Fix #235 and other changes
This commit is contained in:
parent
2fd3c643c4
commit
4b1db2bcd6
|
@ -4,6 +4,7 @@ TextList < UIScrollArea
|
|||
border-color: #1d222b
|
||||
background-color: #222833
|
||||
padding: 1
|
||||
auto-focus: none
|
||||
|
||||
HorizontalList < UIScrollArea
|
||||
layout: horizontalBox
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
CharacterWidget < UIWidget
|
||||
height: 14
|
||||
focusable: true
|
||||
background-color: alpha
|
||||
@onFocusChange: |
|
||||
local children = self:getChildren()
|
||||
for i=1,#children do
|
||||
children[i]:setOn(self:isFocused())
|
||||
&updateOnStates: |
|
||||
function(self)
|
||||
local children = self:getChildren()
|
||||
for i=1,#children do
|
||||
children[i]:setOn(self:isFocused())
|
||||
end
|
||||
end
|
||||
@onFocusChange: self:updateOnStates()
|
||||
@onSetup: self:updateOnStates()
|
||||
|
||||
$focus:
|
||||
background-color: #ffffff22
|
||||
|
@ -60,6 +63,7 @@ MainWindow
|
|||
padding: 1
|
||||
focusable: false
|
||||
vertical-scrollbar: characterListScrollBar
|
||||
auto-focus: first
|
||||
|
||||
VerticalScrollBar
|
||||
id: characterListScrollBar
|
||||
|
|
|
@ -4,8 +4,8 @@ contentsPanel = nil
|
|||
spellCooldownPanel = nil
|
||||
|
||||
function init()
|
||||
connect(g_game, { onGameStart = show,
|
||||
onGameEnd = hide,
|
||||
connect(g_game, { onGameStart = online,
|
||||
onGameEnd = offline,
|
||||
onSpellGroupCooldown = onSpellGroupCooldown,
|
||||
onSpellCooldown = onSpellCooldown })
|
||||
|
||||
|
@ -19,15 +19,15 @@ function init()
|
|||
|
||||
contentsPanel = cooldownWindow:getChildById('contentsPanel')
|
||||
spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel')
|
||||
|
||||
|
||||
if g_game.isOnline() then
|
||||
show()
|
||||
online()
|
||||
end
|
||||
end
|
||||
|
||||
function terminate()
|
||||
disconnect(g_game, { onGameStart = show,
|
||||
onGameEnd = hide,
|
||||
disconnect(g_game, { onGameStart = online,
|
||||
onGameEnd = offline,
|
||||
onSpellGroupCooldown = onSpellGroupCooldown,
|
||||
onSpellCooldown = onSpellCooldown })
|
||||
|
||||
|
@ -49,18 +49,16 @@ function toggle()
|
|||
end
|
||||
end
|
||||
|
||||
function show()
|
||||
function online()
|
||||
if g_game.getFeature(GameSpellList) then
|
||||
cooldownWindow:show()
|
||||
cooldownButton:show()
|
||||
else
|
||||
hide()
|
||||
cooldownButton:hide()
|
||||
cooldownWindow:close()
|
||||
end
|
||||
end
|
||||
|
||||
function hide()
|
||||
cooldownWindow:hide()
|
||||
cooldownButton:hide()
|
||||
function offline()
|
||||
end
|
||||
|
||||
function updateProgressRect(progressRect, interval, init)
|
||||
|
|
|
@ -352,6 +352,8 @@ function refreshTradeItems()
|
|||
end
|
||||
|
||||
function refreshPlayerGoods()
|
||||
if not g_game.isOnline() then return end
|
||||
|
||||
moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
|
||||
capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
|
||||
|
||||
|
|
|
@ -80,10 +80,10 @@ function getIconImageClip(id)
|
|||
end
|
||||
|
||||
function online()
|
||||
if g_game.getProtocolVersion() < 870 then
|
||||
spelllistButton:setVisible(false)
|
||||
if g_game.getFeature(GameSpellList) then
|
||||
spelllistButton:show()
|
||||
else
|
||||
spelllistButton:setVisible(true)
|
||||
spelllistButton:hide()
|
||||
end
|
||||
if g_game.getProtocolVersion() >= 950 then -- Vocation is only send in newer clients
|
||||
spelllistWindow:getChildById('buttonFilterVocation'):setVisible(true)
|
||||
|
|
|
@ -977,7 +977,7 @@ void UIWidget::setFocusable(bool focusable)
|
|||
if(UIWidgetPtr parent = getParent()) {
|
||||
if(!focusable && isFocused()) {
|
||||
parent->focusPreviousChild(Fw::ActiveFocusReason, true);
|
||||
} else if(focusable && (!parent->getFocusedChild() && parent->getAutoFocusPolicy() != Fw::AutoFocusNone)) {
|
||||
} else if(focusable && !parent->getFocusedChild() && parent->getAutoFocusPolicy() != Fw::AutoFocusNone) {
|
||||
focus();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,6 +48,26 @@ void UIWidget::initBaseStyle()
|
|||
|
||||
void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
|
||||
{
|
||||
// parse lua variables and callbacks first
|
||||
for(const OTMLNodePtr& node : styleNode->children()) {
|
||||
// lua functions
|
||||
if(stdext::starts_with(node->tag(), "@")) {
|
||||
// load once
|
||||
if(m_firstOnStyle) {
|
||||
std::string funcName = node->tag().substr(1);
|
||||
std::string funcOrigin = "@" + node->source() + ": [" + node->tag() + "]";
|
||||
g_lua.loadFunction(node->value(), funcOrigin);
|
||||
luaSetField(funcName);
|
||||
}
|
||||
// lua fields value
|
||||
} else if(stdext::starts_with(node->tag(), "&")) {
|
||||
std::string fieldName = node->tag().substr(1);
|
||||
std::string fieldOrigin = "@" + node->source() + ": [" + node->tag() + "]";
|
||||
|
||||
g_lua.evaluateExpression(node->value(), fieldOrigin);
|
||||
luaSetField(fieldName);
|
||||
}
|
||||
}
|
||||
// load styles used by all widgets
|
||||
for(const OTMLNodePtr& node : styleNode->children()) {
|
||||
if(node->tag() == "color")
|
||||
|
@ -309,22 +329,6 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
|
|||
addAnchor(anchoredEdge, hookedWidgetId, hookedEdge);
|
||||
}
|
||||
}
|
||||
// lua functions
|
||||
} else if(stdext::starts_with(node->tag(), "@")) {
|
||||
// load once
|
||||
if(m_firstOnStyle) {
|
||||
std::string funcName = node->tag().substr(1);
|
||||
std::string funcOrigin = "@" + node->source() + ": [" + node->tag() + "]";
|
||||
g_lua.loadFunction(node->value(), funcOrigin);
|
||||
luaSetField(funcName);
|
||||
}
|
||||
// lua fields value
|
||||
} else if(stdext::starts_with(node->tag(), "&")) {
|
||||
std::string fieldName = node->tag().substr(1);
|
||||
std::string fieldOrigin = "@" + node->source() + ": [" + node->tag() + "]";
|
||||
|
||||
g_lua.evaluateExpression(node->value(), fieldOrigin);
|
||||
luaSetField(fieldName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue