@ -81,7 +81,7 @@ function refresh()
else
onInventoryChange(player, i, nil)
end
toggleAdventurerStyle(Bit.hasBit(player:getBlessings(), Blessings.Adventurer))
toggleAdventurerStyle(player and Bit.hasBit(player:getBlessings(), Blessings.Adventurer) or false)
purseButton:setVisible(g_game.getFeature(GamePurseSlot))