Fix regression in market

master
Eduardo Bart 11 years ago
parent 28b5fc1d5a
commit 4f6c987d77

@ -1,52 +0,0 @@
Particle
name: shiny_star
min-position-radius: 0
max-position-radius: 8
min-position-angle: 0
max-position-angle: 360
velocity: 4
min-velocity-angle: 0
max-velocity-angle: 360
particle-size: 4 4
texture: shiny_star.png
composition-mode: addition
Effect
name: Shiny3
description: 3 Shiny stars derping aroud
System
position: 0 0
Emitter
position: 0 0
delay: 0
duration: 0
burstRate: 0
burstCount: 3
particle-type: shiny_star
AttractionAffector
position: 0 0
acceleration: 2
Effect
name: Shiny5
description: 5 Shiny stars derping aroud
System
position: 0 0
Emitter
position: 0 0
delay: 0
duration: 0
burstRate: 0
burstCount: 5
particle-type: shiny_star
AttractionAffector
position: 0 0
acceleration: 2

@ -37,7 +37,7 @@ local function readMarketOffer(msg, action, var)
end
-- parsing protocols
local function parseMarketEnter(msg)
local function parseMarketEnter(protocol, msg)
local balance
if g_game.getProtocolVersion() >= 973 then
balance = msg:getU64()
@ -64,12 +64,12 @@ local function parseMarketEnter(msg)
return true
end
local function parseMarketLeave(msg)
local function parseMarketLeave(protocol, msg)
Market.onMarketLeave()
return true
end
local function parseMarketDetail(msg)
local function parseMarketDetail(protocol, msg)
local itemId = msg:getU16()
local descriptions = {}
@ -110,7 +110,7 @@ local function parseMarketDetail(msg)
return true
end
local function parseMarketBrowse(msg)
local function parseMarketBrowse(protocol, msg)
local var = msg:getU16()
local offers = {}

Loading…
Cancel
Save