Merge pull request #513 from Mignari/master
Per-pixel transparency, fix image blit.
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commit
50d3f83fce
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@ -105,6 +105,7 @@ GameNewOutfitProtocol = 49
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GamePVPMode = 50
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GameWritableDate = 51
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GameAdditionalVipInfo = 52
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GameSpritesAlphaChannel = 56
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@ -387,6 +387,7 @@ namespace Otc
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GameBaseSkillU16 = 53,
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GameCreatureIcons = 54,
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GameHideNpcNames = 55,
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GameSpritesAlphaChannel = 56,
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LastGameFeature = 101
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};
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@ -81,6 +81,7 @@ void SpriteManager::saveSpr(std::string fileName)
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else
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fin->addU16(m_spritesCount);
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bool useAlpha = g_game.getFeature(Otc::GameSpritesAlphaChannel);
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uint32 offset = fin->tell();
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uint32 spriteAddress = offset + 4 * m_spritesCount;
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for(int i = 1; i <= m_spritesCount; i++)
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@ -98,6 +99,7 @@ void SpriteManager::saveSpr(std::string fileName)
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fin->addU8(m_spritesFile->getU8());
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fin->addU8(m_spritesFile->getU8());
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fin->addU8(m_spritesFile->getU8());
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if (useAlpha) fin->addU8(m_spritesFile->getU8());
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uint16 dataSize = m_spritesFile->getU16();
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fin->addU16(dataSize);
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@ -153,6 +155,8 @@ ImagePtr SpriteManager::getSpriteImage(int id)
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uint8 *pixels = image->getPixelData();
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int writePos = 0;
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int read = 0;
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bool useAlpha = g_game.getFeature(Otc::GameSpritesAlphaChannel);
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uint8 channels = useAlpha ? 4 : 3;
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// decompress pixels
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while(read < pixelDataSize && writePos < SPRITE_DATA_SIZE) {
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@ -171,11 +175,11 @@ ImagePtr SpriteManager::getSpriteImage(int id)
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pixels[writePos + 0] = m_spritesFile->getU8();
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pixels[writePos + 1] = m_spritesFile->getU8();
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pixels[writePos + 2] = m_spritesFile->getU8();
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pixels[writePos + 3] = 0xFF;
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pixels[writePos + 3] = useAlpha ? m_spritesFile->getU8() : 0xFF;
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writePos += 4;
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}
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read += 4 + (3 * coloredPixels);
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read += 4 + (channels * coloredPixels);
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}
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// fill remaining pixels with alpha
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@ -110,7 +110,7 @@ void Image::blit(const Point& dest, const ImagePtr& other)
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int y = p / other->getWidth();
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int pos = ((dest.y + y) * m_size.width() + (dest.x + x)) * 4;
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if(otherPixels[p*4+3] == 0xFF) {
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if (otherPixels[p*4+3] != 0) {
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m_pixels[pos+0] = otherPixels[p*4+0];
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m_pixels[pos+1] = otherPixels[p*4+1];
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m_pixels[pos+2] = otherPixels[p*4+2];
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