merge
This commit is contained in:
commit
4ebb201da2
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@ -13,6 +13,11 @@ Module
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importFont('helvetica-14px-bold')
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importFont('helvetica-14px-bold')
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importFont('terminus-14px-bold')
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importFont('terminus-14px-bold')
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importFont('tibia-8px-antialised')
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importFont('tibia-10px-antialised')
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importFont('tibia-10px-monochrome')
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importFont('tibia-12px-rounded')
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setDefaultFont('helvetica-12px')
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setDefaultFont('helvetica-12px')
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return true
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return true
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@ -1,8 +1,9 @@
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#include "creature.h"
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#include "creature.h"
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#include "datmanager.h"
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#include "datmanager.h"
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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#include <framework/graphics/framebuffer.h>
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#include "game.h"
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#include "game.h"
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#include <framework/graphics/fontmanager.h>
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Creature::Creature() : Thing(THING_CREATURE)
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Creature::Creature() : Thing(THING_CREATURE)
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{
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{
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@ -41,34 +42,46 @@ void Creature::draw(int x, int y)
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindColor(Color::white);
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g_graphics.bindColor(Color::white);
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}
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}
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}
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// health bar
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void Creature::drawInformation(int x, int y, bool useGray)
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// TODO: draw outside framebuffer
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{
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Color healthColor = Color::black;
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Color fillColor = Color(96, 96, 96);
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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healthColor.setRed(0.0f);
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if(!useGray) {
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healthColor.setGreen(0.75f);
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// health bar
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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fillColor = Color::black;
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healthColor.setRed(0.75f);
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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healthColor.setGreen(0.75f);
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fillColor.setRed(0.0f);
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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fillColor.setGreen(0.75f);
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healthColor.setRed(0.75f);
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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healthColor.setGreen(0.00f);
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fillColor.setRed(0.75f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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fillColor.setGreen(0.75f);
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healthColor.setRed(0.25f);
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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healthColor.setGreen(0.00f);
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fillColor.setRed(0.75f);
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fillColor.setGreen(0.00f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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fillColor.setRed(0.25f);
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fillColor.setGreen(0.00f);
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}
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}
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}
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Rect healthRect = Rect(x - 14, y - 11, 27, 4);
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Rect backgroundRect = Rect(x-(14.5), y-2, 27, 4);
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Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent/100.0)*25);
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g_graphics.bindColor(Color::black);
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g_graphics.bindColor(Color::black);
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g_graphics.drawBoundingRect(healthRect);
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g_graphics.drawFilledRect(backgroundRect);
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g_graphics.bindColor(healthColor);
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g_graphics.bindColor(fillColor);
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g_graphics.drawFilledRect(healthRect.expanded(-1));
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g_graphics.drawFilledRect(healthRect);
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// restore white color
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// restore white color
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g_graphics.bindColor(Color::white);
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g_graphics.bindColor(Color::white);
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// name
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FontPtr font = g_fonts.getFont("tibia-12px-rounded");
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font->renderText(m_name, Rect(x-50, y-16, 100, 16), AlignTopCenter, fillColor);
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}
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}
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const ThingAttributes& Creature::getAttributes()
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const ThingAttributes& Creature::getAttributes()
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@ -19,6 +19,7 @@ public:
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virtual ~Creature() { }
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virtual ~Creature() { }
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virtual void draw(int x, int y);
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virtual void draw(int x, int y);
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void drawInformation(int x, int y, bool useGray);
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void setName(const std::string& name) { m_name = name; }
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void setName(const std::string& name) { m_name = name; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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@ -6,7 +6,7 @@
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Map g_map;
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Map g_map;
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void Map::draw(int x, int y)
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void Map::draw(const Rect& rect)
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{
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{
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if(!m_framebuffer)
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if(!m_framebuffer)
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m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
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m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
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@ -18,10 +18,11 @@ void Map::draw(int x, int y)
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// player is above 7
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// player is above 7
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int drawFloorStop = 0;
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if(playerPos.z <= 7) {
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if(playerPos.z <= 7) {
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// player pos it 8-6. check if we can draw upper floors.
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// player pos it 8-6. check if we can draw upper floors.
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int drawFloorStop = 0;
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// if there is a window on north, east, south or west
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// if there is a window on north, east, south or west
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//Position direction[4] = {Position(0, -1, 0), Position(1, 0, 0), Position(0, 1, 0), Position(-1, 0, 0)};
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//Position direction[4] = {Position(0, -1, 0), Position(1, 0, 0), Position(0, 1, 0), Position(-1, 0, 0)};
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@ -50,17 +51,13 @@ void Map::draw(int x, int y)
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if(iz == drawFloorStop)
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if(iz == drawFloorStop)
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break;
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break;
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for(int step = 0; step < 4; ++step) {
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// +1 in draws cause 64x64 items may affect view.
