New pvp modes to combat controls
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@ -5,7 +5,14 @@ fightBalancedBox = nil
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fightDefensiveBox = nil
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fightDefensiveBox = nil
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chaseModeButton = nil
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chaseModeButton = nil
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safeFightButton = nil
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safeFightButton = nil
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whiteDoveBox = nil
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whiteHandBox = nil
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yellowHandBox = nil
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redFistBox = nil
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mountButton = nil
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pvpModesPanel = nil
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fightModeRadioGroup = nil
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fightModeRadioGroup = nil
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pvpModeRadioGroup = nil
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function init()
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function init()
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combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
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combatControlsButton = modules.client_topmenu.addRightGameToggleButton('combatControlsButton', tr('Combat Controls'), '/images/topbuttons/combatcontrols', toggle)
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@ -16,15 +23,33 @@ function init()
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
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fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
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fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
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fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
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fightDefensiveBox = combatControlsWindow:recursiveGetChildById('fightDefensiveBox')
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chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
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chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
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safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
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safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
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mountButton = combatControlsWindow:recursiveGetChildById('mountButton')
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mountButton.onClick = onMountButtonClick
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pvpModesPanel = combatControlsWindow:recursiveGetChildById('pvpModesPanel')
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whiteDoveBox = combatControlsWindow:recursiveGetChildById('whiteDoveBox')
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whiteHandBox = combatControlsWindow:recursiveGetChildById('whiteHandBox')
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yellowHandBox = combatControlsWindow:recursiveGetChildById('yellowHandBox')
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redFistBox = combatControlsWindow:recursiveGetChildById('redFistBox')
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fightModeRadioGroup = UIRadioGroup.create()
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fightModeRadioGroup = UIRadioGroup.create()
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fightModeRadioGroup:addWidget(fightOffensiveBox)
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fightModeRadioGroup:addWidget(fightOffensiveBox)
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fightModeRadioGroup:addWidget(fightBalancedBox)
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fightModeRadioGroup:addWidget(fightBalancedBox)
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fightModeRadioGroup:addWidget(fightDefensiveBox)
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fightModeRadioGroup:addWidget(fightDefensiveBox)
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pvpModeRadioGroup = UIRadioGroup.create()
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pvpModeRadioGroup:addWidget(whiteDoveBox)
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pvpModeRadioGroup:addWidget(whiteHandBox)
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pvpModeRadioGroup:addWidget(yellowHandBox)
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pvpModeRadioGroup:addWidget(redFistBox)
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connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode })
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connect(fightModeRadioGroup, { onSelectionChange = onSetFightMode })
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connect(pvpModeRadioGroup, { onSelectionChange = onSetPVPMode })
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connect(chaseModeButton, { onCheckChange = onSetChaseMode })
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connect(chaseModeButton, { onCheckChange = onSetChaseMode })
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connect(safeFightButton, { onCheckChange = onSetSafeFight })
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connect(safeFightButton, { onCheckChange = onSetSafeFight })
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connect(g_game, {
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connect(g_game, {
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@ -33,10 +58,13 @@ function init()
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onFightModeChange = update,
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onFightModeChange = update,
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onChaseModeChange = update,
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onChaseModeChange = update,
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onSafeFightChange = update,
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onSafeFightChange = update,
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onPVPModeChange = update,
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onWalk = check,
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onWalk = check,
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onAutoWalk = check
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onAutoWalk = check
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})
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})
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connect(LocalPlayer, { onOutfitChange = onOutfitChange })
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if g_game.isOnline() then
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if g_game.isOnline() then
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online()
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online()
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end
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end
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@ -50,6 +78,7 @@ function terminate()
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end
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end
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fightModeRadioGroup:destroy()
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fightModeRadioGroup:destroy()
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pvpModeRadioGroup:destroy()
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combatControlsWindow:destroy()
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combatControlsWindow:destroy()
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combatControlsButton:destroy()
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combatControlsButton:destroy()
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@ -59,9 +88,12 @@ function terminate()
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onFightModeChange = update,
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onFightModeChange = update,
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onChaseModeChange = update,
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onChaseModeChange = update,
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onSafeFightChange = update,
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onSafeFightChange = update,
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onPVPModeChange = update,
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onWalk = check,
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onWalk = check,
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onAutoWalk = check
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onAutoWalk = check
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})
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})
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disconnect(LocalPlayer, { onOutfitChange = onOutfitChange })
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end
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end
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function update()
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function update()
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@ -79,6 +111,14 @@ function update()
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local safeFight = g_game.isSafeFight()
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local safeFight = g_game.isSafeFight()
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safeFightButton:setChecked(not safeFight)
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safeFightButton:setChecked(not safeFight)
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if g_game.getFeature(GamePVPMode) then
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local pvpMode = g_game.getPVPMode()
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local pvpWidget = getPVPBoxByMode(pvpMode)
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if pvpWidget then
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pvpModeRadioGroup:selectWidget(pvpWidget)
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end
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end
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end
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end
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function check()
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function check()
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@ -101,10 +141,28 @@ function online()
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g_game.setFightMode(lastCombatControls[char].fightMode)
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g_game.setFightMode(lastCombatControls[char].fightMode)
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g_game.setChaseMode(lastCombatControls[char].chaseMode)
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g_game.setChaseMode(lastCombatControls[char].chaseMode)
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g_game.setSafeFight(lastCombatControls[char].safeFight)
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g_game.setSafeFight(lastCombatControls[char].safeFight)
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if g_game.getFeature(GamePVPMode) and lastCombatControls[char].pvpMode then
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g_game.setPVPMode(lastCombatControls[char].pvpMode)
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end
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end
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end
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end
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end
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end
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if g_game.getFeature(GamePlayerMounts) then
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mountButton:setVisible(true)
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mountButton:setChecked(player:isMounted())
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else
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mountButton:setVisible(false)
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end
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if g_game.getFeature(GamePVPMode) then
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pvpModesPanel:setVisible(true)
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combatControlsWindow:setHeight(combatControlsWindow.extendedControlsHeight)
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else
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pvpModesPanel:setVisible(false)
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combatControlsWindow:setHeight(combatControlsWindow.simpleControlsHeight)
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end
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end
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update()
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update()
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end
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end
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@ -123,6 +181,10 @@ function offline()
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safeFight = g_game.isSafeFight()
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safeFight = g_game.isSafeFight()
