Use of clamp
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@ -50,7 +50,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
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for(int x = 0; x < bubbleDiameter; x++) {
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for(int y = 0; y < bubbleDiameter; y++) {
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float radius = std::sqrt((bubbleRadius - x)*(bubbleRadius - x) + (bubbleRadius - y)*(bubbleRadius - y));
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float intensity = std::max<float>(std::min<float>((bubbleRadius-radius)/(float)(bubbleRadius-centerRadius), 1.0f), 0.0f);
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float intensity = stdext::clamp<float>((bubbleRadius - radius) / (float)(bubbleRadius - centerRadius), 0.0f, 1.0f);
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// light intensity varies inversely with the square of the distance
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intensity = intensity * intensity;
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@ -644,7 +644,7 @@ int MapView::calcFirstVisibleFloor()
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}
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// just ensure the that the floor is in the valid range
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z = std::min<int>(std::max<int>(z, 0), (int)Otc::MAX_Z);
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z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
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return z;
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}
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@ -669,7 +669,7 @@ int MapView::calcLastVisibleFloor()
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z = std::max<int>(m_lockedFirstVisibleFloor, z);
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// just ensure the that the floor is in the valid range
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z = std::min<int>(std::max<int>(z, 0), (int)Otc::MAX_Z);
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z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
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return z;
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}
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@ -77,7 +77,7 @@ void UIMap::movePixels(int x, int y)
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bool UIMap::setZoom(int zoom)
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{
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m_zoom = std::min<int>(std::max<int>(zoom, m_maxZoomIn), m_maxZoomOut);
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m_zoom = stdext::clamp<int>(zoom, m_maxZoomOut, m_maxZoomIn);
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updateVisibleDimension();
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return false;
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}
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@ -84,7 +84,7 @@ void UIProgressRect::drawSelf(Fw::DrawPane drawPane)
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void UIProgressRect::setPercent(float percent)
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{
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m_percent = std::max<float>(std::min<float>((double)percent, 100.0), 0.0);
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m_percent = stdext::clamp<float>((double)percent, 0.0, 100.0);
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}
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void UIProgressRect::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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@ -89,7 +89,7 @@ bool AdaptativeFrameCounter::update()
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void AdaptativeFrameCounter::setMaxFps(int maxFps)
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{
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maxFps = std::max<int>(std::min<int>(maxFps, 1000), 0);
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maxFps = stdext::clamp<int>(maxFps, 0, 1000);
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if(maxFps != 0) {
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m_bestFrameDelay = 1000000 / maxFps;
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@ -45,6 +45,9 @@ float random_range(float min, float max);
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double round(double r);
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template<typename T>
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T clamp(T x, T min, T max) { return std::max<T>(min, std::min<T>(x, max)); }
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}
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#endif
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@ -358,8 +358,8 @@ void UITextEdit::setSelection(int start, int end)
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if(end == -1)
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end = m_text.length();
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m_selectionStart = std::min<int>(std::max<int>(start, 0), (int)m_text.length());
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m_selectionEnd = std::min<int>(std::max<int>(end, 0), (int)m_text.length());
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m_selectionStart = stdext::clamp<int>(start, 0, (int)m_text.length());
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m_selectionEnd = stdext::clamp<int>(end, 0, (int)m_text.length());
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}
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void UITextEdit::setTextHidden(bool hidden)
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@ -192,7 +192,7 @@ void UIWidget::insertChild(int index, const UIWidgetPtr& child)
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if(!(index >= 0 && (uint)index <= m_children.size())) {
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//g_logger.traceWarning("attempt to insert a child UIWidget into an invalid index, using nearest index...");
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index = std::min<int>(std::max<int>(index, 0), (int)m_children.size());
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index = stdext::clamp<int>(index, 0, (int)m_children.size());
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}
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// retrieve child by index
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@ -346,7 +346,7 @@ public:
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void setPaddingRight(int padding) { m_padding.right = padding; updateLayout(); }
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void setPaddingBottom(int padding) { m_padding.bottom = padding; updateLayout(); }
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void setPaddingLeft(int padding) { m_padding.left = padding; updateLayout(); }
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void setOpacity(float opacity) { m_opacity = std::min<float>(std::max<float>(opacity, 0.0f), 1.0f); }
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void setOpacity(float opacity) { m_opacity = stdext::clamp<float>(opacity, 0.0f, 1.0f); }
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void setRotation(float degrees) { m_rotation = degrees; }
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int getX() { return m_rect.x(); }
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