Fix #235 and other changes

master
Eduardo Bart 11 years ago
parent 2fd3c643c4
commit 4b1db2bcd6

@ -4,6 +4,7 @@ TextList < UIScrollArea
border-color: #1d222b
background-color: #222833
padding: 1
auto-focus: none
HorizontalList < UIScrollArea
layout: horizontalBox

@ -1,12 +1,15 @@
CharacterWidget < UIWidget
height: 14
focusable: true
background-color: alpha
@onFocusChange: |
local children = self:getChildren()
for i=1,#children do
children[i]:setOn(self:isFocused())
&updateOnStates: |
function(self)
local children = self:getChildren()
for i=1,#children do
children[i]:setOn(self:isFocused())
end
end
@onFocusChange: self:updateOnStates()
@onSetup: self:updateOnStates()
$focus:
background-color: #ffffff22
@ -60,6 +63,7 @@ MainWindow
padding: 1
focusable: false
vertical-scrollbar: characterListScrollBar
auto-focus: first
VerticalScrollBar
id: characterListScrollBar

@ -4,8 +4,8 @@ contentsPanel = nil
spellCooldownPanel = nil
function init()
connect(g_game, { onGameStart = show,
onGameEnd = hide,
connect(g_game, { onGameStart = online,
onGameEnd = offline,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
@ -19,15 +19,15 @@ function init()
contentsPanel = cooldownWindow:getChildById('contentsPanel')
spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel')
if g_game.isOnline() then
show()
online()
end
end
function terminate()
disconnect(g_game, { onGameStart = show,
onGameEnd = hide,
disconnect(g_game, { onGameStart = online,
onGameEnd = offline,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
@ -49,18 +49,16 @@ function toggle()
end
end
function show()
function online()
if g_game.getFeature(GameSpellList) then
cooldownWindow:show()
cooldownButton:show()
else
hide()
cooldownButton:hide()
cooldownWindow:close()
end
end
function hide()
cooldownWindow:hide()
cooldownButton:hide()
function offline()
end
function updateProgressRect(progressRect, interval, init)

@ -352,6 +352,8 @@ function refreshTradeItems()
end
function refreshPlayerGoods()
if not g_game.isOnline() then return end
moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)

@ -80,10 +80,10 @@ function getIconImageClip(id)
end
function online()
if g_game.getProtocolVersion() < 870 then
spelllistButton:setVisible(false)
if g_game.getFeature(GameSpellList) then
spelllistButton:show()
else
spelllistButton:setVisible(true)
spelllistButton:hide()
end
if g_game.getProtocolVersion() >= 950 then -- Vocation is only send in newer clients
spelllistWindow:getChildById('buttonFilterVocation'):setVisible(true)

@ -977,7 +977,7 @@ void UIWidget::setFocusable(bool focusable)
if(UIWidgetPtr parent = getParent()) {
if(!focusable && isFocused()) {
parent->focusPreviousChild(Fw::ActiveFocusReason, true);
} else if(focusable && (!parent->getFocusedChild() && parent->getAutoFocusPolicy() != Fw::AutoFocusNone)) {
} else if(focusable && !parent->getFocusedChild() && parent->getAutoFocusPolicy() != Fw::AutoFocusNone) {
focus();
}
}

@ -48,6 +48,26 @@ void UIWidget::initBaseStyle()
void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
{
// parse lua variables and callbacks first
for(const OTMLNodePtr& node : styleNode->children()) {
// lua functions
if(stdext::starts_with(node->tag(), "@")) {
// load once
if(m_firstOnStyle) {
std::string funcName = node->tag().substr(1);
std::string funcOrigin = "@" + node->source() + ": [" + node->tag() + "]";
g_lua.loadFunction(node->value(), funcOrigin);
luaSetField(funcName);
}
// lua fields value
} else if(stdext::starts_with(node->tag(), "&")) {
std::string fieldName = node->tag().substr(1);
std::string fieldOrigin = "@" + node->source() + ": [" + node->tag() + "]";
g_lua.evaluateExpression(node->value(), fieldOrigin);
luaSetField(fieldName);
}
}
// load styles used by all widgets
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "color")
@ -309,22 +329,6 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
addAnchor(anchoredEdge, hookedWidgetId, hookedEdge);
}
}
// lua functions
} else if(stdext::starts_with(node->tag(), "@")) {
// load once
if(m_firstOnStyle) {
std::string funcName = node->tag().substr(1);
std::string funcOrigin = "@" + node->source() + ": [" + node->tag() + "]";
g_lua.loadFunction(node->value(), funcOrigin);
luaSetField(funcName);
}
// lua fields value
} else if(stdext::starts_with(node->tag(), "&")) {
std::string fieldName = node->tag().substr(1);
std::string fieldOrigin = "@" + node->source() + ": [" + node->tag() + "]";
g_lua.evaluateExpression(node->value(), fieldOrigin);
luaSetField(fieldName);
}
}
}

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