icons enum, fix animated msg, fix trade with on menu
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@ -10,6 +10,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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-- Open or Use, depending if thing is a container
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if useThing then
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if useThing:isContainer() then
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-- check for open in new window
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menu:addOption('Open', function() print('open') end)
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else
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if useThing:isMultiUse() then
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@ -23,11 +24,14 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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menu:addOption('Rotate', function() Game.rotate(useThing) end)
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end
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if not useThing:isNotMoveable() and useThing:isPickupable() then
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end
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if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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menu:addSeparator()
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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end
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-- check for move up
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if creatureThing then
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menu:addSeparator()
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@ -83,7 +83,7 @@ namespace Otc
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};
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enum Statistic {
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Health,
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Health = 0,
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MaxHealth,
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FreeCapacity,
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Experience,
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@ -110,7 +110,7 @@ namespace Otc
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};
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enum SkillType {
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SkillLevel,
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SkillLevel = 0,
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SkillPercent,
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LastSkillType
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};
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@ -128,7 +128,7 @@ namespace Otc
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};
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enum FluidsColor {
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FluidTransparent,
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FluidTransparent = 0,
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FluidBlue,
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FluidRed,
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FluidBrown,
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@ -164,33 +164,52 @@ namespace Otc
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enum PlayerSkulls {
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SkullNone = 0,
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SkullYellow = 1,
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SkullGreen = 2,
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SkullWhite = 3,
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SkullRed = 4,
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SkullBlack = 5,
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SkullOrange = 6
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SkullYellow,
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SkullGreen,
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SkullWhite,
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SkullRed,
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SkullBlack,
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SkullOrange
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};
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enum PlayerShields {
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ShieldNone = 0,
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ShieldWhiteYellow = 1,
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ShieldWhiteBlue = 2,
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ShieldBlue = 3,
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ShieldYellow = 4,
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ShieldBlueSharedExp = 5,
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ShieldYellowSharedExp = 6,
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ShieldBlueNoSharedExpBlink = 7,
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ShieldYellowNoSharedExpBlink = 8,
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ShieldBlueNoSharedExp = 9,
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ShieldYellowNoSharedExp = 10
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ShieldWhiteYellow,
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ShieldWhiteBlue,
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ShieldBlue,
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ShieldYellow,
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ShieldBlueSharedExp,
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ShieldYellowSharedExp,
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ShieldBlueNoSharedExpBlink,
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ShieldYellowNoSharedExpBlink,
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ShieldBlueNoSharedExp,
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ShieldYellowNoSharedExp
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};
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enum PlayerEmblems {
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EmblemNone = 0,
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EmblemGreen = 1,
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EmblemRed = 2,
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EmblemBlue = 3
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EmblemGreen,
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EmblemRed,
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EmblemBlue
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};
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enum PlayerIcons {
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IconNone = 0,
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IconPoison = 1,
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IconBurn = 2,
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IconEnergy = 4,
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IconDrunk = 8,
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IconManaShield = 16,
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IconParalyze = 32,
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IconHaste = 64,
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IconSwords = 128,
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IconDrowning = 256,
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IconFreezing = 512,
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IconDazzled = 1024,
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IconCursed = 2048,
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IconPartyBuff = 4096,
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IconPzBlock = 8192,
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IconPz = 16384
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};
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}
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@ -35,7 +35,7 @@ public:
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void setStatistic(Otc::Statistic statistic, double value) { m_statistics[statistic] = value; }
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void setAttackingCreature(const CreaturePtr& creature);
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void setFollowingCreature(const CreaturePtr& creature);
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void setIcons(int icons) { m_icons = icons; }
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void setIcons(Otc::PlayerIcons icons) { m_icons = icons; }
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bool getCanReportBugs() { return m_canReportBugs; }
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int getSkill(Otc::Skill skill, Otc::SkillType skillType) { return m_skills[skill][skillType]; }
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@ -43,7 +43,7 @@ public:
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CreaturePtr getAttackingCreature() { return m_attackingCreature; }
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CreaturePtr getFollowingCreature() { return m_followingCreature; }
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Otc::Direction getNextWalkDirection() { return m_nextWalkDirection; }
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int getIcons() { return m_icons; }
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Otc::PlayerIcons getIcons() { return m_icons; }
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bool isAttacking() { return m_attackingCreature != nullptr; }
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bool isFollowing() { return m_followingCreature != nullptr; }
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@ -60,7 +60,7 @@ private:
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bool m_clientWalking;
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Otc::Direction m_nextWalkDirection;
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CreaturePtr m_attackingCreature, m_followingCreature;
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int m_icons;
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Otc::PlayerIcons m_icons;
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int m_skills[Otc::LastSkill][Otc::LastSkillType];
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double m_statistics[Otc::LastStatistic];
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};
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@ -130,16 +130,16 @@ void Map::draw(const Rect& rect)
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}
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}
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// draw animated text
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for(auto it = m_animatedTexts.begin(), end = m_animatedTexts.end(); it != end; ++it) {
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// draw static text
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for(auto it = m_staticTexts.begin(), end = m_staticTexts.end(); it != end; ++it) {
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Point pos = positionTo2D((*it)->getPos()) - m_drawOffset;
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pos.x *= horizontalStretchFactor;
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pos.y *= verticalStretchFactor;
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(*it)->draw(rect.topLeft() + pos, rect);
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}
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// draw static text
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for(auto it = m_staticTexts.begin(), end = m_staticTexts.end(); it != end; ++it) {
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// draw animated text
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for(auto it = m_animatedTexts.begin(), end = m_animatedTexts.end(); it != end; ++it) {
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Point pos = positionTo2D((*it)->getPos()) - m_drawOffset;
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pos.x *= horizontalStretchFactor;
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pos.y *= verticalStretchFactor;
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@ -725,7 +725,7 @@ void ProtocolGame::parsePlayerSkills(InputMessage& msg)
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void ProtocolGame::parsePlayerIcons(InputMessage& msg)
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{
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uint16 icons = msg.getU16();
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m_localPlayer->setIcons(icons);
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m_localPlayer->setIcons((Otc::PlayerIcons)icons);
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}
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void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
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