master
Henrique Santiago 12 years ago
parent ddd3f84ad7
commit 4caf5bfcac

@ -49,6 +49,9 @@ function init()
mouseWidget:setVisible(false)
mouseWidget:setFocusable(false)
battleWindow:setContentMinimumHeight(56)
battleWindow:setContentMaximumHeight(384)
connect(Creature, { onSkullChange = checkCreatureSkull,
onEmblemChange = checkCreatureEmblem,
onHealthPercentChange = onCreatureHealthPercentChange,

@ -93,7 +93,11 @@ function onContainerOpen(container, previousContainer)
local cellSize = layout:getCellSize()
containerWindow:setContentMinimumHeight(cellSize.height*1)
containerWindow:setContentMaximumHeight(cellSize.height*layout:getNumLines())
containerWindow:setContentHeight(3*cellSize.height/2)
if not previousContainer then
local filledLines = math.max(math.ceil(container:getItemsCount() / layout:getNumColumns()), 1)
containerWindow:setContentHeight(filledLines*cellSize.height)
end
end
function onContainerClose(container)

@ -25,6 +25,8 @@ function init()
minimapButton:setOn(true)
minimapWindow = g_ui.loadUI('minimap.otui', modules.game_interface.getRightPanel())
minimapWindow:setContentMinimumHeight(64)
minimapWindow:setContentMaximumHeight(256)
minimapWidget = minimapWindow:recursiveGetChildById('minimap')
g_mouse.bindAutoPress(minimapWidget, compassClick, nil, MouseRightButton)

@ -164,6 +164,10 @@ function refresh()
end
update()
local contentsPanel = skillsWindow:getChildById('contentsPanel')
skillsWindow:setContentMinimumHeight(44)
skillsWindow:setContentMaximumHeight(contentsPanel:getChildrenRect().height)
end
function toggle()

@ -32,6 +32,9 @@ function refresh()
for id,vip in pairs(g_game.getVips()) do
onAddVip(id, unpack(vip))
end
vipWindow:setContentMinimumHeight(38)
vipWindow:setContentMaximumHeight(256)
end
function clear()

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