support for protocol854

master
Eduardo Bart 12 years ago
parent 5a47e9d8a9
commit 5584bfdd99

@ -35,6 +35,7 @@ select characters in lineedits
scrolling multiline edit
mouse wheel lineedits
onMapKnown event
save different account/pasword/server for each otclient protocol version
== OPTIMIZATIONS AND REWORKS
* game

@ -50,7 +50,7 @@ struct ThingType
IsStackable,
IsForceUse,
IsMultiUse,
#if PROTOCOL<=810
#if PROTOCOL<=854
IsRune,
#endif
IsWritable,

@ -25,7 +25,12 @@
#include <otclient/global.h>
#if PROTOCOL != 860 && PROTOCOL != 861 && PROTOCOL != 862 && PROTOCOL != 870 && PROTOCOL != 810
#if PROTOCOL != 810 && \
PROTOCOL != 854 && \
PROTOCOL != 860 && \
PROTOCOL != 861 && \
PROTOCOL != 862 && \
PROTOCOL != 870
#error "the supplied protocol version is not supported"
#endif
@ -47,10 +52,10 @@ namespace Proto {
constexpr int ClientVersion = PROTOCOL;
constexpr int PicSignature = 0x4E119CBF;
#if PROTOCOL>=861
constexpr int NumViolationReasons = 19;
#elif PROTOCOL>=860
#if PROTOCOL>=860
constexpr int NumViolationReasons = 20;
#elif PROTOCOL>=854
constexpr int NumViolationReasons = 19;
#elif PROTOCOL>=810
constexpr int NumViolationReasons = 32;
#endif
@ -247,7 +252,7 @@ namespace Proto {
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakChannelRed2
#elif PROTOCOL>=860
#elif PROTOCOL>=854
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
@ -263,7 +268,9 @@ namespace Proto {
ServerSpeakChannelRed,
ServerSpeakPrivateRed,
ServerSpeakChannelOrange,
// 16 ??
ServerSpeakChannelRed2 = 17,
// 18 ??
ServerSpeakMonsterSay = 19,
ServerSpeakMonsterYell
#elif PROTOCOL>=810
@ -304,7 +311,7 @@ namespace Proto {
MessageStatusSmall,
MessageConsoleBlue,
MessageConsoleRed
#elif PROTOCOL>=860
#elif PROTOCOL>=854
MessageConsoleRed = 18,
MessageConsoleOrange,
MessageConsoleOrange2,

@ -43,7 +43,7 @@ void ProtocolGame::onConnect()
{
recv();
#if PROTOCOL>=860
#if PROTOCOL>=854
m_waitingLoginPacket = true;
#else
sendLoginPacket(0, 0);

@ -398,7 +398,7 @@ void ProtocolGame::parseTileAddThing(InputMessage& msg)
Position pos = parsePosition(msg);
int stackPos = -1;
#if PROTOCOL>=860
#if PROTOCOL>=854
stackPos = msg.getU8();
#endif
@ -762,7 +762,7 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
{
double health = msg.getU16();
double maxHealth = msg.getU16();
#if PROTOCOL>=860
#if PROTOCOL>=854
double freeCapacity = msg.getU32() / 100.0;
#else
double freeCapacity = msg.getU16() / 100.0;
@ -1272,7 +1272,7 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
int emblem = -1;
bool passable = false;
#if PROTOCOL>=860
#if PROTOCOL>=854
if(thingId == 0x0061)
emblem = msg.getU8();

@ -50,7 +50,7 @@ void ProtocolGame::sendLoginPacket(uint timestamp, uint8 unknown)
msg.addU8(0); // is gm set?
paddingBytes -= 17;
#if PROTOCOL>=860
#if PROTOCOL>=854
enableChecksum();
msg.addString(m_accountName);
@ -60,7 +60,7 @@ void ProtocolGame::sendLoginPacket(uint timestamp, uint8 unknown)
msg.addU32(timestamp);
msg.addU8(unknown);
paddingBytes -= 11 + m_accountName.length() + m_characterName.length() + m_accountPassword.length();
#elif PROTOCOL>=810
#else // PROTOCOL>=810
msg.addU32(Fw::fromstring<uint32>(m_accountName));
msg.addString(m_characterName);
msg.addString(m_accountPassword);

@ -110,7 +110,7 @@ void ProtocolLogin::sendLoginPacket()
msg.addU32(m_xteaKey[3]);
paddingBytes -= 16;
#if PROTOCOL>=860
#if PROTOCOL>=854
enableChecksum();
msg.addString(m_accountName);

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