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}
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}
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if g_game.getFeature(GamePVPMode) then
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lastCombatControls[char].pvpMode = g_game.getPVPMode()
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end
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-- save last combat control settings
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-- save last combat control settings
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g_settings.setNode('LastCombatControls', lastCombatControls)
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g_settings.setNode('LastCombatControls', lastCombatControls)
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end
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end
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@ -166,6 +228,57 @@ function onSetSafeFight(self, checked)
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g_game.setSafeFight(not checked)
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g_game.setSafeFight(not checked)
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end
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end
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function onSetPVPMode(self, selectedPVPButton)
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if selectedPVPButton == nil then
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return
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end
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local buttonId = selectedPVPButton:getId()
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local pvpMode = PVPWhiteDove
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if buttonId == 'whiteDoveBox' then
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pvpMode = PVPWhiteDove
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elseif buttonId == 'whiteHandBox' then
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pvpMode = PVPWhiteHand
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elseif buttonId == 'yellowHandBox' then
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pvpMode = PVPYellowHand
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elseif buttonId == 'redFistBox' then
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pvpMode = PVPRedFist
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end
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if g_game.getFeature(GamePVPMode) then
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g_game.setPVPMode(pvpMode)
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end
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end
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function onMiniWindowClose()
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function onMiniWindowClose()
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combatControlsButton:setOn(false)
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combatControlsButton:setOn(false)
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end
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end
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function onMountButtonClick(self, mousePos)
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local player = g_game.getLocalPlayer()
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if player then
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player:toggleMount()
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end
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end
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function onOutfitChange(localPlayer, outfit, oldOutfit)
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if outfit.mount == oldOutfit.mount then
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return
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end
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mountButton:setChecked(outfit.mount ~= nil and outfit.mount > 0)
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end
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function getPVPBoxByMode(mode)
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local widget = nil
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if mode == PVPWhiteDove then
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widget = whiteDoveBox
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elseif mode == PVPWhiteHand then
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widget = whiteHandBox
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elseif mode == PVPYellowHand then
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widget = yellowHandBox
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elseif mode == PVPRedFist then
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widget = redFistBox
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end
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return widget
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end
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@ -1,12 +1,7 @@
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CombatBox < UICheckBox
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CombatBox < UICheckBox
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size: 20 20
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size: 20 20
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image-clip: 0 0 20 20
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image-clip: 0 0 20 20
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anchors.top: parent.top
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margin: 2 4
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margin: 0 4
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$first:
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margin: 0 1
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$last:
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margin: 0 1
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$checked:
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$checked:
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image-clip: 0 20 20 20
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image-clip: 0 20 20 20
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@ -22,32 +17,77 @@ ChaseModeBox < CombatBox
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SafeFightBox < CombatBox
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SafeFightBox < CombatBox
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image-source: /images/game/combatmodes/safefight
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image-source: /images/game/combatmodes/safefight
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MountButton < CombatBox