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for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
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// +1 in draws cause 64x64 items may affect view.
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for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
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for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
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if(const TilePtr& tile = m_tiles[itemPos])
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for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
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tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32);
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
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if(const TilePtr& tile = m_tiles[itemPos])
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tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32, step);
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}
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}
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}
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}
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}
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}
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}
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@ -73,7 +70,33 @@ void Map::draw(int x, int y)
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m_framebuffer->unbind();
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m_framebuffer->unbind();
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g_graphics.bindColor(Color::white);
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g_graphics.bindColor(Color::white);
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m_framebuffer->draw(Rect(x, y, g_graphics.getScreenSize()));
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m_framebuffer->draw(rect);
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// calculate stretch factor
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float horizontalStretchFactor = (rect.width() - rect.x()) / (float)(15*32);
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float verticalStretchFactor = (rect.height() - rect.y()) / (float)(11*32);
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// draw player names and health bars
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for(int ix = -7; ix <= 7; ++ix) {
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for(int iy = -5; iy <= 5; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, playerPos.z);
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if(const TilePtr& tile = m_tiles[itemPos]) {
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std::deque<ThingPtr> creatures = tile->getCreatures();
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for(auto it = creatures.rbegin(), end = creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const CreaturePtr& creature = thing->asCreature();
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int x = (ix + 7)*32 + 5 - tile->getDrawNextOffset();
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int y = (iy + 5)*32 - 8 - tile->getDrawNextOffset();
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// TODO: create isCovered function.
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bool useGray = (drawFloorStop != playerPos.z-1);
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creature->drawInformation(x*horizontalStretchFactor, y*verticalStretchFactor, useGray);
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}
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}
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}
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}
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}
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}
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void Map::addThing(ThingPtr thing, uint8 stackpos)
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void Map::addThing(ThingPtr thing, uint8 stackpos)
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@ -8,7 +8,7 @@
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class Map
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class Map
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{
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{
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public:
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public:
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void draw(int x, int y);
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void draw(const Rect& rect);
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void addThing(ThingPtr thing, uint8 stackpos = 0);
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void addThing(ThingPtr thing, uint8 stackpos = 0);
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ThingPtr getThing(const Position& pos, uint8 stackpos);
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ThingPtr getThing(const Position& pos, uint8 stackpos);
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@ -11,87 +11,64 @@ Tile::Tile()
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m_drawNextOffset = 0;
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m_drawNextOffset = 0;
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}
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}
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void Tile::draw(int x, int y, int step)
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void Tile::draw(int x, int y)
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{
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{
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// STEP 0 = draw ground, top 1
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// STEP 1 = top 2
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// STEP 2 = top 3
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// STEP 3 = bottom, creatures, names, etc
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FontPtr font = g_fonts.getDefaultFont();
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FontPtr font = g_fonts.getDefaultFont();
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if(step == 0 && m_drawNextOffset != 0) {
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m_drawNextOffset = 0;
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logDebug("error with tile offset.");
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return;
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}
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if(step == 0) {
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if(m_ground)
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if(m_ground)
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m_ground->draw(x, y);
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m_ground->draw(x, y);
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for(const ThingPtr& thing : m_itemsTop) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 1) {
