Fix login with 9.83-10.10

This only adds protocol compatibility, the features aren't actually
implemented yet
This commit is contained in:
Mark Samman 2013-07-28 07:05:46 +02:00
parent 261642190b
commit 4a04a18835
6 changed files with 70 additions and 9 deletions

View File

@ -37,7 +37,8 @@ function g_game.getSupportedProtocols()
810, 811, 840, 842, 850, 853, 854,
860, 861, 862, 870, 910, 940, 944,
953, 954, 960, 961, 963, 970, 971,
973, 974
973, 974, 975, 976, 977, 978, 979,
980, 1010
}
end
@ -45,7 +46,13 @@ function g_game.getSupportedClients(protocol)
clients = {
[971] = {980},
[973] = {981},
[974] = {982}
[974] = {982},
[975] = {983},
[976] = {984},
[977] = {985},
[978] = {986},
[979] = {1001},
[980] = {1002}
}
return clients[protocol] or {protocol}
end

View File

@ -353,6 +353,8 @@ namespace Otc
GameForceFirstAutoWalkStep = 37,
GameMinimapRemove = 38,
GameDoubleShopSellAmount = 39,
GameContainerPagination = 40,
GameThingMarks = 41,
// 51-100 reserved to be defined in lua
LastGameFeature = 101
};

View File

@ -1400,7 +1400,7 @@ void Game::setProtocolVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change protocol version while online");
if(version != 0 && (version < 810 || version > 974))
if(version != 0 && (version < 810 || version > 1010))
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
m_features.reset();
@ -1464,6 +1464,14 @@ void Game::setProtocolVersion(int version)
enableFeature(Otc::GameNewSpeedLaw);
}
if(version >= 976) {
enableFeature(Otc::GameContainerPagination);
}
if(version >= 979) {
enableFeature(Otc::GameThingMarks);
}
m_protocolVersion = version;
Proto::buildMessageModesMap(version);
@ -1479,7 +1487,7 @@ void Game::setClientVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change client version while online");
if(version != 0 && (version < 810 || version > 982))
if(version != 0 && (version < 810 || version > 1010))
stdext::throw_exception(stdext::format("Client version %d not supported", version));
m_clientVersion = version;

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@ -603,6 +603,14 @@ void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
std::string name = msg->getString();
int capacity = msg->getU8();
bool hasParent = (msg->getU8() != 0);
if(g_game.getFeature(Otc::GameContainerPagination)) {
msg->getU8(); // drag and drop
msg->getU8(); // pagination
msg->getU16(); // container size
msg->getU16(); // first index
}
int itemCount = msg->getU8();
std::vector<ItemPtr> items(itemCount);
@ -622,13 +630,21 @@ void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
ItemPtr item = getItem(msg);
if(g_game.getFeature(Otc::GameContainerPagination)) {
msg->getU16(); // slot
}
g_game.processContainerAddItem(containerId, item);
}
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
} else {
slot = msg->getU8();
}
ItemPtr item = getItem(msg);
g_game.processContainerUpdateItem(containerId, slot, item);
}
@ -636,7 +652,13 @@ void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
{
int containerId = msg->getU8();
int slot = msg->getU8();
int slot;
if(g_game.getFeature(Otc::GameContainerPagination)) {
slot = msg->getU16();
getItem(msg);
} else {
slot = msg->getU8();
}
g_game.processContainerRemoveItem(containerId, slot);
}
@ -1808,6 +1830,12 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
if(g_game.getFeature(Otc::GameCreatureEmblems) && !known)
emblem = msg->getU8();
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // creature type for summons
msg->getU8(); // mark
msg->getU16(); // helpers
}
if(g_game.getProtocolVersion() >= 854)
unpass = msg->getU8();
@ -1860,6 +1888,10 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
if(item->getId() == 0)
stdext::throw_exception(stdext::format("unable to create item with invalid id %d", id));
if(g_game.getFeature(Otc::GameThingMarks)) {
msg->getU8(); // mark
}
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
item->setCountOrSubType(msg->getU8());

View File

@ -67,6 +67,17 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
attr -= 1;
}
if(g_game.getProtocolVersion() >= 1010) {
/* In 10.10 all attributes from 16 and up were
* incremented by 1 to make space for 16 as
* "No Movement Animation" flag.
*/
if(attr == 16)
attr = ThingAttrNoMoveAnimation;
else if(attr > 16)
attr -= 1;
}
switch(attr) {
case ThingAttrDisplacement: {
m_displacement.x = fin->getU16();
@ -126,8 +137,8 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
if(totalSprites == 0)
stdext::throw_exception("a thing type has no sprites");
// if(totalSprites == 0)
// stdext::throw_exception("a thing type has no sprites");
if(totalSprites > 4096)
stdext::throw_exception("a thing type has more than 4096 sprites");

View File

@ -81,6 +81,7 @@ enum ThingAttr : uint8 {
ThingAttrOpacity = 100,
ThingAttrNotPreWalkable = 101,
ThingAttrNoMoveAnimation = 253, // real value is 16, but we need to do this for backwards compatibility
ThingAttrChargeable = 254, // deprecated
ThingLastAttr = 255
};