implementing private chat channel basics
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6d6534f57e
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@ -202,6 +202,10 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
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menu:addSeparator()
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menu:addSeparator()
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local creatureName = creatureThing:getName()
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local creatureName = creatureThing:getName()
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menu:addOption('Message to ' .. creatureName, function() g_game.openPrivateChannel(creatureName) end)
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menu:addOption('Message to ' .. creatureName, function() g_game.openPrivateChannel(creatureName) end)
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if Console.getOwnPrivateTab() then
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menu:addOption('Invite to private chat', function() g_game.inviteToOwnChannel(creatureName) end)
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menu:addOption('Exclude from private chat', function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
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end
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menu:addOption('Add to VIP list', function() g_game.addVip(creatureName) end)
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menu:addOption('Add to VIP list', function() g_game.addVip(creatureName) end)
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local localPlayerShield = localPlayer:asCreature():getShield()
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local localPlayerShield = localPlayer:asCreature():getShield()
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@ -52,6 +52,7 @@ local currentMessageIndex = 0
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local MaxHistory = 1000
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local MaxHistory = 1000
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local channelsWindow
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local channelsWindow
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local MAX_LINES = 100
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local MAX_LINES = 100
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local ownPrivateName
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-- private functions
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-- private functions
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local function navigateMessageHistory(step)
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local function navigateMessageHistory(step)
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@ -108,11 +109,12 @@ local function onOpenChannel(channelId, channelName)
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Console.addChannel(channelName, channelId)
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Console.addChannel(channelName, channelId)
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end
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end
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local function onOpenPrivateChannel(receiver)
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local function onOpenPrivateChannel(channelId, channelName)
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local privateTab = Console.getTab(receiver)
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local privateTab = Console.getTab(channelName)
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if privateTab == nil then
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if privateTab == nil then
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Console.addTab(receiver, true)
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Console.addChannel(channelName, channelId, true)
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end
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end
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ownPrivateName = channelName
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end
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end
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local function onCloseChannel(channelId)
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local function onCloseChannel(channelId)
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@ -133,8 +135,12 @@ local function doChannelListSubmit()
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else
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else
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local selectedChannelLabel = channelListPanel:getFocusedChild()
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local selectedChannelLabel = channelListPanel:getFocusedChild()
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if not selectedChannelLabel then return end
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if not selectedChannelLabel then return end
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if selectedChannelLabel.channelId == 0xFFFF then
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g_game.openOwnChannel()
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else
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g_game.joinChannel(selectedChannelLabel.channelId)
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g_game.joinChannel(selectedChannelLabel.channelId)
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end
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end
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end
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channelsWindow:destroy()
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channelsWindow:destroy()
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end
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end
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@ -169,7 +175,7 @@ function Console.init()
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connect(g_game, { onCreatureSpeak = onCreatureSpeak,
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connect(g_game, { onCreatureSpeak = onCreatureSpeak,
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onChannelList = onChannelList,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onOpenOwnPrivateChannel = onOpenPrivateChannel,
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onCloseChannel = onCloseChannel,
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onCloseChannel = onCloseChannel,
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onGameEnd = Console.clear })
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onGameEnd = Console.clear })
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@ -203,7 +209,7 @@ function Console.terminate()
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disconnect(g_game, { onCreatureSpeak = onCreatureSpeak,
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disconnect(g_game, { onCreatureSpeak = onCreatureSpeak,
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onChannelList = onChannelList,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onOpenOwnPrivateChannel = onOpenPrivateChannel,
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onCloseChannel = onCloseChannel,
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onCloseChannel = onCloseChannel,
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onGameEnd = Console.clear })
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onGameEnd = Console.clear })
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@ -229,6 +235,8 @@ function Console.terminate()
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consoleTabBar = nil
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consoleTabBar = nil
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Console = nil
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Console = nil
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ownPrivateName = nil
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end
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end
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function Console.clear()
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function Console.clear()
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@ -447,3 +455,8 @@ function Console.sayModeChange(sayMode)
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buttom:setIcon(SayModes[sayMode].icon)
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buttom:setIcon(SayModes[sayMode].icon)
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buttom.sayMode = sayMode
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buttom.sayMode = sayMode
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end
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end
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function Console.getOwnPrivateTab()
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if not ownPrivateName then return end
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return Console.getTab(ownPrivateName)
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end
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