optimizations
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49727c573f
commit
4f15da695c
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@ -2,11 +2,10 @@ uniform float opacity; // painter opacity
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uniform vec4 color; // painter color
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uniform float time; // time in seconds since shader linkage
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uniform sampler2D texture; // map texture
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varying vec2 textureCoords; // map texture coords
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//uniform int itemId; // item id
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varying vec2 textureCoords; // map texture coords
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void main()
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{
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vec4 outColor = texture2D(texture, textureCoords);
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gl_FragColor = outColor * opacity;
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gl_FragColor = texture2D(texture, textureCoords);
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}
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@ -6,5 +6,5 @@ varying vec2 textureCoords; // map texture coords
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void main()
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{
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gl_FragColor = texture2D(texture, textureCoords) * color * opacity;
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gl_FragColor = texture2D(texture, textureCoords);
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}
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@ -57,6 +57,6 @@ vec4 calcOutfitPixel()
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*/
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void main()
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{
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gl_FragColor = calcOutfitPixel() * color * opacity;
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gl_FragColor = calcOutfitPixel();
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}
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@ -42,6 +42,7 @@
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namespace Fw
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{
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constexpr float pi = 3.14159265;
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constexpr float MIN_ALPHA = 0.003f;
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enum Key : uint8 {
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KeyUnknown = 0,
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@ -69,4 +69,26 @@ extern Logger g_logger;
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#define logTraceWarning(...) g_logger.logFunc(Fw::LogWarning, Fw::mkstr(__VA_ARGS__), __PRETTY_FUNCTION__)
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#define logTraceError(...) g_logger.logFunc(Fw::LogError, Fw::mkstr(__VA_ARGS__), __PRETTY_FUNCTION__)
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#define logTraceCounter() { \
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static int __count = 0; \
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static Timer __timer; \
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__count++; \
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if(__timer.ticksElapsed() >= 1000) { \
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logTraceDebug(__count); \
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__count = 0; \
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__timer.restart(); \
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} \
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}
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#define logTraceFrameCounter() { \
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static int __count = 0; \
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static Timer __timer; \
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__count++; \
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if(__timer.ticksElapsed() > 0) { \
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logTraceDebug(__count); \
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__count = 0; \
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__timer.restart(); \
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} \
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}
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#endif
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@ -30,6 +30,7 @@ PainterShaderProgram::PainterShaderProgram()
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{
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m_textures.fill(std::make_tuple(-1, 0));
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m_startTime = g_clock.time();
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m_lastTexture = -1;
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}
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bool PainterShaderProgram::link()
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@ -72,6 +73,7 @@ void PainterShaderProgram::setUniformTexture(int location, const TexturePtr& tex
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assert(index >= 0 && index <= 1);
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m_textures[index] = std::make_tuple(location, texture ? texture->getId() : 0);
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m_lastTexture = std::max(m_lastTexture, index);
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}
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void PainterShaderProgram::setTexture(const TexturePtr& texture)
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@ -102,7 +104,8 @@ void PainterShaderProgram::draw(CoordsBuffer& coordsBuffer, DrawMode drawMode)
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coordsBuffer.getHardwareVertexBuffer()->bind();
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setAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR, hardwareCached ? 0 : coordsBuffer.getVertexBuffer(), 2);
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if(coordsBuffer.getTextureVertexCount() != 0) {
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bool hasTexture = coordsBuffer.getTextureVertexCount() != 0;
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if(hasTexture) {
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enableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR);
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if(hardwareCached)
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coordsBuffer.getHardwareTextureVertexBuffer()->bind();
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@ -112,23 +115,21 @@ void PainterShaderProgram::draw(CoordsBuffer& coordsBuffer, DrawMode drawMode)
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if(hardwareCached)
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HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
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for(int i=0;i<(int)m_textures.size();++i) {
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for(int i=m_lastTexture;i>=0;--i) {
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int location = std::get<0>(m_textures[i]);
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if(location == -1)
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break;
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int id = std::get<1>(m_textures[i]);
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uint id = std::get<1>(m_textures[i]);
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setUniformValue(location, i);
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if(m_lastTexture > 0)
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glActiveTexture(GL_TEXTURE0+i);
