);
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if(color == Color::white) { //white
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HSB_BIT_SET(xorMask, i);
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HSB_BIT_SET(xorMask, i);
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} else if(color == Color::alpha) { //alpha
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} else if(rgba == 0x00000000) { //alpha
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HSB_BIT_SET(andMask, i);
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HSB_BIT_SET(andMask, i);
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} //otherwise black
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} // otherwise 0xff000000 => black
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}
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}
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free_apng(&apng);
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free_apng(&apng);
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@ -794,6 +794,7 @@ void X11Window::poll()
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void X11Window::swapBuffers()
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void X11Window::swapBuffers()
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{
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{
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#ifndef OPENGL_ES2
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#ifndef OPENGL_ES2
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glFinish();
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glXSwapBuffers(m_display, m_window);
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glXSwapBuffers(m_display, m_window);
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#else
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#else
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eglSwapBuffers(m_eglDisplay, m_eglSurface);
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eglSwapBuffers(m_eglDisplay, m_eglSurface);
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@ -872,17 +873,13 @@ void X11Window::setMouseCursor(const std::string& file, const Point& hotSpot)
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std::vector<uchar> maskBits(numbytes, 0);
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std::vector<uchar> maskBits(numbytes, 0);
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for(int i=0;i<numbits;++i) {
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for(int i=0;i<numbits;++i) {
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uchar r = apng.pdata[i*4+0];
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uint32 rgba = Fw::readLE32(apng.pdata + i*4);
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uchar g = apng.pdata[i*4+1];
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if(rgba == 0xffffffff) { //white, background
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uchar b = apng.pdata[i*4+2];
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uchar a = apng.pdata[i*4+3];
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Color color(r,g,b,a);
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if(color == Color::white) { //background
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LSB_BIT_SET(maskBits, i);
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LSB_BIT_SET(maskBits, i);
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} else if(color == Color::black) { //foreground
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} else if(rgba == 0xff000000) { //black, foreground
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LSB_BIT_SET(mapBits, i);
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LSB_BIT_SET(mapBits, i);
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LSB_BIT_SET(maskBits, i);
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LSB_BIT_SET(maskBits, i);
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} //otherwise alpha
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} //otherwise 0x00000000 => alpha
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}
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}
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free_apng(&apng);
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free_apng(&apng);
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