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if(thingAttributes.alwaysOnTopOrder == 1) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T1", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(const ThingPtr& thing : m_itemsTop) {
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 2) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T2", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(const ThingPtr& thing : m_itemsBottom) {
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const ThingAttributes& thingAttributes = thing->getAttributes();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
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|
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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for(const ThingPtr& thing : m_creatures) {
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|
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const ThingAttributes& thingAttributes = thing->getAttributes();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T1", Rect(x + 5, y+5, 100, 100));
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|
||||||
m_drawNextOffset += thingAttributes.drawNextOffset;
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m_drawNextOffset += thingAttributes.drawNextOffset;
|
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}
|
}
|
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}
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|
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for(const ThingPtr& thing : m_itemsTop) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
|
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingPtr& thing = *it;
|
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const ThingAttributes& thingAttributes = thing->getAttributes();
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||||||
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|
||||||
if(thingAttributes.alwaysOnTopOrder == 3) {
|
if(thingAttributes.alwaysOnTopOrder == 2) {
|
||||||
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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|
||||||
//font->renderText("T3", Rect(x + 5, y+5, 100, 100));
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|
||||||
m_drawNextOffset += thingAttributes.drawNextOffset;
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
for(const ThingPtr& thing : m_effects) {
|
|
||||||
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
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//font->renderText("T2", Rect(x + 5, y+5, 100, 100));
|
||||||
|
m_drawNextOffset += thingAttributes.drawNextOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_drawNextOffset = 0;
|
|
||||||
}
|
}
|
||||||
else if(step == 1) {
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
|
||||||
|
const ThingPtr& thing = *it;
|
||||||
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const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
|
//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
|
||||||
|
m_drawNextOffset += thingAttributes.drawNextOffset;
|
||||||
}
|
}
|
||||||
else if(step == 2) {
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
|
||||||
|
const ThingPtr& thing = *it;
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
}
|
}
|
||||||
else if(step == 3) {
|
|
||||||
|
|
||||||
|
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
|
||||||
|
const ThingPtr& thing = *it;
|
||||||
|
const ThingAttributes& thingAttributes = thing->getAttributes();
|
||||||
|
|
||||||
|
if(thingAttributes.alwaysOnTopOrder == 3) {
|
||||||
|
thing->draw(x, y);
|
||||||
|
//font->renderText("T3", Rect(x + 5, y+5, 100, 100));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
|
||||||
|
const ThingPtr& thing = *it;
|
||||||
|
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -100,18 +77,6 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||||||
if(!thing)
|
if(!thing)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//8308
|
|
||||||
//2526
|
|
||||||
//5296
|
|
||||||
|
|
||||||
const ThingAttributes& item1 = g_dat.getItemAttributes(8308);
|
|
||||||
const ThingAttributes& item2 = g_dat.getItemAttributes(2526);
|
|
||||||
const ThingAttributes& item3 = g_dat.getItemAttributes(5296);
|
|
||||||
|
|
||||||
int j = item1.alwaysOnTopOrder + item2.alwaysOnTopOrder + item3.alwaysOnTopOrder;
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|
||||||
j++;
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|
||||||
|
|
||||||
|
|
||||||
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
|
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
|
||||||
logDebug((int)thing->getId());
|
logDebug((int)thing->getId());
|
||||||
}
|
}
|
||||||
|
@ -123,16 +88,16 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
|
||||||
m_ground = thing;
|
m_ground = thing;
|
||||||
else {
|
else {
|
||||||
if(thingAttributes.alwaysOnTop)
|
if(thingAttributes.alwaysOnTop)
|
||||||
m_itemsTop.push_front(thing);
|
m_itemsTop.push_back(thing);
|
||||||
else
|
else
|
||||||
m_itemsBottom.push_front(thing);
|
m_itemsBottom.push_back(thing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(thing->asCreature()) {
|
else if(thing->asCreature()) {
|
||||||
m_creatures.push_front(thing);
|
m_creatures.push_back(thing);
|
||||||
}
|
}
|
||||||
else if(thing->asEffect()) {
|
else if(thing->asEffect()) {
|
||||||
m_effects.push_front(thing);
|
m_effects.push_back(thing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,17 +4,12 @@
|
||||||
#include "declarations.h"
|
#include "declarations.h"
|
||||||
#include <framework/luascript/luaobject.h>
|
#include <framework/luascript/luaobject.h>
|
||||||
|
|
||||||
enum RenderStep
|
|
||||||
{
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
class Tile : public LuaObject
|
class Tile : public LuaObject
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Tile();
|
Tile();
|
||||||
|
|
||||||
void draw(int x, int y, int step);
|
void draw(int x, int y);
|
||||||
|
|
||||||
void addThing(ThingPtr thing, uint8 stackpos);
|
void addThing(ThingPtr thing, uint8 stackpos);
|
||||||
ThingPtr getThing(uint8 stackpos);
|
ThingPtr getThing(uint8 stackpos);
|
||||||
|
@ -27,6 +22,9 @@ public:
|
||||||
|
|
||||||
int getStackSize();
|
int getStackSize();
|
||||||
|
|
||||||
|
std::deque<ThingPtr> getCreatures() { return m_creatures; }
|
||||||
|
int getDrawNextOffset() { return m_drawNextOffset; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
ThingPtr m_ground;
|
ThingPtr m_ground;
|
||||||
std::deque<ThingPtr> m_itemsBottom;
|
std::deque<ThingPtr> m_itemsBottom;
|
||||||
|
|
|
@ -209,7 +209,7 @@ void OTClient::render()
|
||||||
{
|
{
|
||||||
//TODO: UIMap for map drawing
|
//TODO: UIMap for map drawing
|
||||||
if(g_game.isOnline())
|
if(g_game.isOnline())
|
||||||
g_map.draw(0, 0);
|
g_map.draw(Rect(0, 0, g_graphics.getScreenSize()));
|
||||||
|
|
||||||
// everything is rendered by UI components
|
// everything is rendered by UI components
|
||||||
g_ui.render();
|
g_ui.render();
|
||||||
|
|
Loading…
Reference in New Issue