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glBindTexture(GL_TEXTURE_2D, id);
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}
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glActiveTexture(GL_TEXTURE0);
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glDrawArrays(drawMode, 0, vertexCount);
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disableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR);
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if(coordsBuffer.getTextureVertexCount() != 0)
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if(hasTexture)
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disableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR);
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}
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@ -59,7 +59,8 @@ public:
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private:
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DrawMode m_drawMode;
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float m_startTime;
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std::array<std::tuple<int, int>, 4> m_textures;
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std::array<std::tuple<int, uint>, 4> m_textures;
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int m_lastTexture;
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};
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#endif
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@ -72,7 +72,7 @@ void UIWidget::draw(const Rect& visibleRect)
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void UIWidget::drawSelf()
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{
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// draw style components in order
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if(m_backgroundColor.aF() != 0.0f) {
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if(m_backgroundColor.aF() > Fw::MIN_ALPHA) {
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Rect backgroundDestRect = m_rect;
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backgroundDestRect.expand(-m_borderWidth.top, -m_borderWidth.right, -m_borderWidth.bottom, -m_borderWidth.left);
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drawBackground(m_rect);
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@ -89,7 +89,7 @@ void UIWidget::drawChildren(const Rect& visibleRect)
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// draw children
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for(const UIWidgetPtr& child : m_children) {
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// render only visible children with a valid rect inside parent rect
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if(!child->isExplicitlyVisible() || !child->getRect().isValid() || child->getOpacity() == 0.0f)
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if(!child->isExplicitlyVisible() || !child->getRect().isValid() || child->getOpacity() < Fw::MIN_ALPHA)
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continue;
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Rect childVisibleRect = visibleRect.intersection(child->getRect());
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@ -314,7 +314,7 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
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void UIWidget::drawBackground(const Rect& screenCoords)
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{
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if(m_backgroundColor.aF() != 0.0f) {
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if(m_backgroundColor.aF() > 0.0f) {
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Rect drawRect = screenCoords;
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drawRect.translate(m_backgroundRect.topLeft());
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if(m_backgroundRect.isValid())
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@ -327,28 +327,28 @@ void UIWidget::drawBackground(const Rect& screenCoords)
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void UIWidget::drawBorder(const Rect& screenCoords)
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{
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// top
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if(m_borderWidth.top > 0 && m_borderColor.top.aF() != 0.0f) {
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if(m_borderWidth.top > 0) {
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g_painter.setColor(m_borderColor.top);
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Rect borderRect(screenCoords.topLeft(), screenCoords.width(), m_borderWidth.top);
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g_painter.drawFilledRect(borderRect);
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}
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// right
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if(m_borderWidth.right > 0 && m_borderColor.right.aF() != 0.0f) {
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if(m_borderWidth.right > 0) {
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g_painter.setColor(m_borderColor.right);
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Rect borderRect(screenCoords.topRight() - Point(m_borderWidth.right - 1, 0), m_borderWidth.right, screenCoords.height());
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g_painter.drawFilledRect(borderRect);
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}
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// bottom
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if(m_borderWidth.bottom > 0 && m_borderColor.bottom.aF() != 0.0f) {
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if(m_borderWidth.bottom > 0) {
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g_painter.setColor(m_borderColor.bottom);
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Rect borderRect(screenCoords.bottomLeft() - Point(0, m_borderWidth.bottom - 1), screenCoords.width(), m_borderWidth.bottom);
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g_painter.drawFilledRect(borderRect);
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}
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// left
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if(m_borderWidth.left > 0 && m_borderColor.left.aF() != 0.0f) {
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if(m_borderWidth.left > 0) {
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g_painter.setColor(m_borderColor.left);
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Rect borderRect(screenCoords.topLeft(), m_borderWidth.left, screenCoords.height());
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@ -358,7 +358,7 @@ void UIWidget::drawBorder(const Rect& screenCoords)
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void UIWidget::drawIcon(const Rect& screenCoords)
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{
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if(m_icon && m_iconColor.aF() != 0.0f) {
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if(m_icon) {
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Rect drawRect;
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if(m_iconRect.isValid()) {
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drawRect = screenCoords;
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@ -76,7 +76,7 @@ void UIWidget::parseImageStyle(const OTMLNodePtr& styleNode)
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void UIWidget::drawImage(const Rect& screenCoords)
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{
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if(!m_imageTexture || m_imageColor.aF() == 0.0f || !screenCoords.isValid())
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if(!m_imageTexture || !screenCoords.isValid())
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return;
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// cache vertex buffers
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