bind some functions

This commit is contained in:
Henrique 2011-11-16 15:33:43 -02:00
parent 4341bf91a6
commit 558872f57d
3 changed files with 12 additions and 1 deletions

View File

@ -184,3 +184,8 @@ void Game::openOutfitWindow()
{ {
m_protocolGame->sendGetOutfit(); m_protocolGame->sendGetOutfit();
} }
void Game::setOutfit(const Outfit& outfit)
{
m_protocolGame->sendSetOutfit(outfit);
}

View File

@ -26,6 +26,7 @@
#include "declarations.h" #include "declarations.h"
#include <otclient/net/declarations.h> #include <otclient/net/declarations.h>
#include <otclient/core/item.h> #include <otclient/core/item.h>
#include <otclient/core/outfit.h>
class Game class Game
{ {
@ -53,6 +54,7 @@ public:
void talkChannel(int channelType, int channelId, const std::string& message); void talkChannel(int channelType, int channelId, const std::string& message);
void talkPrivate(int channelType, const std::string& receiver, const std::string& message); void talkPrivate(int channelType, const std::string& receiver, const std::string& message);
void openOutfitWindow(); void openOutfitWindow();
void setOutfit(const Outfit& outfit);
bool isOnline() { return m_online; } bool isOnline() { return m_online; }

View File

@ -58,7 +58,11 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<ProtocolGame, Protocol>(); g_lua.registerClass<ProtocolGame, Protocol>();
g_lua.registerClass<Thing>(); g_lua.registerClass<Thing>();
g_lua.registerClass<Creature>(); g_lua.registerClass<Creature>();
g_lua.bindClassMemberFunction("setOutfit", &Creature::setOutfit);
g_lua.bindClassMemberFunction("getOutfit", &Creature::getOutfit);
g_lua.registerClass<Player, Creature>(); g_lua.registerClass<Player, Creature>();
g_lua.registerClass<LocalPlayer, Player>(); g_lua.registerClass<LocalPlayer, Player>();
g_lua.registerClass<Item>(); g_lua.registerClass<Item>();
@ -70,8 +74,8 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game, _1)); g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("cancelLogin", std::bind(&Game::cancelLogin, &g_game)); g_lua.bindClassStaticFunction<Game>("cancelLogin", std::bind(&Game::cancelLogin, &g_game));
g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game)); g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
g_lua.bindClassStaticFunction<Game>("openOutfitWindow", std::bind(&Game::openOutfitWindow, &g_game)); g_lua.bindClassStaticFunction<Game>("openOutfitWindow", std::bind(&Game::openOutfitWindow, &g_game));
g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
g_lua.registerClass<UIItem, UIWidget>(); g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", &UIItem::create<UIItem>); g_lua.bindClassStaticFunction<UIItem>("create", &UIItem::create<UIItem>);