Few more minor fixes to selection in game console
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cf90bb9807
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@ -148,12 +148,12 @@ function init()
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end
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function getSelection(widget)
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if not widget.selectionChildFirst or not widget.selectionChildLast then
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if not widget.selection then
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return widget:getSelection()
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end
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local text = {}
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for selectionChild = widget.selectionChildFirst, widget.selectionChildLast do
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for selectionChild = widget.selection.first, widget.selection.last do
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local label = widget:getParent():getChildByIndex(selectionChild)
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table.insert(text, label:getSelection())
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end
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@ -161,6 +161,19 @@ function getSelection(widget)
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return table.concat(text, '\r\n')
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end
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function invalidateSelection(widget)
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local parent = widget:getParent()
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if widget.selection then
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for selectionChild = widget.selection.first, widget.selection.last do
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local label = parent:getChildByIndex(selectionChild)
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if label ~= widget then
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label:clearSelection()
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end
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end
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widget.selection = nil
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end
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end
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function toggleChat()
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if consoleToggleChat:isChecked() then
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disableChat()
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@ -590,21 +603,6 @@ function addTabText(text, speaktype, tab, creatureName)
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end
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end
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-- remove selection
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local removeSelectedText = function(self)
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local parent = self:getParent()
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if self.selectionChildFirst and self.selectionChildLast then
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for selectionChild = self.selectionChildFirst, self.selectionChildLast do
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local label = parent:getChildByIndex(selectionChild)
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if label ~= self then
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label:clearSelection()
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end
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end
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self.selectionChildFirst = nil
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self.selectionChildLast = nil
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end
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end
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label.name = creatureName
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label.onMouseRelease = function(self, mousePos, mouseButton)
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-- TODO: regain lost selection
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@ -612,10 +610,10 @@ function addTabText(text, speaktype, tab, creatureName)
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end
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label.onFocusChange = function(self, focused, reason)
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-- TODO: we are losing focus on context menu and therefore the selection
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if not focused then removeSelectedText(self) end
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if not focused then invalidateSelection(self) end
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end
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label.onMousePress = function(self, mousePos, button)
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if button == MouseLeftButton then removeSelectedText(self) end
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if button == MouseLeftButton then invalidateSelection(self) end
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end
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label.onMouseMove = function(self, mousePos, mouseMoved)
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if self:isPressed() then
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@ -625,16 +623,13 @@ function addTabText(text, speaktype, tab, creatureName)
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local childIndex = parent:getChildIndex(child)
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-- remove old selection
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removeSelectedText(self)
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invalidateSelection(self)
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-- choose new selection
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if child and child ~= self then
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self.selectionChildFirst = math.min(selfIndex, childIndex)
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self.selectionChildLast = math.max(selfIndex, childIndex)
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for selectionChild = self.selectionChildFirst + 1, self.selectionChildLast - 1 do
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local label = parent:getChildByIndex(selectionChild)
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label:selectAll()
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self.selection = {first = math.min(selfIndex, childIndex), last = math.max(selfIndex, childIndex)}
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for selectionChild = self.selection.first + 1, self.selection.last - 1 do
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parent:getChildByIndex(selectionChild):selectAll()
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end
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local textPos = child:getTextPos(mousePos)
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@ -650,7 +645,9 @@ function addTabText(text, speaktype, tab, creatureName)
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end
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if consoleBuffer:getChildCount() > MAX_LINES then
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consoleBuffer:getFirstChild():destroy()
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local child = consoleBuffer:getFirstChild()
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if child.selection then invalidateSelection(child) end
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child:destroy()
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end
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end
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@ -712,8 +709,9 @@ function processMessageMenu(mousePos, mouseButton, creatureName, text, label, ta
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menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
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end
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if label:hasSelection() then
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menu:addOption(tr('Copy'), function() g_window.setClipboardText(getSelection(label)) end, '(Ctrl+C)')
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local selectedText = getSelection(label)
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if #selectedText > 0 then
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menu:addOption(tr('Copy'), function() g_window.setClipboardText(selectedText) end, '(Ctrl+C)')
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end
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menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
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menu:addOption(tr('Select all'), function() label:selectAll() end)
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