Implement new cool features
* Implement walk booster (dash) as an option in settings menu * Dash is smarter (can pre-animate) * Implement smart walking (walk in diagonal when holding two arrow keys) * Implement ping meter for all protocols * Ping meter uses uses real ping packet for 9.6 and walk for others
This commit is contained in:
parent
0763b266d5
commit
4bac36d3bc
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@ -1,12 +1,4 @@
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Panel
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OptionCheckBox
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id: classicControl
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!text: tr('Classic control')
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OptionCheckBox
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id: autoChaseOverride
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!text: tr('Allow auto chase override')
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OptionCheckBox
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id: showInfoMessagesInConsole
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!text: tr('Show info messages in console')
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@ -33,12 +25,4 @@ Panel
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OptionCheckBox
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id: showPrivateMessagesOnScreen
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!text: tr('Show private messages on screen')
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OptionCheckBox
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id: enableMusic
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!text: tr('Enable music')
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OptionCheckBox
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id: showLeftPanel
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!text: tr('Show left panel')
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!text: tr('Show private messages on screen')
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@ -0,0 +1,21 @@
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Panel
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OptionCheckBox
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id: classicControl
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!text: tr('Classic control')
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OptionCheckBox
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id: autoChaseOverride
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!text: tr('Allow auto chase override')
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OptionCheckBox
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id: walkBooster
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!text: tr('Enable walk booster')
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!tooltip: tr('Also know as dash in tibia community, recommended\nfor playing characters with high speed')
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OptionCheckBox
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id: enableMusic
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!text: tr('Enable music')
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OptionCheckBox
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id: showLeftPanel
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!text: tr('Show left panel')
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@ -5,6 +5,8 @@ local defaultOptions = {
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showfps = true,
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fullscreen = false,
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classicControl = false,
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walkBooster = false,
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smartWalk = false,
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autoChaseOverride = true,
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showStatusMessagesInConsole = true,
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showEventMessagesInConsole = true,
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@ -68,8 +70,8 @@ function Options.init()
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end
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end
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g_keyboard.bindKeyDown('Ctrl+D', Options.toggle)
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g_keyboard.bindKeyDown('Ctrl+F', function() Options.toggleOption('fullscreen') end)
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g_keyboard.bindKeyDown('Ctrl+D', function() Options.toggleOption('walkBooster') end)
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optionsWindow = g_ui.displayUI('options.otui')
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optionsWindow:hide()
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@ -78,8 +80,11 @@ function Options.init()
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optionsTabBar = optionsWindow:getChildById('optionsTabBar')
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optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
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generalPanel = g_ui.loadUI('general.otui')
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optionsTabBar:addTab(tr('General'), generalPanel)
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generalPanel = g_ui.loadUI('game.otui')
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optionsTabBar:addTab(tr('Game'), generalPanel)
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generalPanel = g_ui.loadUI('console.otui')
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optionsTabBar:addTab(tr('Console'), generalPanel)
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graphicsPanel = g_ui.loadUI('graphics.otui')
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optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
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@ -147,8 +152,8 @@ function Options.setOption(key, value)
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end
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if graphicsPanel then
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graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text))
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end
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graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text))
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end
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g_app.setBackgroundPaneMaxFps(value)
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elseif key == 'foregroundFrameRate' then
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local text = value
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@ -158,7 +163,7 @@ function Options.setOption(key, value)
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end
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if graphicsPanel then
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graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text))
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graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text))
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end
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g_app.setForegroundPaneMaxFps(value)
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elseif key == 'painterEngine' then
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@ -24,9 +24,43 @@ GameLabel < UILabel
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color: #bbbbbb
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FrameCounterLabel < Label
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font: verdana-11px-rounded
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@onSetup: |
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self.updateEvent = cycleEvent(function()
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local text = 'FPS: ' .. g_app.getBackgroundPaneFps()
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self:setText(text)
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end, 1000)
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@onDestroy: self.updateEvent:cancel()
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PingLabel < Label
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font: verdana-11px-rounded
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@onSetup: |
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self.updateEvent = cycleEvent(function()
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if g_game.isOnline() then
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local ping = -1
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if g_game.getFeature(GameClientPing) then
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ping = g_game.getPing()
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else
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ping = g_game.getLocalPlayer():getWalkPing()
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end
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local text = 'Ping: '
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if ping < 0 then
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text = text .. "??"
