Fix path finding issue introduced by PR #470
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@ -655,15 +655,12 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
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// as described in http://en.wikipedia.org/wiki/A*_search_algorithm
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struct Node {
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Node(const Position& pos) : cost(0), totalCost(0), steps(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection), evaluated(false) { }
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bool operator<(const Node& other) const { return totalCost < other.totalCost; }
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Node(const Position& pos) : cost(0), totalCost(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection) { }
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float cost;
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float totalCost;
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int steps;
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Position pos;
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Node *prev;
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Otc::Direction dir;
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bool evaluated;
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};
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std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> ret;
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@ -788,27 +785,21 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
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neighborNode->prev = currentNode;
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neighborNode->cost = cost;
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neighborNode->steps = currentNode->steps + 1;
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neighborNode->totalCost = neighborNode->cost + neighborPos.distance(goalPos);
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neighborNode->dir = walkDir;
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neighborNode->evaluated = false;
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searchList.push_back(neighborNode);
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}
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}
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std::sort(searchList.begin(), searchList.end(), [](Node *a, Node *b) { return a->totalCost < b->totalCost; });
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auto end = std::unique(searchList.begin(), searchList.end());
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auto uniq_end = std::unique(searchList.begin(), searchList.end());
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searchList.erase(uniq_end, searchList.end());
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currentNode->evaluated = true;
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if(!searchList.empty()) {
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currentNode = searchList.front();
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searchList.pop_front();
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} else
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currentNode = nullptr;
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for (auto begin = searchList.begin(); begin != end && !currentNode; ++begin) {
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Node *node = *begin;
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if(!node->evaluated)
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currentNode = node;
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}
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searchList.clear();
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}
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if(foundNode) {
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@ -827,5 +818,3 @@ std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const
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return ret;
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}
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/* vim: set ts=4 sw=4 et: */
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