Fix #235 and other changes
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2fd3c643c4
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4b1db2bcd6
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@ -4,6 +4,7 @@ TextList < UIScrollArea
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border-color: #1d222b
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background-color: #222833
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padding: 1
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auto-focus: none
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HorizontalList < UIScrollArea
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layout: horizontalBox
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@ -1,12 +1,15 @@
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CharacterWidget < UIWidget
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height: 14
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focusable: true
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background-color: alpha
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@onFocusChange: |
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local children = self:getChildren()
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for i=1,#children do
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children[i]:setOn(self:isFocused())
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&updateOnStates: |
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function(self)
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local children = self:getChildren()
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for i=1,#children do
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children[i]:setOn(self:isFocused())
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end
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end
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@onFocusChange: self:updateOnStates()
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@onSetup: self:updateOnStates()
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$focus:
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background-color: #ffffff22
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@ -60,6 +63,7 @@ MainWindow
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padding: 1
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focusable: false
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vertical-scrollbar: characterListScrollBar
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auto-focus: first
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VerticalScrollBar
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id: characterListScrollBar
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@ -4,8 +4,8 @@ contentsPanel = nil
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spellCooldownPanel = nil
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function init()
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connect(g_game, { onGameStart = show,
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onGameEnd = hide,
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connect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellCooldown = onSpellCooldown })
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@ -21,13 +21,13 @@ function init()
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spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel')
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if g_game.isOnline() then
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show()
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online()
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end
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end
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function terminate()
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disconnect(g_game, { onGameStart = show,
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onGameEnd = hide,
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disconnect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellCooldown = onSpellCooldown })
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@ -49,18 +49,16 @@ function toggle()
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end
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end
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function show()
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function online()
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if g_game.getFeature(GameSpellList) then
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cooldownWindow:show()
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cooldownButton:show()
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else
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hide()
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cooldownButton:hide()
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cooldownWindow:close()
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end
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end
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function hide()
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cooldownWindow:hide()
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cooldownButton:hide()
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function offline()
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end
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function updateProgressRect(progressRect, interval, init)
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@ -352,6 +352,8 @@ function refreshTradeItems()
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end
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function refreshPlayerGoods()
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if not g_game.isOnline() then return end
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moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
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capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
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@ -80,10 +80,10 @@ function getIconImageClip(id)
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end
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function online()
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if g_game.getProtocolVersion() < 870 then
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spelllistButton:setVisible(false)
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if g_game.getFeature(GameSpellList) then
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spelllistButton:show()
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else
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spelllistButton:setVisible(true)
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spelllistButton:hide()
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end
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if g_game.getProtocolVersion() >= 950 then -- Vocation is only send in newer clients
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spelllistWindow:getChildById('buttonFilterVocation'):setVisible(true)
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@ -977,7 +977,7 @@ void UIWidget::setFocusable(bool focusable)
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if(UIWidgetPtr parent = getParent()) {
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if(!focusable && isFocused()) {
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parent->focusPreviousChild(Fw::ActiveFocusReason, true);
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} else if(focusable && (!parent->getFocusedChild() && parent->getAutoFocusPolicy() != Fw::AutoFocusNone)) {
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} else if(focusable && !parent->getFocusedChild() && parent->getAutoFocusPolicy() != Fw::AutoFocusNone) {
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focus();
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}
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}
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@ -48,6 +48,26 @@ void UIWidget::initBaseStyle()
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void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
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{
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// parse lua variables and callbacks first
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for(const OTMLNodePtr& node : styleNode->children()) {
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// lua functions
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if(stdext::starts_with(node->tag(), "@")) {
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// load once
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if(m_firstOnStyle) {
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std::string funcName = node->tag().substr(1);
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std::string funcOrigin = "@" + node->source() + ": [" + node->tag() + "]";
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g_lua.loadFunction(node->value(), funcOrigin);
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luaSetField(funcName);
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}
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// lua fields value
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} else if(stdext::starts_with(node->tag(), "&")) {
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std::string fieldName = node->tag().substr(1);
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std::string fieldOrigin = "@" + node->source() + ": [" + node->tag() + "]";
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g_lua.evaluateExpression(node->value(), fieldOrigin);
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luaSetField(fieldName);
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}
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}
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// load styles used by all widgets
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "color")
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@ -309,22 +329,6 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
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addAnchor(anchoredEdge, hookedWidgetId, hookedEdge);
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}
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}
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// lua functions
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} else if(stdext::starts_with(node->tag(), "@")) {
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// load once
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if(m_firstOnStyle) {
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std::string funcName = node->tag().substr(1);
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std::string funcOrigin = "@" + node->source() + ": [" + node->tag() + "]";
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g_lua.loadFunction(node->value(), funcOrigin);
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luaSetField(funcName);
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}
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// lua fields value
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} else if(stdext::starts_with(node->tag(), "&")) {
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std::string fieldName = node->tag().substr(1);
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std::string fieldOrigin = "@" + node->source() + ": [" + node->tag() + "]";
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g_lua.evaluateExpression(node->value(), fieldOrigin);
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luaSetField(fieldName);
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}
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}
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}
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