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self:setColor('yellow')
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else
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text = text .. ping .. ' ms'
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if ping >= 500 then
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self:setColor('red')
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elseif ping >= 250 then
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self:setColor('yellow')
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else
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self:setColor('green')
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end
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end
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self:setText(text)
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self:show()
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else
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self:hide()
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end
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end, 1000)
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@onDestroy: self.updateEvent:cancel()
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@ -67,11 +67,21 @@ TopMenuPanel
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anchors.left: prev.right
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visible: false
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TopMenuFrameCounterLabel
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FrameCounterLabel
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color: white
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margin-top: 4
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margin-left: 5
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id: frameCounter
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text-auto-resize: true
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anchors.top: parent.top
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anchors.left: prev.right
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anchors.left: leftGameButtonsPanel.right
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PingLabel
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color: white
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id: pingLabel
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text-auto-resize: true
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anchors.top: frameCounter.bottom
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anchors.left: frameCounter.left
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TopMenuButtonsPanel
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id: rightButtonsPanel
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@ -15,6 +15,14 @@ function translateKeyCombo(keyCombo)
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return keyComboDesc
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end
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local function getKeyCode(key)
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for keyCode, keyDesc in pairs(KeyCodeDescs) do
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if keyDesc:lower() == key:trim():lower() then
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return keyCode
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end
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end
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end
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local function retranslateKeyComboDesc(keyComboDesc)
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if keyComboDesc == nil then
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error('Unable to translate key combo \'' .. keyComboDesc .. '\'')
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@ -140,6 +148,13 @@ function g_keyboard.getModifiers()
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return g_window.getKeyboardModifiers()
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end
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function g_keyboard.isKeyPressed(key)
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if type(key) == 'string' then
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key = getKeyCode(key)
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end
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return g_window.isKeyPressed(key)
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end
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function g_keyboard.isCtrlPressed()
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return bit32.band(g_window.getKeyboardModifiers(), KeyboardCtrlModifier) ~= 0
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end
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@ -33,10 +33,18 @@ function init()
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logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', tryLogout)
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logoutButton:hide()
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g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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bindKeys()
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if g_game.isOnline() then
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show()
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end
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end
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function bindKeys()
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g_keyboard.bindKeyPress('Up', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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@ -59,19 +67,8 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+.', function()
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if gameMapPanel:isKeepAspectRatioEnabled() then
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gameMapPanel:setKeepAspectRatio(false)
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else
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gameMapPanel:setKeepAspectRatio(true)
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gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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end
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end, gameRootPanel)
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if g_game.isOnline() then
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show()
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end
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g_keyboard.bindKeyDown('Ctrl+;', toggleDash, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+.', toggleAspectRatio, gameRootPanel)
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end
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function terminate()
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@ -155,6 +152,46 @@ function tryLogout()
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anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
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end
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function smartWalk()
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local dir
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if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
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dir = NorthWest
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elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
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dir = NorthEast
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
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dir = SouthWest
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
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dir = SouthEast
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elseif g_keyboard.isKeyPressed('Up') then
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dir = North
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elseif g_keyboard.isKeyPressed('Down') then
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dir = South
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elseif g_keyboard.isKeyPressed('Left') then
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dir = West
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elseif g_keyboard.isKeyPressed('Right') then
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dir = East
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end
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if Options.getOption('walkBooster') then
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if g_game.getLocalPlayer():canWalk(dir) then
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g_game.walk(dir)
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else
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g_game.forceWalk(dir)
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end
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else
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g_game.walk(dir)
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end
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end
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function toggleAspectRatio()
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if gameMapPanel:isKeepAspectRatioEnabled() then
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gameMapPanel:setKeepAspectRatio(false)
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else
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gameMapPanel:setKeepAspectRatio(true)
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gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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end
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end
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function onMouseGrabberRelease(self, mousePosition, mouseButton)
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if selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
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@ -64,6 +64,7 @@ GameOfflineTrainingTime = 20
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GamePurseSlot = 21
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GameFormatCreatureName = 22
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GameSpellList = 23
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GameClientPing = 24
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@ -339,6 +339,7 @@ namespace Otc
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GamePurseSlot = 21,
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GameFormatCreatureName = 22,
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GameSpellList = 23,
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GameClientPing = 24,
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// 23-50 unused yet
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// 51-100 reserved to be defined in lua
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LastGameFeature = 101
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@ -55,6 +55,7 @@ void Game::resetGameStates()
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m_dead = false;
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m_serverBeat = 50;
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m_seq = 0;
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m_ping = -1;
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m_canReportBugs = false;
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m_fightMode = Otc::FightBalanced;
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m_chaseMode = Otc::DontChase;
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@ -68,6 +69,12 @@ void Game::resetGameStates()
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if(container)
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container->onClose();
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}
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if(m_pingEvent) {
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m_pingEvent->cancel();
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m_pingEvent = nullptr;
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}
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m_containers.clear();
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m_vips.clear();
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m_gmActions.clear();
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@ -122,6 +129,16 @@ void Game::processGameStart()
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enableBotCall();
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g_lua.callGlobalField("g_game", "onGameStart");
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disableBotCall();
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if(g_game.getFeature(Otc::GameClientPing)) {
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m_pingEvent = g_dispatcher.cycleEvent([this] {
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if(m_protocolGame && m_protocolGame->isConnected()) {
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enableBotCall();
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m_protocolGame->sendPing();
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disableBotCall();
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}
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}, 1000);
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}
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}
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void Game::processGameEnd()
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@ -159,6 +176,7 @@ void Game::processPing()
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void Game::processPingBack(int elapsed)
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{
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m_ping = elapsed;
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g_lua.callGlobalField("g_game", "onPingBack", elapsed);
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}
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@ -1175,8 +1193,9 @@ void Game::setClientVersion(int version)
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enableFeature(Otc::GamePlayerMarket);
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}
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if(version >= 954) {
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if(version >= 953) {
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enableFeature(Otc::GamePurseSlot);
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enableFeature(Otc::GameClientPing);
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}
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if(version >= 960) {
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@ -252,6 +252,7 @@ public:
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bool isAttacking() { return !!m_attackingCreature; }
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bool isFollowing() { return !!m_followingCreature; }
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int getPing() { return m_ping; }
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ContainerPtr getContainer(int index) { return m_containers[index]; }
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std::map<int, ContainerPtr> getContainers() { return m_containers; }
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std::map<int, Vip> getVips() { return m_vips; }
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@ -289,6 +290,7 @@ private:
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bool m_denyBotCall;
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bool m_dead;
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int m_serverBeat;
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int m_ping;
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uint m_seq;
