fix compile error no ARM platforms
* and some improvements
This commit is contained in:
parent
2c38dfb397
commit
53d56259c7
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@ -43,8 +43,8 @@ SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb")
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SET(CMAKE_C_FLAGS_RELWITHDEBINFO "-O1 -ggdb")
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SET(CMAKE_C_FLAGS_RELWITHDEBINFO "-O1 -ggdb")
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SET(CMAKE_CXX_FLAGS_RELEASE "-O2 -ffast-math")
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SET(CMAKE_CXX_FLAGS_RELEASE "-O2 -ffast-math")
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SET(CMAKE_C_FLAGS_RELEASE "-O2 -ffast-math")
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SET(CMAKE_C_FLAGS_RELEASE "-O2 -ffast-math")
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SET(CMAKE_CXX_FLAGS_RELFORPERFORMANCE "-Ofast")
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SET(CMAKE_CXX_FLAGS_RELFORPERFORMANCE "-Ofast -fomit-frame-pointer")
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SET(CMAKE_C_FLAGS_RELFORPERFORMANCE "-Ofast")
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SET(CMAKE_C_FLAGS_RELFORPERFORMANCE "-Ofast -fomit-frame-pointer")
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SET(CMAKE_CXX_FLAGS_RELFORSIZE "-Os")
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SET(CMAKE_CXX_FLAGS_RELFORSIZE "-Os")
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SET(CMAKE_C_FLAGS_RELFORSIZE "-Os")
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SET(CMAKE_C_FLAGS_RELFORSIZE "-Os")
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
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@ -59,7 +59,7 @@ void crashHandler(int signum, siginfo_t* info, void* secret)
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ss << " rsp = " << context.uc_mcontext.gregs[REG_RSP] << std::endl;
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ss << " rsp = " << context.uc_mcontext.gregs[REG_RSP] << std::endl;
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ss << " efl = " << context.uc_mcontext.gregs[REG_EFL] << std::endl;
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ss << " efl = " << context.uc_mcontext.gregs[REG_EFL] << std::endl;
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ss << std::endl;
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ss << std::endl;
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#else
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#elif defined(REG_EIP)
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ss << " at eip = " << context.uc_mcontext.gregs[REG_EIP] << std::endl;
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ss << " at eip = " << context.uc_mcontext.gregs[REG_EIP] << std::endl;
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ss << " eax = " << context.uc_mcontext.gregs[REG_EAX] << std::endl;
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ss << " eax = " << context.uc_mcontext.gregs[REG_EAX] << std::endl;
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ss << " ebx = " << context.uc_mcontext.gregs[REG_EBX] << std::endl;
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ss << " ebx = " << context.uc_mcontext.gregs[REG_EBX] << std::endl;
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@ -167,10 +167,6 @@ void UIWidget::drawImage(const Rect& screenCoords)
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m_imageTexture->setSmooth(m_imageSmooth);
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m_imageTexture->setSmooth(m_imageSmooth);
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// this will increase fps when rendering larger images, like the background, and improve image quality
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if(m_imageSmooth && !m_imageTexture->hasMipmaps() && g_graphics.canGenerateMipmaps())
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m_imageTexture->generateMipmaps();
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g_painter.setColor(m_imageColor);
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g_painter.setColor(m_imageColor);
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g_painter.drawTextureCoords(m_imageCoordsBuffer, m_imageTexture);
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g_painter.drawTextureCoords(m_imageCoordsBuffer, m_imageTexture);
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}
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}
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