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image-source: /images/game/combatmodes/mount
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WhiteDoveBox < CombatBox
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image-source: /images/game/combatmodes/whitedovemode
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WhiteHandBox < CombatBox
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image-source: /images/game/combatmodes/whitehandmode
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YellowHandBox < CombatBox
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image-source: /images/game/combatmodes/yellowhandmode
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RedFistBox < CombatBox
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image-source: /images/game/combatmodes/redfistmode
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MiniWindow
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MiniWindow
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id: combatControlsWindow
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id: combatControlsWindow
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!text: tr('Combat Controls')
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!text: tr('Combat Controls')
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icon: /images/topbuttons/combatcontrols
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icon: /images/topbuttons/combatcontrols
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height: 48
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height: 49
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&save: true
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&save: true
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&simpleControlsHeight: 49
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&extendedControlsHeight: 72
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@onClose: modules.game_combatcontrols.onMiniWindowClose()
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@onClose: modules.game_combatcontrols.onMiniWindowClose()
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MiniWindowContents
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MiniWindowContents
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FightOffensiveBox
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FightOffensiveBox
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id: fightOffensiveBox
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id: fightOffensiveBox
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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margin: 2 1
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FightBalancedBox
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FightBalancedBox
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id: fightBalancedBox
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id: fightBalancedBox
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anchors.top: parent.top
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anchors.left: prev.right
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anchors.left: prev.right
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anchors.verticalCenter: parent.verticalCenter
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FightDefensiveBox
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FightDefensiveBox
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id: fightDefensiveBox
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id: fightDefensiveBox
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anchors.top: parent.top
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anchors.left: prev.right
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anchors.left: prev.right
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anchors.verticalCenter: parent.verticalCenter
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MountButton
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id: mountButton
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anchors.top: parent.top
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anchors.right: next.left
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ChaseModeBox
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ChaseModeBox
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id: chaseModeBox
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id: chaseModeBox
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anchors.top: parent.top
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anchors.right: next.left
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anchors.right: next.left
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anchors.verticalCenter: parent.verticalCenter
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SafeFightBox
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SafeFightBox
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id: safeFightBox
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id: safeFightBox
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anchors.top: parent.top
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.verticalCenter: parent.verticalCenter
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margin: 2 1
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Panel
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id: pvpModesPanel
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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height: 20
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WhiteDoveBox
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id: whiteDoveBox
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin: 2 1
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WhiteHandBox
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id: whiteHandBox
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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YellowHandBox
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id: yellowHandBox
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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RedFistBox
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id: redFistBox
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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@ -47,6 +47,11 @@ FightDefensive = 3
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DontChase = 0
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DontChase = 0
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ChaseOpponent = 1
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ChaseOpponent = 1
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PVPWhiteDove = 0
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PVPWhiteHand = 1
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PVPYellowHand = 2
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PVPRedFist = 3
