Move "getNPC" that was introduced in commit
00729bbc2e
from Spawn to CreatureType
I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.
Highlights:
- Add branch prediction macros
- Minor code style fixes & some others
Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
This commit is contained in:
parent
bbdeac2e33
commit
520baa28ea
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@ -62,7 +62,6 @@ void Spawn::load(TiXmlElement* node)
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if(cNode->ValueStr() != "monster" && cNode->ValueStr() != "npc")
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if(cNode->ValueStr() != "monster" && cNode->ValueStr() != "npc")
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stdext::throw_exception(stdext::format("invalid spawn-subnode %s", cNode->ValueStr()));
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stdext::throw_exception(stdext::format("invalid spawn-subnode %s", cNode->ValueStr()));
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setNPC(cNode->ValueStr() == "npc");
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std::string cName = cNode->Attribute("name");
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std::string cName = cNode->Attribute("name");
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stdext::tolower(cName);
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stdext::tolower(cName);
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stdext::trim(cName);
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stdext::trim(cName);
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@ -82,6 +81,7 @@ void Spawn::load(TiXmlElement* node)
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placePos.y = centerPos.y + cNode->readType<int>("y");
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placePos.y = centerPos.y + cNode->readType<int>("y");
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placePos.z = cNode->readType<int>("z");
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placePos.z = cNode->readType<int>("z");
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cType->setRace(cNode->ValueStr() == "npc" ? CreatureRaceNpc : CreatureRaceMonster);
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addCreature(placePos, cType);
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addCreature(placePos, cType);
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}
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}
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}
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}
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@ -98,10 +98,10 @@ void Spawn::save(TiXmlElement* node)
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TiXmlElement* creatureNode = nullptr;
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TiXmlElement* creatureNode = nullptr;
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for(const auto& pair : m_creatures) {
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for(const auto& pair : m_creatures) {
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if(!(creatureNode = new TiXmlElement(getNPC()? "npc" : "monster")))
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const CreatureTypePtr& creature = pair.second;
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if(!(creatureNode = new TiXmlElement(creature->getRace() == CreatureRaceNpc ? "npc" : "monster")))
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stdext::throw_exception("oom?");
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stdext::throw_exception("oom?");
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const CreatureTypePtr& creature = pair.second;
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creatureNode->SetAttribute("name", creature->getName());
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creatureNode->SetAttribute("name", creature->getName());
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creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
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creatureNode->SetAttribute("spawntime", creature->getSpawnTime());
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@ -33,14 +33,20 @@ enum CreatureAttr : uint8
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CreatureAttrName = 1,
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CreatureAttrName = 1,
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CreatureAttrOutfit = 2,
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CreatureAttrOutfit = 2,
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CreatureAttrSpawnTime = 3,
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CreatureAttrSpawnTime = 3,
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CreatureAttrDir = 4
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CreatureAttrDir = 4,
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CreatureAttrRace = 5
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};
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enum CreatureRace : uint8
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{
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CreatureRaceNpc = 0,
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CreatureRaceMonster = 1
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};
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};
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enum SpawnAttr : uint8
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enum SpawnAttr : uint8
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{
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{
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SpawnAttrRadius = 0,
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SpawnAttrRadius = 0,
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SpawnAttrCenter = 1,
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SpawnAttrCenter = 1,
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SpawnAttrNPC = 2,
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};
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};
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class Spawn : public LuaObject
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class Spawn : public LuaObject
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@ -55,9 +61,6 @@ public:
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void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
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void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
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Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrCenter); }
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Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrCenter); }
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void setNPC(bool n) { m_attribs.set(SpawnAttrNPC, n); }
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bool getNPC() { return m_attribs.get<bool>(SpawnAttrNPC); }
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void addCreature(const Position& placePos, const CreatureTypePtr& cType);
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void addCreature(const Position& placePos, const CreatureTypePtr& cType);
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void removeCreature(const Position& pos);
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void removeCreature(const Position& pos);
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void clear() { m_creatures.clear(); }
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void clear() { m_creatures.clear(); }
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@ -90,6 +93,9 @@ public:
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void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
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void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
