Fix compile error for win32
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				|  | @ -241,9 +241,13 @@ function tryLogout() | ||||||
|   if not g_game.isConnectionOk() then |   if not g_game.isConnectionOk() then | ||||||
|     local yesCallback = function()  |     local yesCallback = function()  | ||||||
|       g_game.forceLogout() |       g_game.forceLogout() | ||||||
|  |       if logoutWindow then | ||||||
|  |         logoutWindow:destroy() | ||||||
|         logoutWindow=nil |         logoutWindow=nil | ||||||
|       end |       end | ||||||
|  |     end | ||||||
|     local noCallback = function() |     local noCallback = function() | ||||||
|  |       logoutWindow:destroy() | ||||||
|       logoutWindow=nil |       logoutWindow=nil | ||||||
|     end |     end | ||||||
| 
 | 
 | ||||||
|  | @ -254,9 +258,11 @@ function tryLogout() | ||||||
|   else |   else | ||||||
|     local yesCallback = function() |     local yesCallback = function() | ||||||
|       g_game.safeLogout() |       g_game.safeLogout() | ||||||
|  |       logoutWindow:destroy() | ||||||
|       logoutWindow=nil |       logoutWindow=nil | ||||||
|     end |     end | ||||||
|     local noCallback = function() |     local noCallback = function() | ||||||
|  |       logoutWindow:destroy() | ||||||
|       logoutWindow=nil |       logoutWindow=nil | ||||||
|     end |     end | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -415,7 +415,7 @@ std::string Platform::getOSName() | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| std::string Platform::traceback(const std::string& where) | std::string Platform::traceback(const std::string& where, int level, int maxDepth) | ||||||
| { | { | ||||||
|     std::stringstream ss; |     std::stringstream ss; | ||||||
|     ss << "\nat:"; |     ss << "\nat:"; | ||||||
|  |  | ||||||
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	 Eduardo Bart
						Eduardo Bart