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GameProtocolChecksum = 1
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GameProtocolChecksum = 1
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GameAccountNames = 2
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GameAccountNames = 2
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GameChallengeOnLogin = 3
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GameChallengeOnLogin = 3
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@ -94,6 +99,7 @@ GameMesssageLevel = 46
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GameNewFluids = 47
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GameNewFluids = 47
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GamePlayerStateU16 = 48
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GamePlayerStateU16 = 48
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GameNewOutfitProtocol = 49
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GameNewOutfitProtocol = 49
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GamePVPMode = 50
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TextColors = {
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TextColors = {
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red = '#f55e5e', --'#c83200'
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red = '#f55e5e', --'#c83200'
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@ -206,6 +206,13 @@ namespace Otc
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ChaseOpponent = 1
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ChaseOpponent = 1
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};
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};
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enum PVPModes {
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WhiteDove = 0,
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WhiteHand = 1,
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YellowHand = 2,
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RedFist = 3
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};
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enum PlayerSkulls {
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enum PlayerSkulls {
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SkullNone = 0,
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SkullNone = 0,
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SkullYellow,
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SkullYellow,
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@ -51,6 +51,7 @@ Game::Game()
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m_canReportBugs = false;
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m_canReportBugs = false;
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m_fightMode = Otc::FightBalanced;
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m_fightMode = Otc::FightBalanced;
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m_chaseMode = Otc::DontChase;
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m_chaseMode = Otc::DontChase;
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m_pvpMode = Otc::WhiteDove;
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m_safeFight = true;
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m_safeFight = true;
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}
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}
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@ -76,6 +77,7 @@ void Game::resetGameStates()
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m_canReportBugs = false;
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m_canReportBugs = false;
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m_fightMode = Otc::FightBalanced;
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m_fightMode = Otc::FightBalanced;
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m_chaseMode = Otc::DontChase;
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m_chaseMode = Otc::DontChase;
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m_pvpMode = Otc::WhiteDove;
|
||||||
m_safeFight = true;
|
m_safeFight = true;
|
||||||
m_followingCreature = nullptr;
|
m_followingCreature = nullptr;
|
||||||
m_attackingCreature = nullptr;
|
m_attackingCreature = nullptr;
|
||||||
|
@ -176,7 +178,7 @@ void Game::processGameStart()
|
||||||
m_online = true;
|
m_online = true;
|
||||||
|
|
||||||
// synchronize fight modes with the server
|
// synchronize fight modes with the server
|
||||||
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
|
||||||
|
|
||||||
// NOTE: the entire map description and local player information is not known yet (bot call is allowed here)
|
// NOTE: the entire map description and local player information is not known yet (bot call is allowed here)
|
||||||
enableBotCall();
|
enableBotCall();
|
||||||
|
@ -239,15 +241,17 @@ void Game::processPlayerHelpers(int helpers)
|
||||||
g_lua.callGlobalField("g_game", "onPlayerHelpersUpdate", helpers);
|
g_lua.callGlobalField("g_game", "onPlayerHelpersUpdate", helpers);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode)
|
void Game::processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode)
|
||||||
{
|
{
|
||||||
m_fightMode = fightMode;
|
m_fightMode = fightMode;
|
||||||
m_chaseMode = chaseMode;
|
m_chaseMode = chaseMode;
|
||||||
m_safeFight = safeMode;
|
m_safeFight = safeMode;
|
||||||
|
m_pvpMode = pvpMode;
|
||||||
|
|
||||||
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
|
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
|
||||||
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
|
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
|
||||||
g_lua.callGlobalField("g_game", "onSafeFightChange", safeMode);
|
g_lua.callGlobalField("g_game", "onSafeFightChange", safeMode);
|
||||||
|
g_lua.callGlobalField("g_game", "onPVPModeChange", pvpMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processPing()
|
void Game::processPing()
|
||||||
|
@ -1195,7 +1199,7 @@ void Game::setChaseMode(Otc::ChaseModes chaseMode)
|
||||||
if(m_chaseMode == chaseMode)
|
if(m_chaseMode == chaseMode)
|
||||||
return;
|
return;
|
||||||
m_chaseMode = chaseMode;
|
m_chaseMode = chaseMode;
|
||||||
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
|
||||||
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
|
g_lua.callGlobalField("g_game", "onChaseModeChange", chaseMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1206,7 +1210,7 @@ void Game::setFightMode(Otc::FightModes fightMode)
|
||||||
if(m_fightMode == fightMode)
|
if(m_fightMode == fightMode)
|
||||||
return;
|
return;
|
||||||
m_fightMode = fightMode;
|
m_fightMode = fightMode;
|
||||||
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
|
||||||
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
|
g_lua.callGlobalField("g_game", "onFightModeChange", fightMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1217,10 +1221,21 @@ void Game::setSafeFight(bool on)