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Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
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Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
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void setRace(CreatureRace race) { m_attribs.set(CreatureAttrRace, race); }
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CreatureRace getRace() { return m_attribs.get<CreatureRace>(CreatureAttrRace); }
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CreaturePtr cast();
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CreaturePtr cast();
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private:
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private:
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@ -53,7 +53,6 @@ void ItemType::unserialize(const BinaryTreePtr& node)
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if(serverId > 20000 && serverId < 20100) {
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if(serverId > 20000 && serverId < 20100) {
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serverId -= 20000;
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serverId -= 20000;
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} else if(lastId > 99 && lastId != serverId - 1) {
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} else if(lastId > 99 && lastId != serverId - 1) {
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while(lastId != serverId - 1) {
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while(lastId != serverId - 1) {
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ItemTypePtr tmp(new ItemType);
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ItemTypePtr tmp(new ItemType);
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tmp->setServerId(lastId++);
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tmp->setServerId(lastId++);
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@ -64,14 +63,12 @@ void ItemType::unserialize(const BinaryTreePtr& node)
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lastId = serverId;
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lastId = serverId;
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break;
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break;
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}
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}
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case ItemTypeAttrClientId: {
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case ItemTypeAttrClientId:
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setClientId(node->getU16());
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setClientId(node->getU16());
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break;
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break;
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}
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case ItemTypeAttrName:
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case ItemTypeAttrName: {
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setName(node->getString(len));
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setName(node->getString(len));
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break;
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break;
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}
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default:
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default:
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node->skip(len); // skip attribute
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node->skip(len); // skip attribute
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break;
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break;
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@ -390,7 +390,7 @@ void Map::removeCreatureById(uint32 id)
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void Map::removeUnawareThings()
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void Map::removeUnawareThings()
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{
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{
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// remove creatures from tiles that we are not aware anymore
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// remove creatures from tiles that we are not aware of anymore
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for(const auto& pair : m_knownCreatures) {
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for(const auto& pair : m_knownCreatures) {
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const CreaturePtr& creature = pair.second;
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const CreaturePtr& creature = pair.second;
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if(!isAwareOfPosition(creature->getPosition()))
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if(!isAwareOfPosition(creature->getPosition()))
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@ -254,3 +254,5 @@ private:
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extern Map g_map;
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extern Map g_map;
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#endif
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#endif
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/* vim: set ts=4 sw=4 et: */
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@ -102,7 +102,7 @@ void Map::loadOtbm(const std::string& fileName)
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for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
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for(const BinaryTreePtr &nodeTile : nodeMapData->getChildren()) {
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uint8 type = nodeTile->getU8();
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uint8 type = nodeTile->getU8();
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if(type != OTBM_TILE && type != OTBM_HOUSETILE)
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if(unlikely(type != OTBM_TILE && type != OTBM_HOUSETILE))
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stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
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stdext::throw_exception(stdext::format("invalid node tile type %d", (int)type));
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HousePtr house = nullptr;
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HousePtr house = nullptr;
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@ -151,7 +151,7 @@ void Map::loadOtbm(const std::string& fileName)
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}
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}
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for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
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for(const BinaryTreePtr& nodeItem : nodeTile->getChildren()) {
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if(nodeItem->getU8() != OTBM_ITEM)
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if(unlikely(nodeItem->getU8() != OTBM_ITEM))
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stdext::throw_exception("invalid item node");
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stdext::throw_exception("invalid item node");
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ItemPtr item = Item::createFromOtb(nodeItem->getU16());
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ItemPtr item = Item::createFromOtb(nodeItem->getU16());
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@ -306,11 +306,11 @@ void Map::saveOtbm(const std::string& fileName)
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for(const auto& it : m_tileBlocks[z]) {
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for(const auto& it : m_tileBlocks[z]) {
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const TileBlock& block = it.second;
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const TileBlock& block = it.second;
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for(const TilePtr& tile : block.getTiles()) {
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for(const TilePtr& tile : block.getTiles()) {
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if(!tile || tile->isEmpty())
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if(unlikely(!tile || tile->isEmpty()))
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continue;
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continue;
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const Position& pos = tile->getPosition();
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const Position& pos = tile->getPosition();
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if(!pos.isValid())
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if(unlikely(!pos.isValid()))
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continue;
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continue;
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if(pos.x < px || pos.x >= px + 256
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if(pos.x < px || pos.x >= px + 256
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@ -156,6 +156,7 @@ void ThingTypeManager::loadOtb(const std::string& file)
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m_reverseItemTypes.clear();
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m_reverseItemTypes.clear();
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m_itemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
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m_itemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
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m_reverseItemTypes.resize(root->getChildren().size() + 1, m_nullItemType);
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for(const BinaryTreePtr& node : root->getChildren()) {
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for(const BinaryTreePtr& node : root->getChildren()) {
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ItemTypePtr itemType(new ItemType);
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ItemTypePtr itemType(new ItemType);
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@ -163,7 +164,7 @@ void ThingTypeManager::loadOtb(const std::string& file)
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addItemType(itemType);
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addItemType(itemType);
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uint16 clientId = itemType->getClientId();
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uint16 clientId = itemType->getClientId();
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if(clientId >= m_reverseItemTypes.size())
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if(unlikely(clientId >= m_reverseItemTypes.size()))
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m_reverseItemTypes.resize(clientId + 1);
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m_reverseItemTypes.resize(clientId + 1);
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m_reverseItemTypes[clientId] = itemType;
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m_reverseItemTypes[clientId] = itemType;
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}
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}
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@ -190,7 +191,7 @@ void ThingTypeManager::loadXml(const std::string& file)
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stdext::throw_exception("invalid root tag name");
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stdext::throw_exception("invalid root tag name");
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for(TiXmlElement *element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
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for(TiXmlElement *element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
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if(element->ValueTStr() != "item")
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if(unlikely(element->ValueTStr() != "item"))
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continue;
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continue;
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uint16 id = element->readType<uint16>("id");
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uint16 id = element->readType<uint16>("id");
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@ -274,7 +275,7 @@ void ThingTypeManager::parseItemType(uint16 id, TiXmlElement* elem)
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void ThingTypeManager::addItemType(const ItemTypePtr& itemType)
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void ThingTypeManager::addItemType(const ItemTypePtr& itemType)
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{
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{
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uint16 id = itemType->getServerId();
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uint16 id = itemType->getServerId();
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if(id >= m_itemTypes.size())
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if(unlikely(id >= m_itemTypes.size()))
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m_itemTypes.resize(id + 1, m_nullItemType);
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m_itemTypes.resize(id + 1, m_nullItemType);
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m_itemTypes[id] = itemType;
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m_itemTypes[id] = itemType;
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}
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}
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@ -33,8 +33,23 @@
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#error "Compiler not supported."
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#error "Compiler not supported."
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#endif
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#endif
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/// Branch Prediction. See the GCC Manual for more information.
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/// NB: These are used when speed is need most; do not use in normal
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/// code, they may slow down stuff.
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#if defined(__clang__) || defined(__GNUC__)
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#else
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#define likely(x) (x)
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#define unlikely(x) (x)
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#endif
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#if !defined(__GXX_EXPERIMENTAL_CXX0X__)
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#if !defined(__GXX_EXPERIMENTAL_CXX0X__)
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#error "Sorry, you must enable C++0x to compile."
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#error "C++0x is required to compile this application. Try updating your compiler."
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#endif
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#ifdef _MSC_VER
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#warning "MSVC lacks some C++11 features used in this application; compilation is most likely to fail."
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#endif
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#endif
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#endif
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#endif
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