progress rect
This commit is contained in:
parent
ea70b85c8b
commit
52333f5d28
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@ -4,3 +4,7 @@ ProgressBar < UIProgressBar
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border: 1 black
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border: 1 black
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image-source: /core_styles/styles/images/progressbar.png
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image-source: /core_styles/styles/images/progressbar.png
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image-border: 1
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image-border: 1
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ProgressRect < UIProgressRect
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anchors.fill: parent
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background-color: #00000044
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@ -41,6 +41,10 @@ public:
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m_hardwareCached = false;
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m_hardwareCached = false;
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}
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}
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void addTriangle(const Point& a, const Point& b, const Point& c) {
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m_vertexArray.addTriangle(a, b, c);
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m_hardwareCached = false;
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}
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void addRect(const Rect& dest) {
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void addRect(const Rect& dest) {
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m_vertexArray.addRect(dest);
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m_vertexArray.addRect(dest);
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m_hardwareCached = false;
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m_hardwareCached = false;
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@ -76,6 +76,7 @@ public:
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture) { drawTexturedRect(dest, texture, Rect(Point(0,0), texture->getSize())); }
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture) { drawTexturedRect(dest, texture, Rect(Point(0,0), texture->getSize())); }
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virtual void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
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virtual void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
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virtual void drawFilledRect(const Rect& dest) = 0;
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virtual void drawFilledRect(const Rect& dest) = 0;
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virtual void drawFilledTriangle(const Point& a, const Point& b, const Point& c) = 0;
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virtual void drawBoundingRect(const Rect& dest, int innerLineWidth = 1) = 0;
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virtual void drawBoundingRect(const Rect& dest, int innerLineWidth = 1) = 0;
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virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
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virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
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@ -167,6 +167,18 @@ void PainterOGL1::drawFilledRect(const Rect& dest)
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drawCoords(m_coordsBuffer);
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drawCoords(m_coordsBuffer);
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}
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}
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void PainterOGL1::drawFilledTriangle(const Point& a, const Point& b, const Point& c)
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{
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if(a == b || a == c || b == c)
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return;
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setTexture(nullptr);
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m_coordsBuffer.clear();
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m_coordsBuffer.addTriangle(a, b, c);
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drawCoords(m_coordsBuffer);
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}
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void PainterOGL1::drawBoundingRect(const Rect& dest, int innerLineWidth)
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void PainterOGL1::drawBoundingRect(const Rect& dest, int innerLineWidth)
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{
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{
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if(dest.isEmpty() || innerLineWidth == 0)
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if(dest.isEmpty() || innerLineWidth == 0)
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@ -53,6 +53,7 @@ public:
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawFilledRect(const Rect& dest);
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void drawFilledRect(const Rect& dest);
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void drawFilledTriangle(const Point& a, const Point& b, const Point& c);
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void drawBoundingRect(const Rect& dest, int innerLineWidth);
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void drawBoundingRect(const Rect& dest, int innerLineWidth);
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void setMatrixMode(MatrixMode matrixMode);
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void setMatrixMode(MatrixMode matrixMode);
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@ -150,6 +150,18 @@ void PainterOGL2::drawFilledRect(const Rect& dest)
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drawCoords(m_coordsBuffer);
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drawCoords(m_coordsBuffer);
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}
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}
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void PainterOGL2::drawFilledTriangle(const Point& a, const Point& b, const Point& c)
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{
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if(a == b || a == c || b == c)
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return;
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setDrawProgram(m_shaderProgram ? m_shaderProgram : g_shaders.getDrawSolidColorProgram().get());
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m_coordsBuffer.clear();
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m_coordsBuffer.addTriangle(a, b, c);
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drawCoords(m_coordsBuffer);
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}
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void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth)
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void PainterOGL2::drawBoundingRect(const Rect& dest, int innerLineWidth)
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{
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{
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if(dest.isEmpty() || innerLineWidth == 0)
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if(dest.isEmpty() || innerLineWidth == 0)
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@ -46,6 +46,7 @@ public:
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawFilledRect(const Rect& dest);
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void drawFilledRect(const Rect& dest);
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void drawFilledTriangle(const Point& a, const Point& b, const Point& c);
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void drawBoundingRect(const Rect& dest, int innerLineWidth = 1);
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void drawBoundingRect(const Rect& dest, int innerLineWidth = 1);
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void setDrawProgram(PainterShaderProgram *drawProgram) { m_drawProgram = drawProgram; }
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void setDrawProgram(PainterShaderProgram *drawProgram) { m_drawProgram = drawProgram; }
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@ -30,6 +30,11 @@ class VertexArray
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{
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{
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public:
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public:
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inline void addVertex(float x, float y) { m_buffer << x << y; }
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inline void addVertex(float x, float y) { m_buffer << x << y; }
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inline void addTriangle(const Point& a, const Point& b, const Point& c) {
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addVertex(a.x, a.y);
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addVertex(b.x, b.y);
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addVertex(c.x, c.y);
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}
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inline void addRect(const Rect& rect) {
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inline void addRect(const Rect& rect) {
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float top = rect.top();
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float top = rect.top();
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float right = rect.right()+1;
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float right = rect.right()+1;
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@ -60,6 +60,10 @@ public:
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TPoint<T> bottomRight() const { return TPoint<T>(x2, y2); }
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TPoint<T> bottomRight() const { return TPoint<T>(x2, y2); }
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TPoint<T> topRight() const { return TPoint<T>(x2, y1); }
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TPoint<T> topRight() const { return TPoint<T>(x2, y1); }
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TPoint<T> bottomLeft() const { return TPoint<T>(x1, y2); }
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TPoint<T> bottomLeft() const { return TPoint<T>(x1, y2); }
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TPoint<T> topCenter() const { return TPoint<T>((x1+x2)/2, y1); }
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TPoint<T> bottomCenter() const { return TPoint<T>((x1+x2)/2, y2); }
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TPoint<T> centerLeft() const { return TPoint<T>(x1, (y1+y2)/2); }
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TPoint<T> centerRight() const { return TPoint<T>(x2, (y1+y2)/2); }
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TPoint<T> center() const { return TPoint<T>((x1+x2)/2, (y1+y2)/2); }
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TPoint<T> center() const { return TPoint<T>((x1+x2)/2, (y1+y2)/2); }
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T width() const { return x2 - x1 + 1; }
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T width() const { return x2 - x1 + 1; }
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T height() const { return y2 - y1 + 1; }
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T height() const { return y2 - y1 + 1; }
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@ -55,6 +55,7 @@ SET(otclient_SOURCES ${otclient_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiitem.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uicreature.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uicreature.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uimap.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uimap.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiprogressrect.cpp
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# otclient net
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# otclient net
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${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.cpp
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${CMAKE_CURRENT_LIST_DIR}/net/protocolgame.cpp
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@ -41,6 +41,7 @@
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#include <otclient/ui/uiitem.h>
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#include <otclient/ui/uiitem.h>
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#include <otclient/ui/uicreature.h>
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#include <otclient/ui/uicreature.h>
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#include <otclient/ui/uimap.h>
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#include <otclient/ui/uimap.h>
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#include <otclient/ui/uiprogressrect.h>
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#include <otclient/core/outfit.h>
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#include <otclient/core/outfit.h>
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void OTClient::registerLuaFunctions()
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void OTClient::registerLuaFunctions()
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@ -389,4 +390,9 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIMap>("getMaxZoomIn", &UIMap::getMaxZoomIn);
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g_lua.bindClassMemberFunction<UIMap>("getMaxZoomIn", &UIMap::getMaxZoomIn);
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g_lua.bindClassMemberFunction<UIMap>("getMaxZoomOut", &UIMap::getMaxZoomOut);
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g_lua.bindClassMemberFunction<UIMap>("getMaxZoomOut", &UIMap::getMaxZoomOut);
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g_lua.bindClassMemberFunction<UIMap>("getZoom", &UIMap::getZoom);
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g_lua.bindClassMemberFunction<UIMap>("getZoom", &UIMap::getZoom);
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g_lua.registerClass<UIProgressRect, UIWidget>();
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g_lua.bindClassStaticFunction<UIProgressRect>("create", []{ return UIProgressRectPtr(new UIProgressRect); } );
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g_lua.bindClassMemberFunction<UIProgressRect>("setPercent", &UIProgressRect::setPercent);
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g_lua.bindClassMemberFunction<UIProgressRect>("getPercent", &UIProgressRect::getPercent);
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}
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}
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@ -29,11 +29,11 @@
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class UIItem;
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class UIItem;
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class UICreature;
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class UICreature;
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class UIMap;
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class UIMap;
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class UIGame;
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class UIProgressRect;
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typedef std::shared_ptr<UIItem> UIItemPtr;
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typedef std::shared_ptr<UIItem> UIItemPtr;
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typedef std::shared_ptr<UICreature> UICreaturePtr;
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typedef std::shared_ptr<UICreature> UICreaturePtr;
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typedef std::shared_ptr<UIMap> UIMapPtr;
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typedef std::shared_ptr<UIMap> UIMapPtr;
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typedef std::shared_ptr<UIGame> UIGamePtr;
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typedef std::shared_ptr<UIProgressRect> UIProgressRectPtr;
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#endif
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#endif
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@ -0,0 +1,93 @@
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uiprogressrect.h"
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#include <framework/otml/otml.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/fontmanager.h>
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UIProgressRect::UIProgressRect()
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{
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m_percent = 0;
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}
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void UIProgressRect::drawSelf(Fw::DrawPane drawPane)
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{
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if((drawPane & Fw::ForegroundPane) == 0)
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return;
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g_painter->setColor(m_backgroundColor);
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// todo: check +1 to right/bottom
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// todo: add smooth
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Rect drawRect = getPaddingRect();
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// 0% - 12.5% (12.5)
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// triangle from top center, to top right (var x)
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if(m_percent < 12.5) {
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Point var = Point(std::max(m_percent - 0.0, 0.0) * (drawRect.right() - drawRect.horizontalCenter()) / 12.5, 0);
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g_painter->drawFilledTriangle(drawRect.center(), drawRect.topRight() + Point(1,0), drawRect.topCenter() + var);
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}
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// 12.5% - 37.5% (25)
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// triangle from top right to bottom right (var y)
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if(m_percent < 37.5) {
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Point var = Point(0, std::max(m_percent - 12.5, 0.0) * (drawRect.bottom() - drawRect.top()) / 25.0);
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g_painter->drawFilledTriangle(drawRect.center(), drawRect.bottomRight() + Point(1,1), drawRect.topRight() + var + Point(1,0));
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}
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// 37.5% - 62.5% (25)
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// triangle from bottom right to bottom left (var x)
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if(m_percent < 62.5) {
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Point var = Point(std::max(m_percent - 37.5, 0.0) * (drawRect.right() - drawRect.left()) / 25.0, 0);
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g_painter->drawFilledTriangle(drawRect.center(), drawRect.bottomLeft() + Point(0,1), drawRect.bottomRight() - var + Point(1,1));
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}
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// 62.5% - 87.5% (25)
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// triangle from bottom left to top left
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if(m_percent < 87.5) {
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Point var = Point(0, std::max(m_percent - 62.5, 0.0) * (drawRect.bottom() - drawRect.top()) / 25.0);
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g_painter->drawFilledTriangle(drawRect.center(), drawRect.topLeft(), drawRect.bottomLeft() - var + Point(0,1));
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}
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// 87.5% - 100% (12.5)
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// triangle from top left to top center
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if(m_percent < 100) {
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Point var = Point(std::max(m_percent - 87.5, 0.0) * (drawRect.horizontalCenter() - drawRect.left()) / 12.5, 0);
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g_painter->drawFilledTriangle(drawRect.center(), drawRect.topCenter(), drawRect.topLeft() + var);
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}
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}
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void UIProgressRect::setPercent(float percent)
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{
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m_percent = std::max(std::min((double)percent, 100.0), 0.0);
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}
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void UIProgressRect::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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UIWidget::onStyleApply(styleName, styleNode);
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "percent")
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setPercent(node->value<float>());
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}
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}
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@ -0,0 +1,45 @@
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIPROGRESSRECT_H
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#define UIPROGRESSRECT_H
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#include "declarations.h"
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#include <framework/ui/uiwidget.h>
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#include <otclient/core/item.h>
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class UIProgressRect : public UIWidget
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{
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public:
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UIProgressRect();
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void drawSelf(Fw::DrawPane drawPane);
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void setPercent(float percent);
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float getPercent() { return m_percent; }
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protected:
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void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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float m_percent;
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};
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#endif
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