some render improvements
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65dca53c0f
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4bd701f94c
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@ -32,7 +32,6 @@ Creature::Creature() : Thing(Otc::Creature)
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{
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m_healthPercent = 0;
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m_direction = Otc::South;
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m_animation = 0;
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m_walking = false;
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m_walkOffsetX = 0;
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@ -106,14 +105,15 @@ void Creature::draw(int x, int y)
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y += m_walkOffsetY;
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for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
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m_xDiv = m_direction;
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for(m_yDiv = 0; m_yDiv < attributes.ydiv; m_yDiv++) {
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// continue if we dont have this addon.
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if(ydiv > 0 && !(m_outfit.addons & (1 << (ydiv-1))))
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if(m_yDiv > 0 && !(m_outfit.addons & (1 << (m_yDiv-1))))
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continue;
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// draw white item
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internalDraw(x, y, 0, m_direction, ydiv, 0, m_animation);
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internalDraw(x, y, 0);
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// draw mask if exists
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if(attributes.blendframes > 1) {
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@ -122,19 +122,19 @@ void Creature::draw(int x, int y)
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// head
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g_graphics.bindColor(Otc::OutfitColors[m_outfit.head]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, Otc::SpriteYellowMask);
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internalDraw(x, y, 1, Otc::SpriteYellowMask);
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// body
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g_graphics.bindColor(Otc::OutfitColors[m_outfit.body]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, Otc::SpriteRedMask);
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internalDraw(x, y, 1, Otc::SpriteRedMask);
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// legs
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g_graphics.bindColor(Otc::OutfitColors[m_outfit.legs]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, Otc::SpriteGreenMask);
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internalDraw(x, y, 1, Otc::SpriteGreenMask);
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// feet
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g_graphics.bindColor(Otc::OutfitColors[m_outfit.feet]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, Otc::SpriteBlueMask);
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internalDraw(x, y, 1, Otc::SpriteBlueMask);
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// restore default blend func
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g_graphics.bindBlendFunc(Fw::BlendDefault);
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@ -90,7 +90,6 @@ private:
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double m_walkTime;
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Position m_walkingFromPosition;
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double m_walkOffsetX, m_walkOffsetY;
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int m_animation;
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};
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#endif
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@ -29,7 +29,6 @@
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Effect::Effect() : Thing(Otc::Effect)
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{
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m_lastTicks = g_platform.getTicks();
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m_animation = 0;
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m_finished = false;
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}
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@ -47,7 +46,7 @@ void Effect::draw(int x, int y)
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m_lastTicks = g_platform.getTicks();
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}
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internalDraw(x, y, 0, 0, 0, 0, m_animation);
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internalDraw(x, y, 0);
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}
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}
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@ -41,7 +41,6 @@ public:
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private:
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int m_lastTicks;
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int m_animation;
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bool m_finished;
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};
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@ -30,14 +30,57 @@ Item::Item() : Thing(Otc::Item)
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{
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m_count = 0;
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m_lastTicks = g_platform.getTicks();
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m_animation = 0;
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}
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void Item::setCount(int count)
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{
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int oldCount = m_count;
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m_count = count;
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onCountChange(oldCount);
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}
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void Item::onPositionChange(const Position&)
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{
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const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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if(!attributes.moveable) {
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m_xDiv = m_position.x % attributes.xdiv;
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m_yDiv = m_position.y % attributes.ydiv;
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m_zDiv = m_position.z % attributes.zdiv;
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}
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}
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void Item::onCountChange(int)
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{
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const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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if(attributes.stackable) {
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if(m_count < 5) {
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m_xDiv = m_count-1;
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m_yDiv = 0;
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}
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else if(m_count < 10) {
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m_xDiv = 0;
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m_yDiv = 1;
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}
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else if(m_count < 25) {
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m_xDiv = 1;
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m_yDiv = 1;
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}
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else if(m_count < 50) {
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m_xDiv = 2;
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m_yDiv = 1;
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}
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else if(m_count <= 100) {
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m_xDiv = 3;
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m_yDiv = 1;
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}
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}
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}
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void Item::draw(int x, int y)
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{
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const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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int xdiv = 0, ydiv = 0, zdiv = 0;
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if(attributes.animcount > 1) {
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if(g_platform.getTicks() - m_lastTicks > 500) {
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@ -50,41 +93,13 @@ void Item::draw(int x, int y)
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}
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}
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if(attributes.group == Otc::ThingSplashGroup || attributes.group == Otc::ThingFluidGroup) {
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/*if(attributes.group == Otc::ThingSplashGroup || attributes.group == Otc::ThingFluidGroup) {
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//xdiv = m_count % attributes.xdiv;
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//ydiv = m_count / attributes.ydiv;
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}
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else if(attributes.stackable) {
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if(m_count < 5) {
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xdiv = m_count-1;
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ydiv = 0;
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}
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else if(m_count < 10) {
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xdiv = 0;
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ydiv = 1;
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}
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else if(m_count < 25) {
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xdiv = 1;
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ydiv = 1;
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}
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else if(m_count < 50) {
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xdiv = 2;
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ydiv = 1;
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}
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else if(m_count <= 100) {
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xdiv = 3;
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ydiv = 1;
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}
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}
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else if(!attributes.moveable) {
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xdiv = m_position.x % attributes.xdiv;
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ydiv = m_position.y % attributes.ydiv;
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zdiv = m_position.z % attributes.zdiv;
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}
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}*/
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for(int b = 0; b < attributes.blendframes; b++)
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internalDraw(x, y, b, xdiv, ydiv, zdiv, m_animation);
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internalDraw(x, y, b);
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}
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const ThingAttributes& Item::getAttributes()
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@ -33,17 +33,19 @@ public:
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void draw(int x, int y);
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void setCount(int count) { m_count = count; }
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void setCount(int count);
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int getCount() { return m_count; }
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const ThingAttributes& getAttributes();
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void onPositionChange(const Position&);
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void onCountChange(int);
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ItemPtr asItem() { return std::static_pointer_cast<Item>(shared_from_this()); }
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private:
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int m_count;
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int m_lastTicks;
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int m_animation;
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};
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#endif
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@ -26,9 +26,21 @@
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Thing::Thing(Otc::ThingType type) : m_id(0), m_type(type)
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{
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m_xDiv = 0;
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m_yDiv = 0;
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m_zDiv = 0;
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m_animation = 0;
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}
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void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim, Otc::SpriteMask mask)
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void Thing::setPosition(const Position& position)
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{
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Position oldPosition = m_position;
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m_position = position;
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onPositionChange(oldPosition);
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}
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void Thing::internalDraw(int x, int y, int blendframes, Otc::SpriteMask mask)
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{
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const ThingAttributes& attributes = getAttributes();
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@ -37,10 +49,10 @@ void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int
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int sprIndex = xi +
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yi * attributes.width +
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blendframes * attributes.width * attributes.height +
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xdiv * attributes.width * attributes.height * attributes.blendframes +
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ydiv * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv +
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zdiv * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv * attributes.ydiv +
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anim * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv * attributes.ydiv * attributes.zdiv;
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m_xDiv * attributes.width * attributes.height * attributes.blendframes +
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m_yDiv * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv +
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m_zDiv * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv * attributes.ydiv +
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m_animation * attributes.width * attributes.height * attributes.blendframes * attributes.xdiv * attributes.ydiv * attributes.zdiv;
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int spriteId = attributes.sprites[sprIndex];
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if(!spriteId)
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@ -42,13 +42,15 @@ public:
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virtual void draw(int x, int y) = 0;
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void setId(uint32 id) { m_id = id; }
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void setPosition(const Position& position) { m_position = position; }
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void setPosition(const Position& position);
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uint32 getId() const { return m_id; }
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Otc::ThingType getType() const { return m_type; }
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Position getPosition() const { return m_position; }
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virtual const ThingAttributes& getAttributes() = 0;
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virtual void onPositionChange(const Position&) {}
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ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
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virtual ItemPtr asItem() { return nullptr; }
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virtual CreaturePtr asCreature() { return nullptr; }
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@ -57,11 +59,13 @@ public:
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virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
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protected:
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void internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim, Otc::SpriteMask mask = Otc::SpriteNoMask);
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void internalDraw(int x, int y, int blendframes, Otc::SpriteMask mask = Otc::SpriteNoMask);
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uint32 m_id;
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Otc::ThingType m_type;
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Position m_position;
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int m_xDiv, m_yDiv, m_zDiv, m_animation;
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};
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#endif
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