Fix houses and monsters

This commit is contained in:
BrunoDCC 2013-11-13 18:48:37 -02:00
parent ab1cc8c890
commit 4bfe9b640e
2 changed files with 6 additions and 9 deletions

View File

@ -111,8 +111,8 @@ void Spawn::save(TiXmlElement* node)
const Position& placePos = pair.first;
assert(placePos.isValid());
creatureNode->SetAttribute("x", c.x - placePos.x);
creatureNode->SetAttribute("y", c.y - placePos.y);
creatureNode->SetAttribute("x", placePos.x - c.x);
creatureNode->SetAttribute("y", placePos.y - c.y);
creatureNode->SetAttribute("z", placePos.z);
node->LinkEndChild(creatureNode);

View File

@ -136,9 +136,6 @@ void Map::loadOtbm(const std::string& fileName)
if((_flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
flags |= TILESTATE_REFRESH;
if((_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE)
flags |= TILESTATE_HOUSE;
break;
}
case OTBM_ATTR_ITEM: {
@ -179,9 +176,9 @@ void Map::loadOtbm(const std::string& fileName)
}
if(const TilePtr& tile = getTile(pos)) {
if(tile->hasFlag(TILESTATE_HOUSE))
tile->setFlags(tile->getFlags() & ~TILESTATE_HOUSE);
tile->setFlags((tileflags_t)flags);
if(house)
tile->setFlag(TILESTATE_HOUSE);
tile->setFlag(flags);
}
}
} else if(mapDataType == OTBM_TOWNS) {