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Otc::FightModes m_fightMode;
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Otc::ChaseModes m_chaseMode;
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@ -298,6 +300,7 @@ private:
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std::string m_characterName;
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std::string m_worldName;
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std::bitset<Otc::LastGameFeature> m_features;
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ScheduledEventPtr m_pingEvent;
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int m_clientVersion;
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};
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@ -37,6 +37,7 @@ LocalPlayer::LocalPlayer()
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m_states = 0;
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m_vocation = 0;
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m_walkLockExpiration = 0;
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m_lastWalkPing = -1;
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m_skillsLevel.fill(-1);
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m_skillsBaseLevel.fill(-1);
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@ -99,11 +100,8 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
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// a prewalk was going on
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if(m_preWalking) {
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if(m_waitingWalkPong) {
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if(newPos == m_lastPrewalkDestionation) {
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m_lastWalkPings.push_back(m_walkPingTimer.ticksElapsed());
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if(m_lastWalkPings.size() > 10)
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m_lastWalkPings.pop_front();
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}
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if(newPos == m_lastPrewalkDestionation)
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m_lastWalkPing = m_walkPingTimer.ticksElapsed();
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m_waitingWalkPong = false;
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}
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@ -120,6 +118,7 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
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}
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// no prewalk was going on, this must be an server side automated walk
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else {
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m_walkPingTimer.restart();
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m_autoWalking = true;
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if(m_autoWalkEndEvent)
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m_autoWalkEndEvent->cancel();
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@ -136,6 +135,12 @@ void LocalPlayer::preWalk(Otc::Direction direction)
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if(m_preWalking && m_lastPrewalkDestionation == newPos)
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return;
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m_waitingWalkPong = false;
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if(m_walkPingTimer.ticksElapsed() > getStepDuration() && m_idleTimer.ticksElapsed() > getStepDuration()*2) {
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m_waitingWalkPong = true;
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m_walkPingTimer.restart();
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}
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m_preWalking = true;
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if(m_autoWalkEndEvent)
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@ -155,6 +160,8 @@ void LocalPlayer::cancelWalk(Otc::Direction direction)
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m_lastPrewalkDone = true;
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m_waitingWalkPong = false;
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m_walkPingTimer.restart();
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m_idleTimer.restart();
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// turn to the cancel direction
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if(direction != Otc::InvalidDirection)
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@ -206,6 +213,7 @@ void LocalPlayer::terminateWalk()
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{
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Creature::terminateWalk();
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m_preWalking = false;
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m_idleTimer.restart();
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auto self = asLocalPlayer();
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@ -458,17 +466,6 @@ void LocalPlayer::setSpells(const std::vector<int>& spells)
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}
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}
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double LocalPlayer::getWalkPing()
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{
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if(m_lastWalkPings.empty())
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return 9999;
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|
||||
double sum = 0;
|
||||
for(int p : m_lastWalkPings)
|
||||
sum += p;
|
||||
return sum / (double)m_lastWalkPings.size();
|
||||
}
|
||||
|
||||
bool LocalPlayer::hasSight(const Position& pos)
|
||||
{
|
||||
return m_position.isInRange(pos, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
int getSkillBaseLevel(Otc::Skill skill) { return m_skillsBaseLevel[skill]; }
|
||||
int getSkillLevelPercent(Otc::Skill skill) { return m_skillsLevelPercent[skill]; }
|
||||
int getVocation() { return m_vocation; }
|
||||
double getWalkPing();
|
||||
int getWalkPing() { return m_lastWalkPing; }
|
||||
double getHealth() { return m_health; }
|
||||
double getMaxHealth() { return m_maxHealth; }
|
||||
double getFreeCapacity() { return m_freeCapacity; }
|
||||
|
@ -122,7 +122,8 @@ private:
|
|||
ScheduledEventPtr m_autoWalkEndEvent;
|
||||
stdext::boolean<false> m_waitingWalkPong;
|
||||
Timer m_walkPingTimer;
|
||||
std::deque<int> m_lastWalkPings;
|
||||
Timer m_idleTimer;
|
||||
int m_lastWalkPing;
|
||||
|
||||
std::array<int, Otc::LastSkill> m_skillsLevel;
|
||||
std::array<int, Otc::LastSkill> m_skillsBaseLevel;
|
||||
|
|
|
@ -199,6 +199,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "getVips", &Game::getVips, &g_game);
|
||||
|
@ -412,6 +413,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<LocalPlayer>("getTotalCapacity", &LocalPlayer::getTotalCapacity);
|
||||
g_lua.bindClassMemberFunction<LocalPlayer>("getInventoryItem", &LocalPlayer::getInventoryItem);
|
||||
g_lua.bindClassMemberFunction<LocalPlayer>("getVocation", &LocalPlayer::getVocation);
|
||||
g_lua.bindClassMemberFunction<LocalPlayer>("getWalkPing", &LocalPlayer::getWalkPing);
|
||||
g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);
|
||||
g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
|
||||
g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
|
||||
|
|
|
@ -73,8 +73,8 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
|
|||
break;
|
||||
case Proto::GameServerPing:
|
||||
case Proto::GameServerPingBack:
|
||||
if((opcode == Proto::GameServerPing && g_game.getClientVersion() >= 953) ||
|
||||
(opcode == Proto::GameServerPingBack && g_game.getClientVersion() < 953))
|
||||
if((opcode == Proto::GameServerPing && g_game.getFeature(Otc::GameClientPing)) ||
|
||||
(opcode == Proto::GameServerPingBack && !g_game.getFeature(Otc::GameClientPing)))
|
||||
parsePingBack(msg);
|
||||
else
|
||||
parsePing(msg);
|
||||
|
|
Loading…
Reference in New Issue