Fix error showing after relogging with containers being open

master
TheSumm 9 years ago
parent 6961492e00
commit 4c4e0b9d07

@ -314,9 +314,6 @@ void Game::processCloseContainer(int containerId)
{ {
ContainerPtr container = getContainer(containerId); ContainerPtr container = getContainer(containerId);
if(!container) { if(!container) {
/* happens if you close and restart client with container opened
* g_logger.traceError("container not found");
*/
return; return;
} }
@ -328,7 +325,6 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slo
{ {
ContainerPtr container = getContainer(containerId); ContainerPtr container = getContainer(containerId);
if(!container) { if(!container) {
g_logger.traceError("container not found");
return; return;
} }
@ -339,7 +335,6 @@ void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr&
{ {
ContainerPtr container = getContainer(containerId); ContainerPtr container = getContainer(containerId);
if(!container) { if(!container) {
g_logger.traceError("container not found");
return; return;
} }
@ -350,7 +345,6 @@ void Game::processContainerRemoveItem(int containerId, int slot, const ItemPtr&
{ {
ContainerPtr container = getContainer(containerId); ContainerPtr container = getContainer(containerId);
if(!container) { if(!container) {
g_logger.traceError("container not found");
return; return;
} }

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