|
||||||
if(m_safeFight == on)
|
if(m_safeFight == on)
|
||||||
return;
|
return;
|
||||||
m_safeFight = on;
|
m_safeFight = on;
|
||||||
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
|
||||||
g_lua.callGlobalField("g_game", "onSafeFightChange", on);
|
g_lua.callGlobalField("g_game", "onSafeFightChange", on);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Game::setPVPMode(Otc::PVPModes pvpMode)
|
||||||
|
{
|
||||||
|
if(!canPerformGameAction())
|
||||||
|
return;
|
||||||
|
if(m_pvpMode == pvpMode)
|
||||||
|
return;
|
||||||
|
m_pvpMode = pvpMode;
|
||||||
|
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight, m_pvpMode);
|
||||||
|
g_lua.callGlobalField("g_game", "onPVPModeChange", pvpMode);
|
||||||
|
}
|
||||||
|
|
||||||
void Game::inspectNpcTrade(const ItemPtr& item)
|
void Game::inspectNpcTrade(const ItemPtr& item)
|
||||||
{
|
{
|
||||||
if(!canPerformGameAction() || !item)
|
if(!canPerformGameAction() || !item)
|
||||||
|
|
|
@ -74,7 +74,7 @@ protected:
|
||||||
void processWalkCancel(Otc::Direction direction);
|
void processWalkCancel(Otc::Direction direction);
|
||||||
|
|
||||||
void processPlayerHelpers(int helpers);
|
void processPlayerHelpers(int helpers);
|
||||||
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode);
|
void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode);
|
||||||
|
|
||||||
// message related
|
// message related
|
||||||
void processTextMessage(Otc::MessageMode mode, const std::string& text);
|
void processTextMessage(Otc::MessageMode mode, const std::string& text);
|
||||||
|
@ -211,9 +211,11 @@ public:
|
||||||
void setChaseMode(Otc::ChaseModes chaseMode);
|
void setChaseMode(Otc::ChaseModes chaseMode);
|
||||||
void setFightMode(Otc::FightModes fightMode);
|
void setFightMode(Otc::FightModes fightMode);
|
||||||
void setSafeFight(bool on);
|
void setSafeFight(bool on);
|
||||||
|
void setPVPMode(Otc::PVPModes pvpMode);
|
||||||
Otc::ChaseModes getChaseMode() { return m_chaseMode; }
|
Otc::ChaseModes getChaseMode() { return m_chaseMode; }
|
||||||
Otc::FightModes getFightMode() { return m_fightMode; }
|
Otc::FightModes getFightMode() { return m_fightMode; }
|
||||||
bool isSafeFight() { return m_safeFight; }
|
bool isSafeFight() { return m_safeFight; }
|
||||||
|
Otc::PVPModes getPVPMode() { return m_pvpMode; }
|
||||||
|
|
||||||
// npc trade related
|
// npc trade related
|
||||||
void inspectNpcTrade(const ItemPtr& item);
|
void inspectNpcTrade(const ItemPtr& item);
|
||||||
|
@ -336,6 +338,7 @@ private:
|
||||||
int m_pingDelay;
|
int m_pingDelay;
|
||||||
Otc::FightModes m_fightMode;
|
Otc::FightModes m_fightMode;
|
||||||
Otc::ChaseModes m_chaseMode;
|
Otc::ChaseModes m_chaseMode;
|
||||||
|
Otc::PVPModes m_pvpMode;
|
||||||
Otc::Direction m_lastWalkDir;
|
Otc::Direction m_lastWalkDir;
|
||||||
bool m_safeFight;
|
bool m_safeFight;
|
||||||
bool m_canReportBugs;
|
bool m_canReportBugs;
|
||||||
|
|
|
@ -218,9 +218,11 @@ void Client::registerLuaFunctions()
|
||||||
g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game);
|
g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game);
|
g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game);
|
g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game);
|
||||||
|
g_lua.bindSingletonFunction("g_game", "setPVPMode", &Game::setPVPMode, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "setSafeFight", &Game::setSafeFight, &g_game);
|
g_lua.bindSingletonFunction("g_game", "setSafeFight", &Game::setSafeFight, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "getChaseMode", &Game::getChaseMode, &g_game);
|
g_lua.bindSingletonFunction("g_game", "getChaseMode", &Game::getChaseMode, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "getFightMode", &Game::getFightMode, &g_game);
|
g_lua.bindSingletonFunction("g_game", "getFightMode", &Game::getFightMode, &g_game);
|
||||||
|
g_lua.bindSingletonFunction("g_game", "getPVPMode", &Game::getPVPMode, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "isSafeFight", &Game::isSafeFight, &g_game);
|
g_lua.bindSingletonFunction("g_game", "isSafeFight", &Game::isSafeFight, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
|
g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
|
||||||
g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
|
g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
|
||||||
|
|
|
@ -83,7 +83,7 @@ public:
|
||||||
void sendCloseRuleViolation(const std::string& reporter);
|
void sendCloseRuleViolation(const std::string& reporter);
|
||||||
void sendCancelRuleViolation();
|
void sendCancelRuleViolation();
|
||||||
void sendCloseNpcChannel();
|
void sendCloseNpcChannel();
|
||||||
void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight);
|
void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight, Otc::PVPModes pvpMode);
|
||||||
void sendAttack(uint creatureId, uint seq);
|
void sendAttack(uint creatureId, uint seq);
|
||||||
void sendFollow(uint creatureId, uint seq);
|
void sendFollow(uint creatureId, uint seq);
|
||||||
void sendInviteToParty(uint creatureId);
|
void sendInviteToParty(uint creatureId);
|
||||||
|
|
|
@ -1158,11 +1158,11 @@ void ProtocolGame::parsePlayerModes(const InputMessagePtr& msg)
|
||||||
int chaseMode = msg->getU8();
|
int chaseMode = msg->getU8();
|
||||||
bool safeMode = msg->getU8();
|
bool safeMode = msg->getU8();
|
||||||
|
|
||||||
//TODO: implement pvp modes
|
int pvpMode = 0;
|
||||||
if(g_game.getFeature(Otc::GamePVPMode))
|
if(g_game.getFeature(Otc::GamePVPMode))
|
||||||
msg->getU8(); // pvp mode
|
pvpMode = msg->getU8();
|
||||||
|
|
||||||
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode);
|
g_game.processPlayerModes((Otc::FightModes)fightMode, (Otc::ChaseModes)chaseMode, safeMode, (Otc::PVPModes)pvpMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
|
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
|
||||||
|
|
|
@ -573,7 +573,7 @@ void ProtocolGame::sendCloseNpcChannel()
|
||||||
send(msg);
|
send(msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight)
|
void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight, Otc::PVPModes pvpMode)
|
||||||
{
|
{
|
||||||
OutputMessagePtr msg(new OutputMessage);
|
OutputMessagePtr msg(new OutputMessage);
|
||||||
msg->addU8(Proto::ClientChangeFightModes);
|
msg->addU8(Proto::ClientChangeFightModes);
|
||||||
|
@ -581,9 +581,8 @@ void ProtocolGame::sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseMod
|
||||||
msg->addU8(chaseMode);
|
msg->addU8(chaseMode);
|
||||||
msg->addU8(safeFight ? 0x01: 0x00);
|
msg->addU8(safeFight ? 0x01: 0x00);
|
||||||
|
|
||||||
//TODO: implement pvp modes
|
|
||||||
if(g_game.getFeature(Otc::GamePVPMode))
|
if(g_game.getFeature(Otc::GamePVPMode))
|
||||||
msg->addU8(0); // pvp mode
|
msg->addU8(pvpMode);
|
||||||
|
|
||||||
send(msg);
|
send(msg);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue