Make g_map.findItemsById return a map instead of a vector
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@ -375,17 +375,19 @@ void Map::endGhostMode()
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g_painter->resetOpacity();
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g_painter->resetOpacity();
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}
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}
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ItemVector Map::findItemsById(uint16 clientId, uint32 max)
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std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max)
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{
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{
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ItemVector ret;
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std::map<Position, ItemPtr> ret;
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uint32 count = 0;
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uint32 count = 0;
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for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
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for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) {
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for(const auto& pair : m_tileBlocks[z]) {
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for(const auto& pair : m_tileBlocks[z]) {
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const TileBlock& block = pair.second;
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const TileBlock& block = pair.second;
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for(const TilePtr& tile : block.getTiles()) {
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for(const TilePtr& tile : block.getTiles()) {
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if(unlikely(!tile || tile->isEmpty()))
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continue;
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for(const ItemPtr& item : tile->getItems()) {
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for(const ItemPtr& item : tile->getItems()) {
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if(item->getId() == clientId) {
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if(item->getId() == clientId) {
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ret.push_back(item);
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ret.insert(std::make_pair(tile->getPosition(), item));
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if(++count >= max)
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if(++count >= max)
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break;
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break;
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}
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}
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@ -197,7 +197,7 @@ public:
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void beginGhostMode(float opacity);
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void beginGhostMode(float opacity);
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void endGhostMode();
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void endGhostMode();
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ItemVector findItemsById(uint16 clientId, uint32 max);
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std::map<Position, ItemPtr> findItemsById(uint16 clientId, uint32 max);
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// known creature related
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// known creature related
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void addCreature(const CreaturePtr& creature);
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void addCreature(const CreaturePtr& creature);
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@ -189,6 +189,8 @@ public:
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bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
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bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
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return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
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return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
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}
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}
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// operator less than for std::map
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bool operator<(const Position& other) const { return x < other.x && y < other.y && z < other.z; }
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bool up(int n = 1) {
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bool up(int n = 1) {
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int nz = z-n;
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int nz = z-n;
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