dont reset password on connection errors
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196a95f4c0
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4a179cd212
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@ -18,10 +18,12 @@ local function clearAccountFields()
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Settings.remove('password')
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end
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local function onError(protocol, error)
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local function onError(protocol, message, connectionError)
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loadBox:destroy()
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clearAccountFields()
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local errorBox = displayErrorBox('Login Error', error)
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if not connectionError then
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clearAccountFields()
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end
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local errorBox = displayErrorBox('Login Error', message)
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errorBox.onOk = EnterGame.show
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end
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@ -2,8 +2,10 @@
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-- you can place any custom user code here
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Hotkeys.bind('F1', function() Game.talk('exura gran') end)
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Hotkeys.bind('F2', function() Game.talk('exori flam') end)
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Hotkeys.bind('F2', function() Game.talk('exori frigo') end)
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Hotkeys.bind('F3', function() Game.talk('exevo flam hur') end)
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Hotkeys.bind('F4', function() Game.talk('exevo pan') end)
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Hotkeys.bind('F5', function() Game.talk('exani tera') end)
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Hotkeys.bind('Ctrl+R', function() runscript('otclientrc.lua') end)
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if rcloaded then
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@ -82,7 +82,7 @@ void ProtocolLogin::onRecv(InputMessage& inputMessage)
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void ProtocolLogin::onError(const boost::system::error_code& error)
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{
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callLuaField("onError", error.message());
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callLuaField("onError", error.message(), true);
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}
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void ProtocolLogin::sendLoginPacket()
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@ -121,7 +121,7 @@ void ProtocolLogin::sendLoginPacket()
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void ProtocolLogin::parseError(InputMessage& inputMessage)
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{
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std::string error = inputMessage.getString();
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callLuaField("onError", error);
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callLuaField("onError", error, false);
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}
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void ProtocolLogin::parseMOTD(InputMessage& inputMessage)
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