improvment in connect

This commit is contained in:
Eduardo Bart 2012-02-08 20:58:27 -02:00
parent 175f97b98f
commit 55fbb5f1a6
9 changed files with 26 additions and 19 deletions

View File

@ -20,6 +20,15 @@ end
function connect(object, signalsAndSlots, pushFront)
for signal,slot in pairs(signalsAndSlots) do
if not object[signal] then
local mt = getmetatable(object)
if mt then
object[signal] = function(...)
return signalcall(mt[signal], ...)
end
end
end
if not object[signal] then
object[signal] = slot
elseif type(object[signal]) == 'function' then
@ -140,7 +149,7 @@ function signalcall(param, ...)
return param(...)
elseif type(param) == 'table' then
for k,v in pairs(param) do
if param(...) then
if v(...) then
return true
end
end

View File

@ -44,7 +44,7 @@ function ToolTip.init()
toolTipLabel = createWidget('Label', rootWidget)
toolTipLabel:setId('toolTip')
toolTipLabel:setBackgroundColor('#111111bb')
connect(toolTipLabel, { onMouseMove = moveToolTip })
toolTipLabel.onMouseMove = moveToolTip
connect(UIWidget, { onStyleApply = onWidgetStyleApply,
onHoverChange = onWidgetHoverChange})

View File

@ -30,9 +30,9 @@ end
function UIPopupMenu:addOption(optionName, optionCallback)
local optionWidget = createWidget(self:getStyleName() .. 'Button', self)
local lastOptionWidget = self:getLastChild()
optionWidget.onClick = function()
optionWidget.onClick = function(self)
optionCallback()
self:destroy()
self:getParent():destroy()
end
optionWidget:setText(optionName)
local width = optionWidget:getTextSize().width + optionWidget:getMarginLeft() + optionWidget:getMarginRight() + 6

View File

@ -36,7 +36,11 @@ function UIMap:onDrop(widget, mousePos)
spinbox:setCurrentIndex(count)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function() g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
okButton.onClick = function()
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
okButton:getParent():destroy()
widget.currentDragThing = nil
end
moveWindow.onEnter = okButton.onClick
else
g_game.move(widget.currentDragThing, tile:getPosition(), 1)

View File

@ -473,19 +473,19 @@ void Creature::setOutfit(const Outfit& outfit)
void Creature::setSkull(uint8 skull)
{
m_skull = skull;
g_lua.callGlobalField("Creature","onSkullChange", asCreature(), m_skull);
callLuaField("onSkullChange", m_skull);
}
void Creature::setShield(uint8 shield)
{
m_shield = shield;
g_lua.callGlobalField("Creature","onShieldChange", asCreature(), m_shield);
callLuaField("onShieldChange", m_shield);
}
void Creature::setEmblem(uint8 emblem)
{
m_emblem = emblem;
g_lua.callGlobalField("Creature","onEmblemChange", asCreature(), m_emblem);
callLuaField("onEmblemChange", m_emblem);
}
void Creature::setSkullTexture(const std::string& filename)

View File

@ -26,6 +26,7 @@
#include <otclient/global.h>
class Map;
class Game;
class MapView;
class Tile;
class Thing;

View File

@ -21,10 +21,7 @@
*/
#include "effect.h"
#include "thingstype.h"
#include "map.h"
#include "tile.h"
#include <framework/core/clock.h>
#include <framework/core/eventdispatcher.h>
void Effect::draw(const Point& dest, float scaleFactor, bool animate)

View File

@ -64,7 +64,7 @@ void Game::processConnectionError(const boost::system::error_code& error)
void Game::processDisconnect()
{
if(isOnline()) {
// only process logout event if a previous the player is known
// only process logout event if the player is known
if(m_localPlayer->isKnown())
processLogout();
@ -86,7 +86,7 @@ void Game::processLoginError(const std::string& error)
void Game::processLoginAdvice(const std::string& message)
{
g_lua.callGlobalField("Game," "onLoginAdvice", message);
g_lua.callGlobalField("g_game", "onLoginAdvice", message);
}
void Game::processLoginWait(const std::string& message, int time)
@ -113,7 +113,7 @@ void Game::processGameEnd()
{
g_lua.callGlobalField("g_game", "onGameEnd");
// reset game states
// reset game state
resetGameStates();
}
@ -232,9 +232,7 @@ void Game::processOpenContainer(int containerId, int itemId, const std::string&
void Game::processContainerAddItem(int containerId, const ItemPtr& item)
{
if(item)
item->setPosition(Position(65535, containerId + 0x40, 0));
item->setPosition(Position(65535, containerId + 0x40, 0));
g_lua.callGlobalField("g_game", "onContainerAddItem", containerId, item);
}

View File

@ -156,5 +156,3 @@ void LocalPlayer::terminateWalk()
Creature::terminateWalk();
m_preWalking = false;
}