talk functions on game class

master
Henrique 13 years ago
parent e171d72f40
commit 4fb59e25f4

@ -104,6 +104,8 @@ void Game::processTextMessage(int type, const std::string& message)
void Game::walk(Otc::Direction direction)
{
if(!m_online)
return;
// TODO: check if we can walk.
@ -157,3 +159,22 @@ void Game::turn(Otc::Direction direction)
break;
}
}
// Game.talkChannel(1, 0, "lalala")
// TODO: MAKE SURE IT WAS AN USER EVENT AND NOT DIRECTLY FROM SCRIPT.
void Game::talkChannel(int channelType, int channelId, const std::string& message)
{
if(!m_online)
return;
m_protocolGame->sendTalk(channelType, channelId, "", message);
}
void Game::talkPrivate(int channelType, const std::string& receiver, const std::string& message)
{
if(!m_online)
return;
m_protocolGame->sendTalk(channelType, 0, receiver, message);
}

@ -48,6 +48,8 @@ public:
void walk(Otc::Direction direction);
void turn(Otc::Direction direction);
void talkChannel(int channelType, int channelId, const std::string& message);
void talkPrivate(int channelType, const std::string& receiver, const std::string& message);
bool isOnline() { return m_online; }

@ -54,7 +54,7 @@ public:
void sendTurnEast();
void sendTurnSouth();
void sendTurnWest();
void sendTalk(int channelType, const std::string& message, int channelId = 1, const std::string& receiver = "");
void sendTalk(int channelType, int channelId, const std::string& receiver, const std::string& message);
void sendAddVip(const std::string& name);
void sendRemoveVip(int id);

@ -158,12 +158,9 @@ void ProtocolGame::sendTurnWest()
send(oMsg);
}
void ProtocolGame::sendTalk(int channelType, const std::string& message, int channelId, const std::string& receiver)
void ProtocolGame::sendTalk(int channelType, int channelId, const std::string& receiver, const std::string& message)
{
// Game.getProtocolGame():sendTalk(1, "lalala", 0, "ignore")
// TODO: MAKE SURE IT WAS AN USER EVENT AND NOT DIRECTLY FROM SCRIPT.
if(message.length() > 255 && message.length() <= 0)
if(message.length() > 255 || message.length() <= 0)
return;
OutputMessage oMsg;

@ -49,7 +49,6 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction("cancelLogin", &ProtocolLogin::cancelLogin);
g_lua.registerClass<ProtocolGame, Protocol>();
g_lua.bindClassMemberFunction("sendTalk", &ProtocolGame::sendTalk);
g_lua.registerClass<Thing>();
g_lua.registerClass<Creature>();
@ -64,7 +63,8 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("cancelLogin", std::bind(&Game::cancelLogin, &g_game));
g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
g_lua.bindClassStaticFunction<Game>("talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
g_lua.registerClass<UIMap, UIWidget>();
g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);

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